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blender-archive/source/blender/blenkernel/intern/mesh.cc
Hans Goudey 96abaae9ac Cleanup: Remove legacy argument from mesh creation functions
The legacy `tessface_len` argument was only used for the explode
modifier. Remove it and copy the legacy face data manually there.
2023-02-27 11:24:22 -05:00

1884 lines
58 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_bounds.hh"
#include "BLI_edgehash.h"
#include "BLI_endian_switch.h"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_index_range.hh"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_vector.hh"
#include "BLI_memarena.h"
#include "BLI_resource_scope.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
#include "BLI_virtual_array.hh"
#include "BLT_translation.h"
#include "BKE_anim_data.h"
#include "BKE_attribute.hh"
#include "BKE_bpath.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_legacy_convert.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "PIL_time.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "BLO_read_write.h"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
using blender::StringRef;
using blender::VArray;
using blender::Vector;
static void mesh_clear_geometry(Mesh *mesh);
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata);
static void mesh_init_data(ID *id)
{
Mesh *mesh = (Mesh *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mesh, id));
MEMCPY_STRUCT_AFTER(mesh, DNA_struct_default_get(Mesh), id);
CustomData_reset(&mesh->vdata);
CustomData_reset(&mesh->edata);
CustomData_reset(&mesh->fdata);
CustomData_reset(&mesh->pdata);
CustomData_reset(&mesh->ldata);
mesh->runtime = new blender::bke::MeshRuntime();
mesh->face_sets_color_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX);
}
static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Mesh *mesh_dst = (Mesh *)id_dst;
const Mesh *mesh_src = (const Mesh *)id_src;
mesh_dst->runtime = new blender::bke::MeshRuntime();
mesh_dst->runtime->deformed_only = mesh_src->runtime->deformed_only;
mesh_dst->runtime->wrapper_type = mesh_src->runtime->wrapper_type;
mesh_dst->runtime->wrapper_type_finalize = mesh_src->runtime->wrapper_type_finalize;
mesh_dst->runtime->subsurf_runtime_data = mesh_src->runtime->subsurf_runtime_data;
mesh_dst->runtime->cd_mask_extra = mesh_src->runtime->cd_mask_extra;
/* Copy face dot tags and edge tags, since meshes may be duplicated after a subsurf modifier or
* node, but we still need to be able to draw face center vertices and "optimal edges"
* differently. The tags may be cleared explicitly when the topology is changed. */
mesh_dst->runtime->subsurf_face_dot_tags = mesh_src->runtime->subsurf_face_dot_tags;
mesh_dst->runtime->subsurf_optimal_display_edges =
mesh_src->runtime->subsurf_optimal_display_edges;
if ((mesh_src->id.tag & LIB_TAG_NO_MAIN) == 0) {
/* This is a direct copy of a main mesh, so for now it has the same topology. */
mesh_dst->runtime->deformed_only = true;
}
/* This option is set for run-time meshes that have been copied from the current objects mode.
* Currently this is used for edit-mesh although it could be used for sculpt or other
* kinds of data specific to an objects mode.
*
* The flag signals that the mesh hasn't been modified from the data that generated it,
* allowing us to use the object-mode data for drawing.
*
* While this could be the callers responsibility, keep here since it's
* highly unlikely we want to create a duplicate and not use it for drawing. */
mesh_dst->runtime->is_original_bmesh = false;
/* Share various derived caches between the source and destination mesh for improved performance
* when the source is persistent and edits to the destination mesh don't affect the caches.
* Caches will be "un-shared" as necessary later on. */
mesh_dst->runtime->bounds_cache = mesh_src->runtime->bounds_cache;
mesh_dst->runtime->loose_edges_cache = mesh_src->runtime->loose_edges_cache;
mesh_dst->runtime->looptris_cache = mesh_src->runtime->looptris_cache;
/* Only do tessface if we have no polys. */
const bool do_tessface = ((mesh_src->totface != 0) && (mesh_src->totpoly == 0));
CustomData_MeshMasks mask = CD_MASK_MESH;
if (mesh_src->id.tag & LIB_TAG_NO_MAIN) {
/* For copies in depsgraph, keep data like #CD_ORIGINDEX and #CD_ORCO. */
CustomData_MeshMasks_update(&mask, &CD_MASK_DERIVEDMESH);
}
mesh_dst->mat = (Material **)MEM_dupallocN(mesh_src->mat);
BKE_defgroup_copy_list(&mesh_dst->vertex_group_names, &mesh_src->vertex_group_names);
mesh_dst->active_color_attribute = static_cast<char *>(
MEM_dupallocN(mesh_src->active_color_attribute));
mesh_dst->default_color_attribute = static_cast<char *>(
MEM_dupallocN(mesh_src->default_color_attribute));
const eCDAllocType alloc_type = (flag & LIB_ID_COPY_CD_REFERENCE) ? CD_REFERENCE : CD_DUPLICATE;
CustomData_copy(&mesh_src->vdata, &mesh_dst->vdata, mask.vmask, alloc_type, mesh_dst->totvert);
CustomData_copy(&mesh_src->edata, &mesh_dst->edata, mask.emask, alloc_type, mesh_dst->totedge);
CustomData_copy(&mesh_src->ldata, &mesh_dst->ldata, mask.lmask, alloc_type, mesh_dst->totloop);
CustomData_copy(&mesh_src->pdata, &mesh_dst->pdata, mask.pmask, alloc_type, mesh_dst->totpoly);
if (do_tessface) {
CustomData_copy(&mesh_src->fdata, &mesh_dst->fdata, mask.fmask, alloc_type, mesh_dst->totface);
}
else {
mesh_tessface_clear_intern(mesh_dst, false);
}
mesh_dst->edit_mesh = nullptr;
mesh_dst->mselect = (MSelect *)MEM_dupallocN(mesh_dst->mselect);
/* TODO: Do we want to add flag to prevent this? */
if (mesh_src->key && (flag & LIB_ID_COPY_SHAPEKEY)) {
BKE_id_copy_ex(bmain, &mesh_src->key->id, (ID **)&mesh_dst->key, flag);
/* XXX This is not nice, we need to make BKE_id_copy_ex fully re-entrant... */
mesh_dst->key->from = &mesh_dst->id;
}
}
void BKE_mesh_free_editmesh(struct Mesh *mesh)
{
if (mesh->edit_mesh == nullptr) {
return;
}
