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blender-archive/source/blender/draw/modes/edit_text_mode.c
Clément Foucault 596492e639 DRW: Refactor to use object pointer for drawcall by default
This cleans up a bit of duplicated code and some confusion about
what was culled and what wasn't.

Now everything is culled based on the given object pointer.

If the object pointer is NULL there is no culling performed.
2019-05-30 13:43:33 +02:00

421 lines
13 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#include "DRW_engine.h"
#include "DRW_render.h"
#include "DNA_curve_types.h"
#include "BIF_glutil.h"
#include "BKE_font.h"
/* If builtin shaders are needed */
#include "GPU_shader.h"
#include "draw_common.h"
#include "draw_mode_engines.h"
/* *********** LISTS *********** */
/* All lists are per viewport specific datas.
* They are all free when viewport changes engines
* or is free itself. Use EDIT_TEXT_engine_init() to
* initialize most of them and EDIT_TEXT_cache_init()
* for EDIT_TEXT_PassList */
typedef struct EDIT_TEXT_PassList {
/* Declare all passes here and init them in
* EDIT_TEXT_cache_init().
* Only contains (DRWPass *) */
struct DRWPass *wire_pass;
struct DRWPass *overlay_select_pass;
struct DRWPass *overlay_cursor_pass;
struct DRWPass *text_box_pass;
} EDIT_TEXT_PassList;
typedef struct EDIT_TEXT_FramebufferList {
/* Contains all framebuffer objects needed by this engine.
* Only contains (GPUFrameBuffer *) */
struct GPUFrameBuffer *fb;
} EDIT_TEXT_FramebufferList;
typedef struct EDIT_TEXT_TextureList {
/* Contains all framebuffer textures / utility textures
* needed by this engine. Only viewport specific textures
* (not per object). Only contains (GPUTexture *) */
struct GPUTexture *texture;
} EDIT_TEXT_TextureList;
typedef struct EDIT_TEXT_StorageList {
/* Contains any other memory block that the engine needs.
* Only directly MEM_(m/c)allocN'ed blocks because they are
* free with MEM_freeN() when viewport is freed.
* (not per object) */
struct CustomStruct *block;
struct EDIT_TEXT_PrivateData *g_data;
} EDIT_TEXT_StorageList;
typedef struct EDIT_TEXT_Data {
/* Struct returned by DRW_viewport_engine_data_ensure.
* If you don't use one of these, just make it a (void *) */
// void *fbl;
void *engine_type; /* Required */
EDIT_TEXT_FramebufferList *fbl;
EDIT_TEXT_TextureList *txl;
EDIT_TEXT_PassList *psl;
EDIT_TEXT_StorageList *stl;
} EDIT_TEXT_Data;
/* *********** STATIC *********** */
static struct {
/* Custom shaders :
* Add sources to source/blender/draw/modes/shaders
* init in EDIT_TEXT_engine_init();
* free in EDIT_TEXT_engine_free(); */
GPUShader *wire_sh;
GPUShader *overlay_select_sh;
GPUShader *overlay_cursor_sh;
} e_data = {NULL}; /* Engine data */
typedef struct EDIT_TEXT_PrivateData {
/* resulting curve as 'wire' for fast editmode drawing */
DRWShadingGroup *wire_shgrp;
DRWShadingGroup *overlay_select_shgrp;
DRWShadingGroup *overlay_cursor_shgrp;
DRWCallBuffer *box_shgrp;
DRWCallBuffer *box_active_shgrp;
} EDIT_TEXT_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
/* Init Textures, Framebuffers, Storage and Shaders.
* It is called for every frames.
