* glare * tonemap * lense distort * fast gauss blur http://projects.blender.org/tracker/?func=detail&atid=127&aid=7505&group_id=9 made fast gauss blur an option for the blur node rather then a separate node.
193 lines
6.5 KiB
C
193 lines
6.5 KiB
C
/**
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Alfredo de Greef (eeshlo)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../CMP_util.h"
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static bNodeSocketType cmp_node_lensdist_in[]= {
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{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "Distort", 0.f, 0.f, 0.f, 0.f, -0.999f, 1.f},
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{ SOCK_VALUE, 1, "Dispersion", 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
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{ -1, 0, "" }
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};
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static bNodeSocketType cmp_node_lensdist_out[]= {
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{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void lensDistort(CompBuf* dst, CompBuf* src, float kr, float kg, float kb, int jit, int proj, int fit)
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{
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int x, y, z;
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const float cx = 0.5f*(float)dst->x, cy = 0.5f*(float)dst->y;
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if (proj) {
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// shift
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CompBuf* tsrc = dupalloc_compbuf(src);
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for (z=0; z<tsrc->type; ++z)
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IIR_gauss(tsrc, (kr+0.5f)*(kr+0.5f), z, 1);
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kr *= 20.f;
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for (y=0; y<dst->y; y++) {
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fRGB* colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
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const float v = (y + 0.5f)/(float)dst->y;
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for (x=0; x<dst->x; x++) {
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const float u = (x + 0.5f)/(float)dst->x;
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qd_getPixelLerpChan(tsrc, (u*dst->x + kr) - 0.5f, v*dst->y - 0.5f, 0, colp[x]);
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if (tsrc->type == CB_VAL)
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colp[x][1] = tsrc->rect[x + y*tsrc->x];
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else
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colp[x][1] = tsrc->rect[(x + y*tsrc->x)*tsrc->type + 1];
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qd_getPixelLerpChan(tsrc, (u*dst->x - kr) - 0.5f, v*dst->y - 0.5f, 2, colp[x]+2);
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}
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}
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free_compbuf(tsrc);
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}
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else {
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// Spherical
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// Scale factor to make bottom/top & right/left sides fit in window after deform
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// so in the case of pincushion (kn < 0), corners will be outside window.
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// Now also optionally scales image such that black areas are not visible when distort factor is positive
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// (makes distorted corners match window corners, but really only valid if mk<=0.5)
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const float mk = MAX3(kr, kg, kb);
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const float sc = (fit && (mk > 0.f)) ? (1.f/(1.f + 2.f*mk)) : (1.f/(1.f + mk));
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const float drg = 4.f*(kg - kr), dgb = 4.f*(kb - kg);
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kr *= 4.f, kg *= 4.f, kb *= 4.f;
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for (y=0; y<dst->y; y++) {
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fRGB* colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
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const float v = sc*((y + 0.5f) - cy)/cy;
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for (x=0; x<dst->x; x++) {
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int dr = 0, dg = 0, db = 0;
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float d, t, ln[6] = {0, 0, 0, 0, 0, 0};
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fRGB c1, tc = {0, 0, 0, 0};
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const float u = sc*((x + 0.5f) - cx)/cx;
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int sta = 0, mid = 0, end = 0;
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if ((t = 1.f - kr*(u*u + v*v)) >= 0.f) {
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d = 1.f/(1.f + sqrtf(t));
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ln[0] = (u*d + 0.5f)*dst->x - 0.5f, ln[1] = (v*d + 0.5f)*dst->y - 0.5f;
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sta = 1;
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}
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if ((t = 1.f - kg*(u*u + v*v)) >= 0.f) {
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d = 1.f/(1.f + sqrtf(t));
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ln[2] = (u*d + 0.5f)*dst->x - 0.5f, ln[3] = (v*d + 0.5f)*dst->y - 0.5f;
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mid = 1;
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}
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if ((t = 1.f - kb*(u*u + v*v)) >= 0.f) {
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d = 1.f/(1.f + sqrtf(t));
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ln[4] = (u*d + 0.5f)*dst->x - 0.5f, ln[5] = (v*d + 0.5f)*dst->y - 0.5f;
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end = 1;
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}
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if (sta && mid && end) {