if (mesh->edit_mesh->is_shallow_copy == false) {
BKE_editmesh_free_data(mesh->edit_mesh);
}
MEM_freeN(mesh->edit_mesh);
mesh->edit_mesh = nullptr;
}
static void mesh_free_data(ID *id)
{
Mesh *mesh = (Mesh *)id;
BLI_freelistN(&mesh->vertex_group_names);
BKE_mesh_free_editmesh(mesh);
mesh_clear_geometry(mesh);
MEM_SAFE_FREE(mesh->mat);
delete mesh->runtime;
}
static void mesh_foreach_id(ID *id, LibraryForeachIDData *data)
{
Mesh *mesh = (Mesh *)id;
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->texcomesh, IDWALK_CB_NEVER_SELF);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->key, IDWALK_CB_USER);
for (int i = 0; i < mesh->totcol; i++) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->mat[i], IDWALK_CB_USER);
}
}
static void mesh_foreach_path(ID *id, BPathForeachPathData *bpath_data)
{
Mesh *me = (Mesh *)id;
if (me->ldata.external) {
BKE_bpath_foreach_path_fixed_process(bpath_data, me->ldata.external->filepath);
}
}
static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
using namespace blender;
Mesh *mesh = (Mesh *)id;
const bool is_undo = BLO_write_is_undo(writer);
Vector<CustomDataLayer, 16> vert_layers;
Vector<CustomDataLayer, 16> edge_layers;
Vector<CustomDataLayer, 16> loop_layers;
Vector<CustomDataLayer, 16> poly_layers;
blender::ResourceScope temp_arrays_for_legacy_format;
/* cache only - don't write */
mesh->mface = nullptr;
mesh->totface = 0;
memset(&mesh->fdata, 0, sizeof(mesh->fdata));
/* Do not store actual geometry data in case this is a library override ID. */
if (ID_IS_OVERRIDE_LIBRARY(mesh) && !is_undo) {
mesh->totvert = 0;
memset(&mesh->vdata, 0, sizeof(mesh->vdata));
mesh->totedge = 0;
memset(&mesh->edata, 0, sizeof(mesh->edata));
mesh->totloop = 0;
memset(&mesh->ldata, 0, sizeof(mesh->ldata));
mesh->totpoly = 0;
memset(&mesh->pdata, 0, sizeof(mesh->pdata));
}
else {
Set<std::string> names_to_skip;
if (!BLO_write_is_undo(writer)) {
/* When converting to the old mesh format, don't save redundant attributes. */
names_to_skip.add_multiple_new({".hide_vert",
".hide_edge",
".hide_poly",
"position",
"material_index",
".select_vert",
".select_edge",
".select_poly"});
mesh->mvert = BKE_mesh_legacy_convert_positions_to_verts(
mesh, temp_arrays_for_legacy_format, vert_layers);
BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
BKE_mesh_legacy_convert_selection_layers_to_flags(mesh);
BKE_mesh_legacy_convert_material_indices_to_mpoly(mesh);
BKE_mesh_legacy_bevel_weight_from_layers(mesh);
BKE_mesh_legacy_edge_crease_from_layers(mesh);
BKE_mesh_legacy_sharp_edges_to_flags(mesh);
BKE_mesh_legacy_attribute_strings_to_flags(mesh);
mesh->active_color_attribute = nullptr;
mesh->default_color_attribute = nullptr;
BKE_mesh_legacy_convert_loose_edges_to_flag(mesh);
/* Set deprecated mesh data pointers for forward compatibility. */
mesh->medge = const_cast<MEdge *>(mesh->edges().data());
mesh->mpoly = const_cast<MPoly *>(mesh->polys().data());
mesh->mloop = const_cast<MLoop *>(mesh->loops().data());
mesh->dvert = const_cast<MDeformVert *>(mesh->deform_verts().data());
}
CustomData_blend_write_prepare(mesh->vdata, vert_layers, names_to_skip);
CustomData_blend_write_prepare(mesh->edata, edge_layers, names_to_skip);
CustomData_blend_write_prepare(mesh->ldata, loop_layers, names_to_skip);
CustomData_blend_write_prepare(mesh->pdata, poly_layers, names_to_skip);
if (!BLO_write_is_undo(writer)) {
BKE_mesh_legacy_convert_uvs_to_struct(mesh, temp_arrays_for_legacy_format, loop_layers);
BKE_mesh_legacy_face_set_from_generic(poly_layers);
}
}
mesh->runtime = nullptr;
BLO_write_id_struct(writer, Mesh, id_address, &mesh->id);
BKE_id_blend_write(writer, &mesh->id);
/* direct data */
if (mesh->adt) {
BKE_animdata_blend_write(writer, mesh->adt);
}
BKE_defbase_blend_write(writer, &mesh->vertex_group_names);
BLO_write_string(writer, mesh->active_color_attribute);
BLO_write_string(writer, mesh->default_color_attribute);
BLO_write_pointer_array(writer, mesh->totcol, mesh->mat);
BLO_write_raw(writer, sizeof(MSelect) * mesh->totselect, mesh->mselect);
CustomData_blend_write(
writer, &mesh->vdata, vert_layers, mesh->totvert, CD_MASK_MESH.vmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->edata, edge_layers, mesh->totedge, CD_MASK_MESH.emask, &mesh->id);
/* fdata is really a dummy - written so slots align */
CustomData_blend_write(writer, &mesh->fdata, {}, mesh->totface, CD_MASK_MESH.fmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->ldata, loop_layers, mesh->totloop, CD_MASK_MESH.lmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->pdata, poly_layers, mesh->totpoly, CD_MASK_MESH.pmask, &mesh->id);
}
static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
{
Mesh *mesh = (Mesh *)id;
BLO_read_pointer_array(reader, (void **)&mesh->mat);
/* Deprecated pointers to custom data layers are read here for backward compatibility
* with files where these were owning pointers rather than a view into custom data. */
BLO_read_data_address(reader, &mesh->mvert);
BLO_read_data_address(reader, &mesh->medge);
BLO_read_data_address(reader, &mesh->mface);
BLO_read_data_address(reader, &mesh->mtface);
BLO_read_data_address(reader, &mesh->dvert);
BLO_read_data_address(reader, &mesh->tface);
BLO_read_data_address(reader, &mesh->mcol);
BLO_read_data_address(reader, &mesh->mselect);
/* animdata */
BLO_read_data_address(reader, &mesh->adt);
BKE_animdata_blend_read_data(reader, mesh->adt);
BLO_read_list(reader, &mesh->vertex_group_names);
CustomData_blend_read(reader, &mesh->vdata, mesh->totvert);
CustomData_blend_read(reader, &mesh->edata, mesh->totedge);
CustomData_blend_read(reader, &mesh->fdata, mesh->totface);
CustomData_blend_read(reader, &mesh->ldata, mesh->totloop);
CustomData_blend_read(reader, &mesh->pdata, mesh->totpoly);
if (mesh->deform_verts().is_empty()) {
/* Vertex group data was also an owning pointer in old Blender versions.