* (Optional) */
static void EDIT_TEXT_engine_init(void *vedata)
{
EDIT_TEXT_TextureList *txl = ((EDIT_TEXT_Data *)vedata)->txl;
EDIT_TEXT_FramebufferList *fbl = ((EDIT_TEXT_Data *)vedata)->fbl;
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
UNUSED_VARS(txl, fbl, stl);
/* Init Framebuffers like this: order is attachment order (for color texs) */
/*
* DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
* {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
*/
/* DRW_framebuffer_init takes care of checking if
* the framebuffer is valid and has the right size*/
/*
* float *viewport_size = DRW_viewport_size_get();
* DRW_framebuffer_init(&fbl->occlude_wire_fb,
* (int)viewport_size[0], (int)viewport_size[1],
* tex, 2);
*/
if (!e_data.wire_sh) {
e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
if (!e_data.overlay_select_sh) {
e_data.overlay_select_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
if (!e_data.overlay_cursor_sh) {
e_data.overlay_cursor_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
}
/* Here init all passes and shading groups
* Assume that all Passes are NULL */
static void EDIT_TEXT_cache_init(void *vedata)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{
/* Text outline (fast drawing!) */
psl->wire_pass = DRW_pass_create(
"Font Wire", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->wire_shgrp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
psl->overlay_select_pass = DRW_pass_create("Font Select",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH);
stl->g_data->overlay_select_shgrp = DRW_shgroup_create(e_data.overlay_select_sh,
psl->overlay_select_pass);
psl->overlay_cursor_pass = DRW_pass_create("Font Cursor",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH);
stl->g_data->overlay_cursor_shgrp = DRW_shgroup_create(e_data.overlay_cursor_sh,
psl->overlay_cursor_pass);
psl->text_box_pass = DRW_pass_create("Font Text Boxes",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH);
stl->g_data->box_shgrp = buffer_dynlines_dashed_uniform_color(
psl->text_box_pass, G_draw.block.colorWire, draw_ctx->sh_cfg);
stl->g_data->box_active_shgrp = buffer_dynlines_dashed_uniform_color(
psl->text_box_pass, G_draw.block.colorActive, draw_ctx->sh_cfg);
}
}
/* Use 2D quad corners to create a matrix that set
* a [-1..1] quad at the right position. */
static void v2_quad_corners_to_mat4(float corners[4][2], float r_mat[4][4])
{
unit_m4(r_mat);
sub_v2_v2v2(r_mat[0], corners[1], corners[0]);
sub_v2_v2v2(r_mat[1], corners[3], corners[0]);
mul_v2_fl(r_mat[0], 0.5f);
mul_v2_fl(r_mat[1], 0.5f);
copy_v2_v2(r_mat[3], corners[0]);
add_v2_v2(r_mat[3], r_mat[0]);
add_v2_v2(r_mat[3], r_mat[1]);
}
static void edit_text_cache_populate_select(void *vedata, Object *ob)
{
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
const Curve *cu = ob->data;
EditFont *ef = cu->editfont;
float final_mat[4][4], box[4][2];
struct GPUBatch *geom = DRW_cache_quad_get();
for (int i = 0; i < ef->selboxes_len; i++) {
EditFontSelBox *sb = &ef->selboxes[i];
float selboxw;
if (i + 1 != ef->selboxes_len) {
if (ef->selboxes[i + 1].y == sb->y) {
selboxw = ef->selboxes[i + 1].x - sb->x;
}
else {
selboxw = sb->w;
}
}
else {
selboxw = sb->w;
}
/* NOTE: v2_quad_corners_to_mat4 don't need the 3rd corner. */
if (sb->rot == 0.0f) {
copy_v2_fl2(box[0], sb->x, sb->y);
copy_v2_fl2(box[1], sb->x + selboxw, sb->y);
copy_v2_fl2(box[3], sb->x, sb->y + sb->h);
}
else {
float mat[2][2];
angle_to_mat2(mat, sb->rot);
copy_v2_fl2(box[0], sb->x, sb->y);
mul_v2_v2fl(box[1], mat[0], selboxw);
add_v2_v2(box[1], &sb->x);
mul_v2_v2fl(box[3], mat[1], sb->h);
add_v2_v2(box[3], &sb->x);
}
v2_quad_corners_to_mat4(box, final_mat);
mul_m4_m4m4(final_mat, ob->obmat, final_mat);
DRW_shgroup_call_obmat(stl->g_data->overlay_select_shgrp, geom, final_mat);
}
}
static void edit_text_cache_populate_cursor(void *vedata, Object *ob)
{
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
const Curve *cu = ob->data;
EditFont *edit_font = cu->editfont;
float(*cursor)[2] = edit_font->textcurs;
float mat[4][4];
