Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __APPCANVAS_H__
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#define __APPCANVAS_H__
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/** \file
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* \ingroup freestyle
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*/
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#include "../stroke/Canvas.h"
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#include "AppView.h"
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namespace Freestyle {
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class AppCanvas : public Canvas {
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public:
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AppCanvas();
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AppCanvas(AppView *iViewer);
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AppCanvas(const AppCanvas &iBrother);
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virtual ~AppCanvas();
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/*! operations that need to be done before a draw */
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virtual void preDraw();
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/*! operations that need to be done after a draw */
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virtual void postDraw();
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/*! Erases the layers and clears the canvas */
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virtual void Erase();
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/* init the canvas */
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virtual void init();
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/*! Reads a pixel area from the canvas */
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virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const;
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/*! Reads a depth pixel area from the canvas */
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virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const;
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virtual BBox<Vec3r> scene3DBBox() const;
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/* abstract */
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virtual void RenderStroke(Stroke *);
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virtual void update();
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/*! accessors */
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virtual int width() const;
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virtual int height() const;
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virtual BBox<Vec2i> border() const;
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virtual float thickness() const;
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AppView *_pViewer;
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inline const AppView *viewer() const
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{
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return _pViewer;
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}
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/*! modifiers */
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void setViewer(AppView *iViewer);
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/* soc */
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void setPassDiffuse(float *buf, int width, int height)
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{
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_pass_diffuse.buf = buf;
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_pass_diffuse.width = width;
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_pass_diffuse.height = height;
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}
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void setPassZ(float *buf, int width, int height)
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{
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_pass_z.buf = buf;
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_pass_z.width = width;
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_pass_z.height = height;
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}
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private:
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struct {
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float *buf;
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int width, height;
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} _pass_diffuse, _pass_z;
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};
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} /* namespace Freestyle */
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#endif // __APPCANVAS_H__
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