* Don't read them again if they were read as part of #CustomData. */
BKE_defvert_blend_read(reader, mesh->totvert, mesh->dvert);
}
BLO_read_data_address(reader, &mesh->active_color_attribute);
BLO_read_data_address(reader, &mesh->default_color_attribute);
mesh->texspace_flag &= ~ME_TEXSPACE_FLAG_AUTO_EVALUATED;
mesh->edit_mesh = nullptr;
mesh->runtime = new blender::bke::MeshRuntime();
/* happens with old files */
if (mesh->mselect == nullptr) {
mesh->totselect = 0;
}
if (BLO_read_requires_endian_switch(reader) && mesh->tface) {
TFace *tf = mesh->tface;
for (int i = 0; i < mesh->totface; i++, tf++) {
BLI_endian_switch_uint32_array(tf->col, 4);
}
}
}
static void mesh_blend_read_lib(BlendLibReader *reader, ID *id)
{
Mesh *me = (Mesh *)id;
/* this check added for python created meshes */
if (me->mat) {
for (int i = 0; i < me->totcol; i++) {
BLO_read_id_address(reader, me->id.lib, &me->mat[i]);
}
}
else {
me->totcol = 0;
}
BLO_read_id_address(reader, me->id.lib, &me->ipo); // XXX: deprecated: old anim sys
BLO_read_id_address(reader, me->id.lib, &me->key);
BLO_read_id_address(reader, me->id.lib, &me->texcomesh);
}
static void mesh_read_expand(BlendExpander *expander, ID *id)
{
Mesh *me = (Mesh *)id;
for (int a = 0; a < me->totcol; a++) {
BLO_expand(expander, me->mat[a]);
}
BLO_expand(expander, me->key);
BLO_expand(expander, me->texcomesh);
}
IDTypeInfo IDType_ID_ME = {
/*id_code*/ ID_ME,
/*id_filter*/ FILTER_ID_ME,
/*main_listbase_index*/ INDEX_ID_ME,
/*struct_size*/ sizeof(Mesh),
/*name*/ "Mesh",
/*name_plural*/ "meshes",
/*translation_context*/ BLT_I18NCONTEXT_ID_MESH,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ mesh_init_data,
/*copy_data*/ mesh_copy_data,
/*free_data*/ mesh_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ mesh_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ mesh_foreach_path,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ mesh_blend_write,
/*blend_read_data*/ mesh_blend_read_data,
/*blend_read_lib*/ mesh_blend_read_lib,
/*blend_read_expand*/ mesh_read_expand,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
enum {
MESHCMP_DVERT_WEIGHTMISMATCH = 1,
MESHCMP_DVERT_GROUPMISMATCH,
MESHCMP_DVERT_TOTGROUPMISMATCH,
MESHCMP_LOOPCOLMISMATCH,
MESHCMP_LOOPUVMISMATCH,
MESHCMP_LOOPMISMATCH,
MESHCMP_POLYVERTMISMATCH,
MESHCMP_POLYMISMATCH,
MESHCMP_EDGEUNKNOWN,
MESHCMP_VERTCOMISMATCH,
MESHCMP_CDLAYERS_MISMATCH,
MESHCMP_ATTRIBUTE_VALUE_MISMATCH,
};
static const char *cmpcode_to_str(int code)
{
switch (code) {
case MESHCMP_DVERT_WEIGHTMISMATCH:
return "Vertex Weight Mismatch";
case MESHCMP_DVERT_GROUPMISMATCH:
return "Vertex Group Mismatch";
case MESHCMP_DVERT_TOTGROUPMISMATCH:
return "Vertex Doesn't Belong To Same Number Of Groups";
case MESHCMP_LOOPCOLMISMATCH:
return "Color Attribute Mismatch";
case MESHCMP_LOOPUVMISMATCH:
return "UV Mismatch";
case MESHCMP_LOOPMISMATCH:
return "Loop Mismatch";
case MESHCMP_POLYVERTMISMATCH:
return "Loop Vert Mismatch In Poly Test";
case MESHCMP_POLYMISMATCH:
return "Loop Vert Mismatch";
case MESHCMP_EDGEUNKNOWN:
return "Edge Mismatch";
case MESHCMP_VERTCOMISMATCH:
return "Vertex Coordinate Mismatch";
case MESHCMP_CDLAYERS_MISMATCH:
return "CustomData Layer Count Mismatch";
case MESHCMP_ATTRIBUTE_VALUE_MISMATCH:
return "Attribute Value Mismatch";
default:
return "Mesh Comparison Code Unknown";
}
}
static bool is_sublayer_name(char const *sublayer_name, char const *name)
{
BLI_assert(strlen(sublayer_name) == 2);
if (name[1] != sublayer_name[0]) {
return false;
}
if (name[2] != sublayer_name[1]) {
return false;
}
if (name[3] != '.') {
return false;
}
return true;
}
static bool is_uv_bool_sublayer(CustomDataLayer const *l)
{
char const *name = l->name;
if (name[0] != '.') {
return false;
}
return is_sublayer_name(UV_VERTSEL_NAME, name) || is_sublayer_name(UV_EDGESEL_NAME, name) ||
is_sublayer_name(UV_PINNED_NAME, name);
}
/** Thresh is threshold for comparing vertices, UVs, vertex colors, weights, etc. */
static int customdata_compare(
CustomData *c1, CustomData *c2, const int total_length, Mesh *m1, Mesh *m2, const float thresh)
{
CustomDataLayer *l1, *l2;
int layer_count1 = 0, layer_count2 = 0, j;
const uint64_t cd_mask_non_generic = CD_MASK_MEDGE | CD_MASK_MPOLY | CD_MASK_MDEFORMVERT;
const uint64_t cd_mask_all_attr = CD_MASK_PROP_ALL | cd_mask_non_generic;
const Span<MLoop> loops_1 = m1->loops();
const Span<MLoop> loops_2 = m2->loops();
/* The uv selection / pin layers are ignored in the comparisons because
* the original flags they replace were ignored as well. Because of the
* lazy creation of these layers it would need careful handling of the
* test files to compare these layers. For now it has been decided to
* skip them.
*/
for (int i = 0; i < c1->totlayer; i++) {
l1 = &c1->layers[i];
if ((CD_TYPE_AS_MASK(l1->type) & cd_mask_all_attr) && l1->anonymous_id == nullptr &&
!is_uv_bool_sublayer(l1)) {
layer_count1++;
}
}
for (int i = 0; i < c2->totlayer; i++) {
l2 = &c2->layers[i];
if ((CD_TYPE_AS_MASK(l2->type) & cd_mask_all_attr) && l2->anonymous_id == nullptr &&
!is_uv_bool_sublayer(l2)) {
layer_count2++;
}
}
if (layer_count1 != layer_count2) {
/* TODO(@HooglyBoogly): Re-enable after tests are updated for material index refactor and UV as
* generic attribute refactor. */
// return MESHCMP_CDLAYERS_MISMATCH;
}
l1 = c1->layers;
l2 = c2->layers;
for (int i1 = 0; i1 < c1->totlayer; i1++) {
l1 = c1->layers + i1;
if (l1->anonymous_id != nullptr || is_uv_bool_sublayer(l1)) {
continue;
}
bool found_corresponding_layer = false;
for (int i2 = 0; i2 < c2->totlayer; i2++) {
l2 = c2->layers + i2;
if (l1->type != l2->type || !STREQ(l1->name, l2->name) || l2->anonymous_id != nullptr) {
continue;
}
/* At this point `l1` and `l2` have the same name and type, so they should be compared. */
found_corresponding_layer = true;
switch (l1->type) {
/* We're order-agnostic for edges here. */
case CD_MEDGE: {
MEdge *e1 = (MEdge *)l1->data;
MEdge *e2 = (MEdge *)l2->data;
int etot = m1->totedge;
EdgeHash *eh = BLI_edgehash_new_ex(__func__, etot);
for (j = 0; j < etot; j++, e1++) {
BLI_edgehash_insert(eh, e1->v1, e1->v2, e1);
}
for (j = 0; j < etot; j++, e2++) {
if (!BLI_edgehash_lookup(eh, e2->v1, e2->v2)) {
return MESHCMP_EDGEUNKNOWN;
}
}
BLI_edgehash_free(eh, nullptr);
break;
}
case CD_MPOLY: {
MPoly *p1 = (MPoly *)l1->data;
MPoly *p2 = (MPoly *)l2->data;