v2_quad_corners_to_mat4(cursor, mat);
mul_m4_m4m4(mat, ob->obmat, mat);
struct GPUBatch *geom = DRW_cache_quad_get();
DRW_shgroup_call_obmat(stl->g_data->overlay_cursor_shgrp, geom, mat);
}
static void edit_text_cache_populate_boxes(void *vedata, Object *ob)
{
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
const Curve *cu = ob->data;
DRWCallBuffer *callbufs[] = {
stl->g_data->box_active_shgrp,
stl->g_data->box_shgrp,
};
float vec[3], vec1[3], vec2[3];
for (int i = 0; i < cu->totbox; i++) {
TextBox *tb = &cu->tb[i];
if ((tb->w == 0.0f) && (tb->h == 0.0f)) {
continue;
}
const bool is_active = i == (cu->actbox - 1);
DRWCallBuffer *callbuf = callbufs[is_active ? 0 : 1];
vec[0] = cu->xof + tb->x;
vec[1] = cu->yof + tb->y + cu->fsize_realtime;
vec[2] = 0.001;
mul_v3_m4v3(vec1, ob->obmat, vec);
vec[0] += tb->w;
mul_v3_m4v3(vec2, ob->obmat, vec);
DRW_buffer_add_entry(callbuf, vec1);
DRW_buffer_add_entry(callbuf, vec2);
vec[1] -= tb->h;
copy_v3_v3(vec1, vec2);
mul_v3_m4v3(vec2, ob->obmat, vec);
DRW_buffer_add_entry(callbuf, vec1);
DRW_buffer_add_entry(callbuf, vec2);
vec[0] -= tb->w;
copy_v3_v3(vec1, vec2);
mul_v3_m4v3(vec2, ob->obmat, vec);
DRW_buffer_add_entry(callbuf, vec1);
DRW_buffer_add_entry(callbuf, vec2);
vec[1] += tb->h;
copy_v3_v3(vec1, vec2);
mul_v3_m4v3(vec2, ob->obmat, vec);
DRW_buffer_add_entry(callbuf, vec1);
DRW_buffer_add_entry(callbuf, vec2);
}
}
/* Add geometry to shadingGroups. Execute for each objects */
static void EDIT_TEXT_cache_populate(void *vedata, Object *ob)
{
EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
UNUSED_VARS(psl, stl);
if (ob->type == OB_FONT) {
if (ob == draw_ctx->object_edit) {
const Curve *cu = ob->data;
/* Get geometry cache */
struct GPUBatch *geom;
bool has_surface = (cu->flag & (CU_FRONT | CU_BACK)) || cu->ext1 != 0.0f || cu->ext2 != 0.0f;
if ((cu->flag & CU_FAST) || !has_surface) {
geom = DRW_cache_text_edge_wire_get(ob);
if (geom) {
DRW_shgroup_call(stl->g_data->wire_shgrp, geom, ob);
}
}
else {
/* object mode draws */
}
edit_text_cache_populate_select(vedata, ob);
edit_text_cache_populate_cursor(vedata, ob);
edit_text_cache_populate_boxes(vedata, ob);
}
}
}
/* Optional: Post-cache_populate callback */
static void EDIT_TEXT_cache_finish(void *vedata)
{
EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
/* Do something here! dependent on the objects gathered */
UNUSED_VARS(psl, stl);
}
/* Draw time ! Control rendering pipeline from here */
static void EDIT_TEXT_draw_scene(void *vedata)
{
EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
EDIT_TEXT_FramebufferList *fbl = ((EDIT_TEXT_Data *)vedata)->fbl;
/* Default framebuffer and texture */
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
UNUSED_VARS(fbl, dfbl, dtxl);
/* Show / hide entire passes, swap framebuffers ... whatever you fancy */
/*
* DRW_framebuffer_texture_detach(dtxl->depth);
* DRW_framebuffer_bind(fbl->custom_fb);
* DRW_draw_pass(psl->pass);
* DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
* DRW_framebuffer_bind(dfbl->default_fb);
*/
DRW_draw_pass(psl->wire_pass);
if (!DRW_pass_is_empty(psl->text_box_pass)) {
DRW_draw_pass(psl->text_box_pass);
}
set_inverted_drawing(1);
DRW_draw_pass(psl->overlay_select_pass);
DRW_draw_pass(psl->overlay_cursor_pass);
set_inverted_drawing(0);
/* If you changed framebuffer, double check you rebind
* the default one with its textures attached before finishing */
}
/* Cleanup when destroying the engine.
* This is not per viewport ! only when quitting blender.
* Mostly used for freeing shaders */
static void EDIT_TEXT_engine_free(void)
{
// DRW_SHADER_FREE_SAFE(custom_shader);
}
static const DrawEngineDataSize EDIT_TEXT_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_TEXT_Data);
DrawEngineType draw_engine_edit_text_type = {
NULL,
NULL,
N_("EditTextMode"),
&EDIT_TEXT_data_size,
&EDIT_TEXT_engine_init,
&EDIT_TEXT_engine_free,
&EDIT_TEXT_cache_init,
&EDIT_TEXT_cache_populate,
&EDIT_TEXT_cache_finish,
NULL, /* draw_background but not needed by mode engines */
&EDIT_TEXT_draw_scene,
NULL,
NULL,
};