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blender-archive/source/blender
Ton Roosendaal 971cabc2d6 Bugfix #18058
Ray-transparent didn't pass on thread number to shading code, giving
"blothes" in render, when using node materials.

This also rewinds Campbells commit of feb 21, which tackled the error,
but not the cause.
2009-04-22 17:06:47 +00:00
..
2009-04-22 17:06:47 +00:00
2009-04-21 18:41:45 +00:00
2009-04-15 19:33:25 +00:00
2008-12-16 12:32:10 +00:00
2009-04-22 17:06:47 +00:00
2008-09-19 14:15:36 +00:00
2008-10-28 20:26:38 +00:00