int ptot = m1->totpoly;
for (j = 0; j < ptot; j++, p1++, p2++) {
int k;
if (p1->totloop != p2->totloop) {
return MESHCMP_POLYMISMATCH;
}
const MLoop *lp1 = &loops_1[p1->loopstart];
const MLoop *lp2 = &loops_2[p2->loopstart];
for (k = 0; k < p1->totloop; k++, lp1++, lp2++) {
if (lp1->v != lp2->v) {
return MESHCMP_POLYVERTMISMATCH;
}
}
}
break;
}
case CD_MLOOP: {
MLoop *lp1 = (MLoop *)l1->data;
MLoop *lp2 = (MLoop *)l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (lp1->v != lp2->v) {
return MESHCMP_LOOPMISMATCH;
}
}
break;
}
case CD_PROP_BYTE_COLOR: {
MLoopCol *lp1 = (MLoopCol *)l1->data;
MLoopCol *lp2 = (MLoopCol *)l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (lp1->r != lp2->r || lp1->g != lp2->g || lp1->b != lp2->b || lp1->a != lp2->a) {
return MESHCMP_LOOPCOLMISMATCH;
}
}
break;
}
case CD_MDEFORMVERT: {
MDeformVert *dv1 = (MDeformVert *)l1->data;
MDeformVert *dv2 = (MDeformVert *)l2->data;
int dvtot = m1->totvert;
for (j = 0; j < dvtot; j++, dv1++, dv2++) {
int k;
MDeformWeight *dw1 = dv1->dw, *dw2 = dv2->dw;
if (dv1->totweight != dv2->totweight) {
return MESHCMP_DVERT_TOTGROUPMISMATCH;
}
for (k = 0; k < dv1->totweight; k++, dw1++, dw2++) {
if (dw1->def_nr != dw2->def_nr) {
return MESHCMP_DVERT_GROUPMISMATCH;
}
if (fabsf(dw1->weight - dw2->weight) > thresh) {
return MESHCMP_DVERT_WEIGHTMISMATCH;
}
}
}
break;
}
case CD_PROP_FLOAT: {
const float *l1_data = (float *)l1->data;
const float *l2_data = (float *)l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i], l2_data[i], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_FLOAT2: {
const float(*l1_data)[2] = (float(*)[2])l1->data;
const float(*l2_data)[2] = (float(*)[2])l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i][0], l2_data[i][0], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][1], l2_data[i][1], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_FLOAT3: {
const float(*l1_data)[3] = (float(*)[3])l1->data;
const float(*l2_data)[3] = (float(*)[3])l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i][0], l2_data[i][0], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][1], l2_data[i][1], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][2], l2_data[i][2], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_INT32: {
const int *l1_data = (int *)l1->data;
const int *l2_data = (int *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_INT8: {
const int8_t *l1_data = (int8_t *)l1->data;
const int8_t *l2_data = (int8_t *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_BOOL: {
const bool *l1_data = (bool *)l1->data;
const bool *l2_data = (bool *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_COLOR: {
const MPropCol *l1_data = (MPropCol *)l1->data;
const MPropCol *l2_data = (MPropCol *)l2->data;
for (int i = 0; i < total_length; i++) {
for (j = 0; j < 4; j++) {
if (compare_threshold_relative(l1_data[i].color[j], l2_data[i].color[j], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
}
break;
}
default: {
break;
}
}
}
if (!found_corresponding_layer) {
if ((uint64_t(1) << l1->type) & CD_MASK_PROP_ALL) {
return MESHCMP_CDLAYERS_MISMATCH;
}
}
}
return 0;
}
const char *BKE_mesh_cmp(Mesh *me1, Mesh *me2, float thresh)
{
int c;
if (!me1 || !me2) {
return "Requires two input meshes";
}
if (me1->totvert != me2->totvert) {
return "Number of verts don't match";
}
if (me1->totedge != me2->totedge) {
return "Number of edges don't match";
}
if (me1->totpoly != me2->totpoly) {
return "Number of faces don't match";
}
if (me1->totloop != me2->totloop) {
return "Number of loops don't match";
}
if ((c = customdata_compare(&me1->vdata, &me2->vdata, me1->totvert, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->edata, &me2->edata, me1->totedge, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->ldata, &me2->ldata, me1->totloop, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->pdata, &me2->pdata, me1->totpoly, me1, me2, thresh))) {
return cmpcode_to_str(c);
}
return nullptr;
}
bool BKE_mesh_attribute_required(const char *name)
{
return StringRef(name) == "position";
}
void BKE_mesh_ensure_skin_customdata(Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
MVertSkin *vs;
if (bm) {
if (!CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
BMVert *v;
BMIter iter;
BM_data_layer_add(bm, &bm->vdata, CD_MVERT_SKIN);
/* Mark an arbitrary vertex as root */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
vs = (MVertSkin *)CustomData_bmesh_get(&bm->vdata, v->head.data, CD_MVERT_SKIN);
vs->flag |= MVERT_SKIN_ROOT;
break;
}
}
}
else {
if (!CustomData_has_layer(&me->vdata, CD_MVERT_SKIN)) {
vs = (MVertSkin *)CustomData_add_layer(
&me->vdata, CD_MVERT_SKIN, CD_SET_DEFAULT, nullptr, me->totvert);
/* Mark an arbitrary vertex as root */
if (vs) {
vs->flag |= MVERT_SKIN_ROOT;
}
}
}
}
bool BKE_mesh_ensure_facemap_customdata(struct Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
bool changed = false;
if (bm) {
if (!CustomData_has_layer(&bm->pdata, CD_FACEMAP)) {
BM_data_layer_add(bm, &bm->pdata, CD_FACEMAP);
changed = true;
}
}
else {
if (!CustomData_has_layer(&me->pdata, CD_FACEMAP)) {
CustomData_add_layer(&me->pdata, CD_FACEMAP, CD_SET_DEFAULT, nullptr, me->totpoly);
changed = true;
}
}
return changed;
}
bool BKE_mesh_clear_facemap_customdata(struct Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
bool changed = false;
if (bm) {
if (CustomData_has_layer(&bm->pdata, CD_FACEMAP)) {
BM_data_layer_free(bm, &bm->pdata, CD_FACEMAP);
changed = true;
}
}
else {
if (CustomData_has_layer(&me->pdata, CD_FACEMAP)) {
CustomData_free_layers(&me->pdata, CD_FACEMAP, me->totpoly);
changed = true;
}
}
return changed;
}
bool BKE_mesh_has_custom_loop_normals(Mesh *me)
{
if (me->edit_mesh) {
return CustomData_has_layer(&me->edit_mesh->bm->ldata, CD_CUSTOMLOOPNORMAL);
}
return CustomData_has_layer(&me->ldata, CD_CUSTOMLOOPNORMAL);
}
void BKE_mesh_free_data_for_undo(Mesh *me)
{
mesh_free_data(&me->id);
}
/**
* \note on data that this function intentionally doesn't free:
*
* - Materials and shape keys are not freed here (#Mesh.mat & #Mesh.key).
* As freeing shape keys requires tagging the depsgraph for updated relations,
* which is expensive.
* Material slots should be kept in sync with the object.
*
* - Edit-Mesh (#Mesh.edit_mesh)
* Since edit-mesh is tied to the objects mode,
* which crashes when called in edit-mode, see: #90972.
