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blender-archive/source/blender/makesrna/intern/rna_scene_api.c
Joshua Leung e80ac54a22 2.5 - Keying Sets API (now usable from Py-Scripts)
Wrapped the Keying Sets API with RNA Functions so that they can now be called from Py-Scripts. This will ultimately be useful for riggers to create Keying Sets which can get loaded up/created for animators to use after importing their rig. 

I've created a demo for this, which can be found at:
http://www.pasteall.org/blend/552

Notes:
- Kazanbas, I've had to create a rna_scene_api.c here to hold some of the relevant functions. Hopefully this won't cause you too much pain when you do your next merge from 2.5 to your branch ;)
- I've noticed that there seem to be a few cases mentioned in the demo which don't totally work yet. I'll commit some fixes for those later.
2009-08-25 04:05:37 +00:00

101 lines
3.0 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdio.h>
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "RNA_types.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#ifdef RNA_RUNTIME
#include "BKE_animsys.h"
// Scene API stuff from kazanbas branch here...
static KeyingSet *rna_Scene_add_keying_set(Scene *sce, ReportList *reports,
char name[], int absolute, int insertkey_needed, int insertkey_visual)
{
KeyingSet *ks= NULL;
short flag=0, keyingflag=0;
/* validate flags */
if (absolute)
flag |= KEYINGSET_ABSOLUTE;
if (insertkey_needed)
keyingflag |= INSERTKEY_NEEDED;
if (insertkey_visual)
keyingflag |= INSERTKEY_MATRIX;
/* call the API func, and set the active keyingset index */
ks= BKE_keyingset_add(&sce->keyingsets, name, flag, keyingflag);
if (ks) {
sce->active_keyingset= BLI_countlist(&sce->keyingsets);
return ks;
}
else {
BKE_report(reports, RPT_ERROR, "Keying Set could not be added.");
return NULL;
}
}
#else
void RNA_api_scene(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
// Scene API stuff from kazanbas branch here...
/* Add Keying Set */
func= RNA_def_function(srna, "add_keying_set", "rna_Scene_add_keying_set");
RNA_def_function_ui_description(func, "Add a new Keying Set to Scene.");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
/* returns the new KeyingSet */
parm= RNA_def_pointer(func, "keyingset", "KeyingSet", "", "Newly created Keying Set.");
RNA_def_function_return(func, parm);
/* name */
RNA_def_string(func, "name", "KeyingSet", 64, "Name", "Name of Keying Set");
/* flags */
RNA_def_boolean(func, "absolute", 1, "Absolute", "Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)");
/* keying flags */
RNA_def_boolean(func, "insertkey_needed", 0, "Insert Keyframes - Only Needed", "Only insert keyframes where they're needed in the relevant F-Curves.");
RNA_def_boolean(func, "insertkey_visual", 0, "Insert Keyframes - Visual", "Insert keyframes based on 'visual transforms'.");
}
#endif