shader = gpu.export_shader(scene,material) Returns the GLSL shader that blender generates to produce the visual effect of material in scene for the purpose of reusing the shader in an external engine. This function is meant to be used in a material exporter so that the GLSL shader can be exported entirely. The return value is a dictionary containing the shader source code and all associated data. The full documentation is under sphinx. Warning: there has been an API between the patch and this commit: uniform['lamp'] and uniform['image'] now return python reference to ID block instead of ID name as before. The X3D exporter that uses this function must be adapted.
98 lines
2.0 KiB
CMake
98 lines
2.0 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurainm, Campbell Barton
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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..
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../../blenkernel
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../../blenlib
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../../blenloader
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../../editors/include
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../../makesdna
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../../makesrna
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../../windowmanager
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../../gpu
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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gpu.c
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bpy.c
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bpy_app.c
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bpy_app_handlers.c
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bpy_driver.c
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bpy_interface.c
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bpy_intern_string.c
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bpy_library.c
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bpy_operator.c
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bpy_operator_wrap.c
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bpy_props.c
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bpy_rna.c
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bpy_rna_anim.c
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bpy_rna_array.c
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bpy_rna_callback.c
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bpy_traceback.c
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bpy_util.c
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stubs.c
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gpu.h
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bpy.h
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bpy_app.h
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bpy_app_handlers.h
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bpy_driver.h
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bpy_intern_string.h
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bpy_operator.h
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bpy_operator_wrap.h
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bpy_props.h
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bpy_rna.h
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bpy_rna_anim.h
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bpy_rna_callback.h
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bpy_traceback.h
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bpy_util.h
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../BPY_extern.h
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)
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# only to check if buildinfo is available
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if(WITH_BUILDINFO)
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add_definitions(-DBUILD_DATE)
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endif()
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if(WITH_PYTHON_MODULE)
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add_definitions(-DWITH_PYTHON_MODULE)
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endif()
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if(WITH_PYTHON_SAFETY)
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add_definitions(-DWITH_PYTHON_SAFETY)
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endif()
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if(WITH_AUDASPACE)
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add_definitions(-DWITH_AUDASPACE)
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endif()
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blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}")
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