*/
static void mesh_clear_geometry(Mesh *mesh)
{
CustomData_free(&mesh->vdata, mesh->totvert);
CustomData_free(&mesh->edata, mesh->totedge);
CustomData_free(&mesh->fdata, mesh->totface);
CustomData_free(&mesh->ldata, mesh->totloop);
CustomData_free(&mesh->pdata, mesh->totpoly);
MEM_SAFE_FREE(mesh->mselect);
mesh->totvert = 0;
mesh->totedge = 0;
mesh->totface = 0;
mesh->totloop = 0;
mesh->totpoly = 0;
mesh->act_face = -1;
mesh->totselect = 0;
BLI_freelistN(&mesh->vertex_group_names);
MEM_SAFE_FREE(mesh->active_color_attribute);
MEM_SAFE_FREE(mesh->default_color_attribute);
}
void BKE_mesh_clear_geometry(Mesh *mesh)
{
BKE_mesh_runtime_clear_cache(mesh);
mesh_clear_geometry(mesh);
}
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
{
if (free_customdata) {
CustomData_free(&mesh->fdata, mesh->totface);
}
else {
CustomData_reset(&mesh->fdata);
}
mesh->totface = 0;
}
Mesh *BKE_mesh_add(Main *bmain, const char *name)
{
Mesh *me = (Mesh *)BKE_id_new(bmain, ID_ME, name);
return me;
}
/* Custom data layer functions; those assume that totXXX are set correctly. */
static void mesh_ensure_cdlayers_primary(Mesh *mesh)
{
if (!CustomData_get_layer_named(&mesh->vdata, CD_PROP_FLOAT3, "position")) {
CustomData_add_layer_named(
&mesh->vdata, CD_PROP_FLOAT3, CD_CONSTRUCT, nullptr, mesh->totvert, "position");
}
if (!CustomData_get_layer(&mesh->edata, CD_MEDGE)) {
CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, mesh->totedge);
}
if (!CustomData_get_layer(&mesh->ldata, CD_MLOOP)) {
CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, mesh->totloop);
}
if (!CustomData_get_layer(&mesh->pdata, CD_MPOLY)) {
CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, mesh->totpoly);
}
}
Mesh *BKE_mesh_new_nomain(int verts_len, int edges_len, int loops_len, int polys_len)
{
Mesh *mesh = (Mesh *)BKE_libblock_alloc(
nullptr, ID_ME, BKE_idtype_idcode_to_name(ID_ME), LIB_ID_CREATE_LOCALIZE);
BKE_libblock_init_empty(&mesh->id);
/* Don't use #CustomData_reset because we don't want to touch custom-data. */
copy_vn_i(mesh->vdata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->edata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->fdata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->ldata.typemap, CD_NUMTYPES, -1);
copy_vn_i(mesh->pdata.typemap, CD_NUMTYPES, -1);
mesh->totvert = verts_len;
mesh->totedge = edges_len;
mesh->totloop = loops_len;
mesh->totpoly = polys_len;
mesh_ensure_cdlayers_primary(mesh);
return mesh;
}
static void copy_attribute_names(const Mesh &mesh_src, Mesh &mesh_dst)
{
if (mesh_src.active_color_attribute) {
MEM_SAFE_FREE(mesh_dst.active_color_attribute);
mesh_dst.active_color_attribute = BLI_strdup(mesh_src.active_color_attribute);
}
if (mesh_src.default_color_attribute) {
MEM_SAFE_FREE(mesh_dst.default_color_attribute);
mesh_dst.default_color_attribute = BLI_strdup(mesh_src.default_color_attribute);
}
}
void BKE_mesh_copy_parameters(Mesh *me_dst, const Mesh *me_src)
{
/* Copy general settings. */
me_dst->editflag = me_src->editflag;
me_dst->flag = me_src->flag;
me_dst->smoothresh = me_src->smoothresh;
me_dst->remesh_voxel_size = me_src->remesh_voxel_size;
me_dst->remesh_voxel_adaptivity = me_src->remesh_voxel_adaptivity;
me_dst->remesh_mode = me_src->remesh_mode;
me_dst->symmetry = me_src->symmetry;
me_dst->face_sets_color_seed = me_src->face_sets_color_seed;
me_dst->face_sets_color_default = me_src->face_sets_color_default;
/* Copy texture space. */
me_dst->texspace_flag = me_src->texspace_flag;
copy_v3_v3(me_dst->texspace_location, me_src->texspace_location);
copy_v3_v3(me_dst->texspace_size, me_src->texspace_size);
me_dst->vertex_group_active_index = me_src->vertex_group_active_index;
me_dst->attributes_active_index = me_src->attributes_active_index;
}
void BKE_mesh_copy_parameters_for_eval(Mesh *me_dst, const Mesh *me_src)
{
/* User counts aren't handled, don't copy into a mesh from #G_MAIN. */
BLI_assert(me_dst->id.tag & (LIB_TAG_NO_MAIN | LIB_TAG_COPIED_ON_WRITE));
BKE_mesh_copy_parameters(me_dst, me_src);
copy_attribute_names(*me_src, *me_dst);
/* Copy vertex group names. */
BLI_assert(BLI_listbase_is_empty(&me_dst->vertex_group_names));
BKE_defgroup_copy_list(&me_dst->vertex_group_names, &me_src->vertex_group_names);
/* Copy materials. */
if (me_dst->mat != nullptr) {
MEM_freeN(me_dst->mat);
}
me_dst->mat = (Material **)MEM_dupallocN(me_src->mat);
me_dst->totcol = me_src->totcol;
}
Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
int verts_len,
int edges_len,
int loops_len,
int polys_len,
CustomData_MeshMasks mask)
{
Mesh *me_dst = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
me_dst->mselect = (MSelect *)MEM_dupallocN(me_src->mselect);
me_dst->totvert = verts_len;
me_dst->totedge = edges_len;
me_dst->totface = 0;
me_dst->totloop = loops_len;
me_dst->totpoly = polys_len;
BKE_mesh_copy_parameters_for_eval(me_dst, me_src);
CustomData_copy(&me_src->vdata, &me_dst->vdata, mask.vmask, CD_SET_DEFAULT, verts_len);
CustomData_copy(&me_src->edata, &me_dst->edata, mask.emask, CD_SET_DEFAULT, edges_len);
CustomData_copy(&me_src->ldata, &me_dst->ldata, mask.lmask, CD_SET_DEFAULT, loops_len);
CustomData_copy(&me_src->pdata, &me_dst->pdata, mask.pmask, CD_SET_DEFAULT, polys_len);
mesh_tessface_clear_intern(me_dst, false);
/* The destination mesh should at least have valid primary CD layers,
* even in cases where the source mesh does not. */
mesh_ensure_cdlayers_primary(me_dst);
/* Expect that normals aren't copied at all, since the destination mesh is new. */
BLI_assert(BKE_mesh_vertex_normals_are_dirty(me_dst));
return me_dst;
}
Mesh *BKE_mesh_new_nomain_from_template(
const Mesh *me_src, int verts_len, int edges_len, int loops_len, int polys_len)
{
return BKE_mesh_new_nomain_from_template_ex(
me_src, verts_len, edges_len, loops_len, polys_len, CD_MASK_EVERYTHING);
}
void BKE_mesh_eval_delete(struct Mesh *mesh_eval)
