Further information is available here: http://wiki.blender.org/bin/view.pl/Blenderdev/UnicodeFont3D Shortlist of features: - Unicode character support for Font3D - UI to select characters from Unicode character list - UI to select Unicode table areas - Optimized character loading (Load only those characters which are used in font object) Please test extensively if it breaks anything, try also loading/saving files, packing fonts, etc. The official text regression file in the regression suite should be a good start. Thanks to mikasaari for this very useful addition!
236 lines
5.8 KiB
C++
236 lines
5.8 KiB
C++
/**
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* blenlib/BKE_global.h (mar-2001 nzc)
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*
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* Global settings, handles, pointers. This is the root for finding
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* any data in Blender. This block is not serialized, but built anew
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* for every fresh Blender run.
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_GLOBAL_H
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#define BKE_GLOBAL_H
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* forwards */
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struct View3D;
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struct View2D;
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struct SpaceIpo;
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struct SpaceButs;
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struct SpaceImage;
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struct SpaceOops;
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struct SpaceText;
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struct SpaceSound;
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struct SpaceAction;
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struct SpaceNla;
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struct Main;
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struct Scene;
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struct bScreen;
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struct Object;
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struct bSoundListener;
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struct BMF_Font;
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struct EditMesh;
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typedef struct Global {
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/* active pointers */
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struct View3D *vd;
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struct View2D *v2d;
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struct SpaceIpo *sipo;
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struct SpaceButs *buts;
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struct SpaceImage *sima;
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struct SpaceOops *soops;
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struct SpaceSound *ssound;
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struct SpaceAction *saction; /* __NLA */
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struct SpaceNla *snla;
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struct Main *main;
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struct Scene *scene; /* denk aan file.c */
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struct bScreen *curscreen;
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struct Object *obedit;
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char editModeTitleExtra[64];
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/* fonts, allocated global data */
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struct BMF_Font *font, *fonts, *fontss;
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/* strings: lastsaved */
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char ima[160], sce[160], lib[160];
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/* totals */
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short totobj, totlamp, totobjsel, totcurve, totmesh, totbone, totbonesel;
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int totvert, totedge, totface, totvertsel, totedgesel, totfacesel;
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short afbreek, moving;
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short qual, background;
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short winpos, displaymode; /* used to be in Render */
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/**
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* The current version of Blender.
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*/
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short version;
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short simulf, order, rt;
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int f;
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/* Editmode lists */
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struct EditMesh *editMesh;
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float textcurs[4][2];
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/* Frank's variables */
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int save_over;
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/* Reevan's __NLA variables */
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struct ListBase edbo; /* Armature Editmode bones */
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/* Rob's variables */
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int have_quicktime;
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int ui_international;
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int charstart;
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int charmin;
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int charmax;
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struct VFont *selfont;
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struct ListBase ttfdata;
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/* this variable is written to / read from FileGlobal->fileflags */
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int fileflags;
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/* save the allowed windowstate of blender when using -W or -w */
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int windowstate;
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/* Janco's playing ground */
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struct bSoundListener* listener;
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/* Test thingy for Nzc */
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int compat; /* toggle compatibility mode for edge rendering */
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int notonlysolid;/* T-> also edge-render transparent faces */
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/* confusing... G.f and G.flags */
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int flags;
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} Global;
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/* **************** GLOBAL ********************* */
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/* G.f */
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#define G_DISABLE_OK (1 << 0)
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#define G_PLAYANIM (1 << 1)
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/* also uses G_FILE_AUTOPLAY */
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#define G_SIMULATION (1 << 3)
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#define G_BACKBUFSEL (1 << 4)
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#define G_PICKSEL (1 << 5)
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#define G_DRAWNORMALS (1 << 6)
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#define G_DRAWFACES (1 << 7)
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#define G_FACESELECT (1 << 8)
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#define G_DRAW_EXT (1 << 9)
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#define G_VERTEXPAINT (1 << 10)
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#define G_ALLEDGES (1 << 11)
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#define G_DEBUG (1 << 12)
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#define G_DOSCRIPTLINKS (1 << 13)
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#define G_DRAW_VNORMALS (1 << 14)
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#define G_WEIGHTPAINT (1 << 15)
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#define G_TEXTUREPAINT (1 << 16)
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/* #define G_NOFROZEN (1 << 17) also removed */
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#define G_DRAWEDGES (1 << 18)
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#define G_DRAWCREASES (1 << 19)
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#define G_DRAWSEAMS (1 << 20)
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#define G_HIDDENEDGES (1 << 21)
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/* Measurement info Drawing */
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#define G_DRAW_EDGELEN (1 << 22)
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#define G_DRAW_FACEAREA (1 << 23)
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#define G_DRAW_EDGEANG (1 << 24)
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#define G_RECORDKEYS (1 << 25)
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/* G.fileflags */
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#define G_AUTOPACK (1 << 0)
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#define G_FILE_COMPRESS (1 << 1)
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#define G_FILE_AUTOPLAY (1 << 2)
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#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
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#define G_FILE_SHOW_DEBUG_PROPS (1 << 4)
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#define G_FILE_SHOW_FRAMERATE (1 << 5)
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#define G_FILE_SHOW_PROFILE (1 << 6)
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#define G_FILE_LOCK (1 << 7)
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#define G_FILE_SIGN (1 << 8)
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#define G_FILE_PUBLISH (1 << 9)
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#define G_FILE_NO_UI (1 << 10)
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#define G_FILE_GAME_TO_IPO (1 << 11)
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/* G.windowstate */
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#define G_WINDOWSTATE_USERDEF 0
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#define G_WINDOWSTATE_BORDER 1
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#define G_WINDOWSTATE_FULLSCREEN 2
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/* G.simulf */
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#define G_LOADFILE 2
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#define G_RESTART 4
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#define G_QUIT 8
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#define G_SETSCENE 16
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/* G.qual */
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#define R_SHIFTKEY 1
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#define L_SHIFTKEY 2
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#define LR_SHIFTKEY 3
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#define R_ALTKEY 4
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#define L_ALTKEY 8
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#define LR_ALTKEY 12
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#define R_CTRLKEY 16
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#define L_CTRLKEY 32
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#define LR_CTRLKEY 48
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#define LR_COMMANDKEY 64
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/* G.order: indicates what endianness the platform where the file was
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* written had. */
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#define L_ENDIAN 1
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#define B_ENDIAN 0
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/* G.moving, signals drawing in (3d) window to denote transform */
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#define G_TRANSFORM_OBJ 1
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#define G_TRANSFORM_EDIT 2
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#define G_TRANSFORM_MANIP 4
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/* G.special1 */
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/* Memory is allocated where? blender.c */
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extern Global G;
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#ifdef __cplusplus
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}
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#endif
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#endif
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