(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Made changes to intern/view_map/Interface0D.h and intern/python/Director.h to avoid #include <Python.h> and keep non-Python header files independent of it.
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/stroke/StrokeShader.cpp
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* \ingroup freestyle
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*/
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#include "StrokeShader.h"
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#include "../python/Director.h"
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namespace Freestyle {
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int StrokeShader::shade(Stroke& ioStroke) const
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{
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return Director_BPy_StrokeShader_shade( const_cast<StrokeShader *>(this), ioStroke);
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}
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} /* namespace Freestyle */
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