{
/* Evaluated mesh may point to edit mesh, but never owns it. */
mesh_eval->edit_mesh = nullptr;
mesh_free_data(&mesh_eval->id);
BKE_libblock_free_data(&mesh_eval->id, false);
MEM_freeN(mesh_eval);
}
Mesh *BKE_mesh_copy_for_eval(const Mesh *source, bool reference)
{
int flags = LIB_ID_COPY_LOCALIZE;
if (reference) {
flags |= LIB_ID_COPY_CD_REFERENCE;
}
Mesh *result = (Mesh *)BKE_id_copy_ex(nullptr, &source->id, nullptr, flags);
return result;
}
BMesh *BKE_mesh_to_bmesh_ex(const Mesh *me,
const struct BMeshCreateParams *create_params,
const struct BMeshFromMeshParams *convert_params)
{
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
BMesh *bm = BM_mesh_create(&allocsize, create_params);
BM_mesh_bm_from_me(bm, me, convert_params);
return bm;
}
BMesh *BKE_mesh_to_bmesh(Mesh *me,
Object *ob,
const bool add_key_index,
const struct BMeshCreateParams *params)
{
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = false;
bmesh_from_mesh_params.calc_vert_normal = false;
bmesh_from_mesh_params.add_key_index = add_key_index;
bmesh_from_mesh_params.use_shapekey = true;
bmesh_from_mesh_params.active_shapekey = ob->shapenr;
return BKE_mesh_to_bmesh_ex(me, params, &bmesh_from_mesh_params);
}
Mesh *BKE_mesh_from_bmesh_nomain(BMesh *bm,
const struct BMeshToMeshParams *params,
const Mesh *me_settings)
{
BLI_assert(params->calc_object_remap == false);
Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
BM_mesh_bm_to_me(nullptr, bm, mesh, params);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
Mesh *BKE_mesh_from_bmesh_for_eval_nomain(BMesh *bm,
const CustomData_MeshMasks *cd_mask_extra,
const Mesh *me_settings)
{
Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
BM_mesh_bm_to_me_for_eval(bm, mesh, cd_mask_extra);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
static void ensure_orig_index_layer(CustomData &data, const int size)
{
if (CustomData_has_layer(&data, CD_ORIGINDEX)) {
return;
}
int *indices = (int *)CustomData_add_layer(&data, CD_ORIGINDEX, CD_SET_DEFAULT, nullptr, size);
range_vn_i(indices, size, 0);
}
void BKE_mesh_ensure_default_orig_index_customdata(Mesh *mesh)
{
BLI_assert(mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA);
BKE_mesh_ensure_default_orig_index_customdata_no_check(mesh);
}
void BKE_mesh_ensure_default_orig_index_customdata_no_check(Mesh *mesh)
{
ensure_orig_index_layer(mesh->vdata, mesh->totvert);
ensure_orig_index_layer(mesh->edata, mesh->totedge);
ensure_orig_index_layer(mesh->pdata, mesh->totpoly);
}
BoundBox *BKE_mesh_boundbox_get(Object *ob)
{
/* This is Object-level data access,
* DO NOT touch to Mesh's bb, would be totally thread-unsafe. */
if (ob->runtime.bb == nullptr || ob->runtime.bb->flag & BOUNDBOX_DIRTY) {
Mesh *me = (Mesh *)ob->data;
float min[3], max[3];
INIT_MINMAX(min, max);
if (!BKE_mesh_wrapper_minmax(me, min, max)) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
if (ob->runtime.bb == nullptr) {
ob->runtime.bb = (BoundBox *)MEM_mallocN(sizeof(*ob->runtime.bb), __func__);
}
BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
ob->runtime.bb->flag &= ~BOUNDBOX_DIRTY;
}
return ob->runtime.bb;
}
void BKE_mesh_texspace_calc(Mesh *me)
{
if (me->texspace_flag & ME_TEXSPACE_FLAG_AUTO) {
float min[3], max[3];
INIT_MINMAX(min, max);
if (!BKE_mesh_wrapper_minmax(me, min, max)) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
float texspace_location[3], texspace_size[3];
mid_v3_v3v3(texspace_location, min, max);
texspace_size[0] = (max[0] - min[0]) / 2.0f;
texspace_size[1] = (max[1] - min[1]) / 2.0f;
texspace_size[2] = (max[2] - min[2]) / 2.0f;
for (int a = 0; a < 3; a++) {
if (texspace_size[a] == 0.0f) {
texspace_size[a] = 1.0f;
}
else if (texspace_size[a] > 0.0f && texspace_size[a] < 0.00001f) {
texspace_size[a] = 0.00001f;
}
else if (texspace_size[a] < 0.0f && texspace_size[a] > -0.00001f) {
texspace_size[a] = -0.00001f;
}
}
copy_v3_v3(me->texspace_location, texspace_location);
copy_v3_v3(me->texspace_size, texspace_size);
me->texspace_flag |= ME_TEXSPACE_FLAG_AUTO_EVALUATED;
}
}
void BKE_mesh_texspace_ensure(Mesh *me)
{
if ((me->texspace_flag & ME_TEXSPACE_FLAG_AUTO) &&
!(me->texspace_flag & ME_TEXSPACE_FLAG_AUTO_EVALUATED)) {
BKE_mesh_texspace_calc(me);
}
}
void BKE_mesh_texspace_get(Mesh *me, float r_texspace_location[3], float r_texspace_size[3])
{
BKE_mesh_texspace_ensure(me);
if (r_texspace_location) {
copy_v3_v3(r_texspace_location, me->texspace_location);
}
if (r_texspace_size) {
copy_v3_v3(r_texspace_size, me->texspace_size);
}
}
void BKE_mesh_texspace_get_reference(Mesh *me,
char **r_texspace_flag,
float **r_texspace_location,
float **r_texspace_size)
{
BKE_mesh_texspace_ensure(me);
if (r_texspace_flag != nullptr) {
*r_texspace_flag = &me->texspace_flag;
}
if (r_texspace_location != nullptr) {
*r_texspace_location = me->texspace_location;
}
if (r_texspace_size != nullptr) {
*r_texspace_size = me->texspace_size;
}
}
void BKE_mesh_texspace_copy_from_object(Mesh *me, Object *ob)
{
float *texspace_location, *texspace_size;
char *texspace_flag;
if (BKE_object_obdata_texspace_get(ob, &texspace_flag, &texspace_location, &texspace_size)) {
me->texspace_flag = *texspace_flag;
copy_v3_v3(me->texspace_location, texspace_location);
copy_v3_v3(me->texspace_size, texspace_size);
}
}
float (*BKE_mesh_orco_verts_get(Object *ob))[3]
{
Mesh *me = (Mesh *)ob->data;
Mesh *tme = me->texcomesh ? me->texcomesh : me;
/* Get appropriate vertex coordinates */
float(*vcos)[3] = (float(*)[3])MEM_calloc_arrayN(me->totvert, sizeof(*vcos), "orco mesh");
const Span<float3> positions = tme->vert_positions();
int totvert = min_ii(tme->totvert, me->totvert);
for (int a = 0; a < totvert; a++) {
copy_v3_v3(vcos[a], positions[a]);
}
return vcos;
}
void BKE_mesh_orco_verts_transform(Mesh *me, float (*orco)[3], int totvert, int invert)
{
float texspace_location[3], texspace_size[3];