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// RG
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const int dx = ln[2] - ln[0], dy = ln[3] - ln[1];
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const float dsf = sqrtf(dx*dx + dy*dy) + 1.f;
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const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
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const float sd = 1.f/(float)ds;
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for (z=0; z<ds; ++z) {
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const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
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t = 1.f - (kr + tz*drg)*(u*u + v*v);
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d = 1.f / (1.f + sqrtf(t));
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qd_getPixelLerp(src, (u*d + 0.5f)*dst->x - 0.5f, (v*d + 0.5f)*dst->y - 0.5f, c1);
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if (src->type == CB_VAL) c1[1] = c1[2] = c1[0];
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tc[0] += (1.f-tz)*c1[0], tc[1] += tz*c1[1];
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dr++, dg++;
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}
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// GB
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{
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const int dx = ln[4] - ln[2], dy = ln[5] - ln[3];
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const float dsf = sqrtf(dx*dx + dy*dy) + 1.f;
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const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
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const float sd = 1.f/(float)ds;
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for (z=0; z<ds; ++z) {
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const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
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t = 1.f - (kg + tz*dgb)*(u*u + v*v);
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d = 1.f / (1.f + sqrtf(t));
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qd_getPixelLerp(src, (u*d + 0.5f)*dst->x - 0.5f, (v*d + 0.5f)*dst->y - 0.5f, c1);
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if (src->type == CB_VAL) c1[1] = c1[2] = c1[0];
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tc[1] += (1.f-tz)*c1[1], tc[2] += tz*c1[2];
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dg++, db++;
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}
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}
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}
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if (dr) colp[x][0] = 2.f*tc[0] / (float)dr;
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if (dg) colp[x][1] = 2.f*tc[1] / (float)dg;
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if (db) colp[x][2] = 2.f*tc[2] / (float)db;
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}
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}
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}
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}
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static void node_composit_exec_lensdist(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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CompBuf *new, *img = in[0]->data;
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NodeLensDist* nld = node->storage;
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const float k = MAX2(MIN2(in[1]->vec[0], 1.f), -0.999f);
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// smaller dispersion range for somewhat more control
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const float d = 0.25f*MAX2(MIN2(in[2]->vec[0], 1.f), 0.f);
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const float kr = MAX2(MIN2((k+d), 1.f), -0.999f), kb = MAX2(MIN2((k-d), 1.f), -0.999f);
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if ((img==NULL) || (out[0]->hasoutput==0)) return;
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new = alloc_compbuf(img->x, img->y, CB_RGBA, 1);
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lensDistort(new, img, (nld->proj ? d : kr), k, kb, nld->jit, nld->proj, nld->fit);
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out[0]->data = new;
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}
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static void node_composit_init_lensdist(bNode* node)
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{
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NodeLensDist *nld = MEM_callocN(sizeof(NodeLensDist), "node lensdist data");
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nld->jit = nld->proj = nld->fit = 0;
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node->storage = nld;
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}
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bNodeType cmp_node_lensdist = {
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/* *next,*prev */ NULL, NULL,
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/* type code */ CMP_NODE_LENSDIST,
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/* name */ "Lens Distortion",
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/* width+range */ 150, 120, 200,
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/* class+opts */ NODE_CLASS_DISTORT, NODE_OPTIONS,
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/* input sock */ cmp_node_lensdist_in,
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/* output sock */ cmp_node_lensdist_out,
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/* storage */ "NodeLensDist",
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/* execfunc */ node_composit_exec_lensdist,
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/* butfunc */ NULL,
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/* initfunc */ node_composit_init_lensdist,
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/* freestoragefunc */ node_free_standard_storage,
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/* copystoragefunc */ node_copy_standard_storage,
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/* id */ NULL
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};
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