* Add RenderResult.load_from_file to load whole multilayer exr's at once. * Removed x/y offset from RenderLayer.load_from_file, better to encourage using offset in begin_result() to minimize memory usage. * Added WITH_OPENEXR in some screen/file/image module for scons/make, exr was not working in some places there.
19 lines
546 B
Python
19 lines
546 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../blenloader ../../makesrna ../../blenfont'
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incs += ' ../../render/extern/include'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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defs = []
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if env['WITH_BF_OPENJPEG']:
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defs.append('WITH_OPENJPEG')
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if env['WITH_BF_OPENEXR']:
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defs.append('WITH_OPENEXR')
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env.BlenderLib ( 'bf_editors_space_file', sources, Split(incs), defs, libtype=['core'], priority=[115] )
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