BKE_mesh_texspace_get(me->texcomesh ? me->texcomesh : me, texspace_location, texspace_size);
if (invert) {
for (int a = 0; a < totvert; a++) {
float *co = orco[a];
madd_v3_v3v3v3(co, texspace_location, co, texspace_size);
}
}
else {
for (int a = 0; a < totvert; a++) {
float *co = orco[a];
co[0] = (co[0] - texspace_location[0]) / texspace_size[0];
co[1] = (co[1] - texspace_location[1]) / texspace_size[1];
co[2] = (co[2] - texspace_location[2]) / texspace_size[2];
}
}
}
void BKE_mesh_orco_ensure(Object *ob, Mesh *mesh)
{
if (CustomData_has_layer(&mesh->vdata, CD_ORCO)) {
return;
}
/* Orcos are stored in normalized 0..1 range by convention. */
float(*orcodata)[3] = BKE_mesh_orco_verts_get(ob);
BKE_mesh_orco_verts_transform(mesh, orcodata, mesh->totvert, false);
CustomData_add_layer(&mesh->vdata, CD_ORCO, CD_ASSIGN, orcodata, mesh->totvert);
}
Mesh *BKE_mesh_from_object(Object *ob)
{
if (ob == nullptr) {
return nullptr;
}
if (ob->type == OB_MESH) {
return (Mesh *)ob->data;
}
return nullptr;
}
void BKE_mesh_assign_object(Main *bmain, Object *ob, Mesh *me)
{
Mesh *old = nullptr;
if (ob == nullptr) {
return;
}
multires_force_sculpt_rebuild(ob);
if (ob->type == OB_MESH) {
old = (Mesh *)ob->data;
if (old) {
id_us_min(&old->id);
}
ob->data = me;
id_us_plus((ID *)me);
}
BKE_object_materials_test(bmain, ob, (ID *)me);
BKE_modifiers_test_object(ob);
}
void BKE_mesh_material_index_remove(Mesh *me, short index)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
AttributeWriter<int> material_indices = attributes.lookup_for_write<int>("material_index");
if (!material_indices) {
return;
}
if (material_indices.domain != ATTR_DOMAIN_FACE) {
BLI_assert_unreachable();
return;
}
MutableVArraySpan<int> indices_span(material_indices.varray);
for (const int i : indices_span.index_range()) {
if (indices_span[i] > 0 && indices_span[i] >= index) {
indices_span[i]--;
}
}
indices_span.save();
material_indices.finish();
BKE_mesh_tessface_clear(me);
}
bool BKE_mesh_material_index_used(Mesh *me, short index)
{
using namespace blender;
using namespace blender::bke;
const AttributeAccessor attributes = me->attributes();
const VArray<int> material_indices = attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
if (material_indices.is_single()) {
return material_indices.get_internal_single() == index;
}
const VArraySpan<int> indices_span(material_indices);
return indices_span.contains(index);
}
void BKE_mesh_material_index_clear(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
attributes.remove("material_index");
BKE_mesh_tessface_clear(me);
}
void BKE_mesh_material_remap(Mesh *me, const uint *remap, uint remap_len)
{
using namespace blender;
using namespace blender::bke;
const short remap_len_short = short(remap_len);
#define MAT_NR_REMAP(n) \
if (n < remap_len_short) { \
BLI_assert(n >= 0 && remap[n] < remap_len_short); \
n = remap[n]; \
} \
((void)0)
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
MAT_NR_REMAP(efa->mat_nr);
}
}
else {
MutableAttributeAccessor attributes = me->attributes_for_write();
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_span<int>(
"material_index", ATTR_DOMAIN_FACE);
if (!material_indices) {
return;
}
for (const int i : material_indices.span.index_range()) {
MAT_NR_REMAP(material_indices.span[i]);
}
material_indices.span.save();
material_indices.finish();
}
#undef MAT_NR_REMAP
}
void BKE_mesh_smooth_flag_set(Mesh *me, const bool use_smooth)
{
MutableSpan<MPoly> polys = me->polys_for_write();
if (use_smooth) {
for (MPoly &poly : polys) {
poly.flag |= ME_SMOOTH;
}
}
else {
for (MPoly &poly : polys) {
poly.flag &= ~ME_SMOOTH;
}
}
}
void BKE_mesh_auto_smooth_flag_set(Mesh *me,
const bool use_auto_smooth,
const float auto_smooth_angle)
{
if (use_auto_smooth) {
me->flag |= ME_AUTOSMOOTH;
me->smoothresh = auto_smooth_angle;
}
else {
me->flag &= ~ME_AUTOSMOOTH;
}
}
int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart, int vert)
{
for (int j = 0; j < poly->totloop; j++, loopstart++) {
if (loopstart->v == vert) {
return j;
}
}
return -1;
}
int poly_get_adj_loops_from_vert(const MPoly *poly, const MLoop *mloop, int vert, int r_adj[2])
{
int corner = poly_find_loop_from_vert(poly, &mloop[poly->loopstart], vert);
if (corner != -1) {
/* vertex was found */
r_adj[0] = ME_POLY_LOOP_PREV(mloop, poly, corner)->v;
r_adj[1] = ME_POLY_LOOP_NEXT(mloop, poly, corner)->v;
}
return corner;
}
int BKE_mesh_edge_other_vert(const MEdge *e, int v)
{
if (e->v1 == v) {
return e->v2;
}
if (e->v2 == v) {
return e->v1;
}
return -1;
}
void BKE_mesh_looptri_get_real_edges(const MEdge *edges,
const MLoop *loops,
const MLoopTri *tri,
int r_edges[3])
{
for (int i = 2, i_next = 0; i_next < 3; i = i_next++) {
const MLoop *l1 = &loops[tri->tri[i]], *l2 = &loops[tri->tri[i_next]];
const MEdge *e = &edges[l1->e];
bool is_real = (l1->v == e->v1 && l2->v == e->v2) || (l1->v == e->v2 && l2->v == e->v1);
r_edges[i] = is_real ? l1->e : -1;
}
}
bool BKE_mesh_minmax(const Mesh *me, float r_min[3], float r_max[3])
{
using namespace blender;
if (me->totvert == 0) {
return false;
}
me->runtime->bounds_cache.ensure(
[me](Bounds<float3> &r_bounds) { r_bounds = *bounds::min_max(me->vert_positions()); });
const Bounds<float3> &bounds = me->runtime->bounds_cache.data();
copy_v3_v3(r_min, math::min(bounds.min, float3(r_min)));
copy_v3_v3(r_max, math::max(bounds.max, float3(r_max)));
return true;
}
void BKE_mesh_transform(Mesh *me, const float mat[4][4], bool do_keys)
{
MutableSpan<float3> positions = me->vert_positions_for_write();
for (float3 &position : positions) {
mul_m4_v3(mat, position);
}
if (do_keys && me->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &me->key->block) {
float *fp = (float *)kb->data;
for (int i = kb->totelem; i--; fp += 3) {
mul_m4_v3(mat, fp);
}
}
}
/* don't update normals, caller can do this explicitly.
* We do update loop normals though, those may not be auto-generated
* (see e.g. STL import script)! */
float(*lnors)[3] = (float(*)[3])CustomData_get_layer_for_write(
&me->ldata, CD_NORMAL, me->totloop);
if (lnors) {
float m3[3][3];
copy_m3_m4(m3, mat);
normalize_m3(m3);
for (int i = 0; i < me->totloop; i++, lnors++) {
mul_m3_v3(m3, *lnors);
}
}
BKE_mesh_tag_coords_changed(me);
}
void BKE_mesh_translate(Mesh *me, const float offset[3], const bool do_keys)
{
MutableSpan<float3> positions = me->vert_positions_for_write();
for (float3 &position : positions) {
position += offset;
}
int i;
if (do_keys && me->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &me->key->block) {
float *fp = (float *)kb->data;
for (i = kb->totelem; i--; fp += 3) {
add_v3_v3(fp, offset);
}
}
}
BKE_mesh_tag_coords_changed_uniformly(me);
}
void BKE_mesh_tessface_clear(Mesh *mesh)
{
mesh_tessface_clear_intern(mesh, true);
}
/* -------------------------------------------------------------------- */
/* MSelect functions (currently used in weight paint mode) */
void BKE_mesh_mselect_clear(Mesh *me)
{
MEM_SAFE_FREE(me->mselect);
me->totselect = 0;
}
void BKE_mesh_mselect_validate(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MSelect *mselect_src, *mselect_dst;
int i_src, i_dst;
if (me->totselect == 0) {
return;
}
mselect_src = me->mselect;
mselect_dst = (MSelect *)MEM_malloc_arrayN(
(me->totselect), sizeof(MSelect), "Mesh selection history");
const AttributeAccessor attributes = me->attributes();
const VArray<bool> select_vert = attributes.lookup_or_default<bool>(
".select_vert", ATTR_DOMAIN_POINT, false);
const VArray<bool> select_edge = attributes.lookup_or_default<bool>(
".select_edge", ATTR_DOMAIN_EDGE, false);
const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
for (i_src = 0, i_dst = 0; i_src < me->totselect; i_src++) {
int index = mselect_src[i_src].index;
switch (mselect_src[i_src].type) {
case ME_VSEL: {
if (select_vert[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_ESEL: {
if (select_edge[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_FSEL: {
if (select_poly[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
default: {
BLI_assert_unreachable();
break;
}
}
}
MEM_freeN(mselect_src);
if (i_dst == 0) {
MEM_freeN(mselect_dst);
mselect_dst = nullptr;
}
else if (i_dst != me->totselect) {
mselect_dst = (MSelect *)MEM_reallocN(mselect_dst, sizeof(MSelect) * i_dst);
}
me->totselect = i_dst;
me->mselect = mselect_dst;
}
int BKE_mesh_mselect_find(Mesh *me, int index, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
for (int i = 0; i < me->totselect; i++) {
if ((me->mselect[i].index == index) && (me->mselect[i].type == type)) {
return i;
}
}
return -1;
}
int BKE_mesh_mselect_active_get(Mesh *me, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
if (me->totselect) {
if (me->mselect[me->totselect - 1].type == type) {
return me->mselect[me->totselect - 1].index;
}
}
return -1;
}
void BKE_mesh_mselect_active_set(Mesh *me, int index, int type)
{
const int msel_index = BKE_mesh_mselect_find(me, index, type);
if (msel_index == -1) {
/* add to the end */
me->mselect = (MSelect *)MEM_reallocN(me->mselect, sizeof(MSelect) * (me->totselect + 1));
me->mselect[me->totselect].index = index;
me->mselect[me->totselect].type = type;
me->totselect++;
}
else if (msel_index != me->totselect - 1) {
/* move to the end */
std::swap(me->mselect[msel_index], me->mselect[me->totselect - 1]);
}
BLI_assert((me->mselect[me->totselect - 1].index == index) &&
(me->mselect[me->totselect - 1].type == type));
}
void BKE_mesh_count_selected_items(const Mesh *mesh, int r_count[3])
{
r_count[0] = r_count[1] = r_count[2] = 0;
if (mesh->edit_mesh) {
BMesh *bm = mesh->edit_mesh->bm;
r_count[0] = bm->totvertsel;
r_count[1] = bm->totedgesel;
r_count[2] = bm->totfacesel;
}
/* We could support faces in paint modes. */
}
void BKE_mesh_vert_coords_get(const Mesh *mesh, float (*vert_coords)[3])
{
blender::bke::AttributeAccessor attributes = mesh->attributes();
VArray<float3> positions = attributes.lookup_or_default(
"position", ATTR_DOMAIN_POINT, float3(0));
positions.materialize({(float3 *)vert_coords, mesh->totvert});
}
float (*BKE_mesh_vert_coords_alloc(const Mesh *mesh, int *r_vert_len))[3]
{
float(*vert_coords)[3] = (float(*)[3])MEM_mallocN(sizeof(float[3]) * mesh->totvert, __func__);
BKE_mesh_vert_coords_get(mesh, vert_coords);
if (r_vert_len) {
*r_vert_len = mesh->totvert;
}
return vert_coords;
}
void BKE_mesh_vert_coords_apply(Mesh *mesh, const float (*vert_coords)[3])
{
MutableSpan<float3> positions = mesh->vert_positions_for_write();
for (const int i : positions.index_range()) {
copy_v3_v3(positions[i], vert_coords[i]);
}
BKE_mesh_tag_coords_changed(mesh);
}
void BKE_mesh_vert_coords_apply_with_mat4(Mesh *mesh,
const float (*vert_coords)[3],
const float mat[4][4])
{
MutableSpan<float3> positions = mesh->vert_positions_for_write();
for (const int i : positions.index_range()) {
mul_v3_m4v3(positions[i], mat, vert_coords[i]);
}
BKE_mesh_tag_coords_changed(mesh);
}
static float (*ensure_corner_normal_layer(Mesh &mesh))[3]
{
float(*r_loop_normals)[3];
if (CustomData_has_layer(&mesh.ldata, CD_NORMAL)) {
r_loop_normals = (float(*)[3])CustomData_get_layer_for_write(
&mesh.ldata, CD_NORMAL, mesh.totloop);
memset(r_loop_normals, 0, sizeof(float[3]) * mesh.totloop);
}
else {
r_loop_normals = (float(*)[3])CustomData_add_layer(
&mesh.ldata, CD_NORMAL, CD_SET_DEFAULT, nullptr, mesh.totloop);
CustomData_set_layer_flag(&mesh.ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
}
return r_loop_normals;
}
void BKE_mesh_calc_normals_split_ex(Mesh *mesh,
MLoopNorSpaceArray *r_lnors_spacearr,
float (*r_corner_normals)[3])
{
/* Note that we enforce computing clnors when the clnor space array is requested by caller here.
* However, we obviously only use the auto-smooth angle threshold
* only in case auto-smooth is enabled. */
const bool use_split_normals = (r_lnors_spacearr != nullptr) ||
((mesh->flag & ME_AUTOSMOOTH) != 0);
const float split_angle = (mesh->flag & ME_AUTOSMOOTH) != 0 ? mesh->smoothresh : float(M_PI);
/* may be nullptr */
short(*clnors)[2] = (short(*)[2])CustomData_get_layer_for_write(
&mesh->ldata, CD_CUSTOMLOOPNORMAL, mesh->totloop);
const bool *sharp_edges = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->edata, CD_PROP_BOOL, "sharp_edge"));
const Span<float3> positions = mesh->vert_positions();
const Span<MEdge> edges = mesh->edges();
const Span<MPoly> polys = mesh->polys();
const Span<MLoop> loops = mesh->loops();
BKE_mesh_normals_loop_split(reinterpret_cast<const float(*)[3]>(positions.data()),
BKE_mesh_vertex_normals_ensure(mesh),
positions.size(),
edges.data(),
edges.size(),
loops.data(),
r_corner_normals,
loops.size(),
polys.data(),
BKE_mesh_poly_normals_ensure(mesh),
polys.size(),
use_split_normals,
split_angle,
sharp_edges,
nullptr,
r_lnors_spacearr,
clnors);
}
void BKE_mesh_calc_normals_split(Mesh *mesh)
{
BKE_mesh_calc_normals_split_ex(mesh, nullptr, ensure_corner_normal_layer(*mesh));
}
/* **** Depsgraph evaluation **** */
void BKE_mesh_eval_geometry(Depsgraph *depsgraph, Mesh *mesh)
{
DEG_debug_print_eval(depsgraph, __func__, mesh->id.name, mesh);
BKE_mesh_texspace_calc(mesh);
/* We are here because something did change in the mesh. This means we can not trust the existing
* evaluated mesh, and we don't know what parts of the mesh did change. So we simply delete the
* evaluated mesh and let objects to re-create it with updated settings. */
if (mesh->runtime->mesh_eval != nullptr) {
mesh->runtime->mesh_eval->edit_mesh = nullptr;
BKE_id_free(nullptr, mesh->runtime->mesh_eval);
mesh->runtime->mesh_eval = nullptr;
}
if (DEG_is_active(depsgraph)) {
Mesh *mesh_orig = (Mesh *)DEG_get_original_id(&mesh->id);
if (mesh->texspace_flag & ME_TEXSPACE_FLAG_AUTO_EVALUATED) {
mesh_orig->texspace_flag |= ME_TEXSPACE_FLAG_AUTO_EVALUATED;
copy_v3_v3(mesh_orig->texspace_location, mesh->texspace_location);
copy_v3_v3(mesh_orig->texspace_size, mesh->texspace_size);
}
}
}