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blender-archive/source/blender/makesdna/DNA_defaults.h
Campbell Barton f5e0dfe59c DNA: initial DNA defaults support
This provides an API to access structs
with their members set to default values:

- DNA_struct_default_get(name)
- DNA_struct_default_alloc(name)

Currently this is only used for scene & view shading initialization,
eventually it can be used for RNA defaults and initializing
DNA struct members on file reading.
2019-09-09 23:17:03 +10:00

47 lines
1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*
* \see dna_defaults.c for details on how to use this system.
*/
#ifndef __DNA_DEFAULTS_H__
#define __DNA_DEFAULTS_H__
#include "dna_type_offsets.h"
extern const void *DNA_default_table[SDNA_TYPE_MAX];
char *_DNA_struct_default_alloc_impl(const char *data_src, size_t size, const char *alloc_str);
/**
* Wrap with macro that casts correctly.
*/
#define DNA_struct_default_get(struct_name) \
(const struct_name *)DNA_default_table[SDNA_TYPE_FROM_STRUCT(struct_name)]
#define DNA_struct_default_alloc(struct_name) \
(struct_name *)_DNA_struct_default_alloc_impl( \
DNA_default_table[SDNA_TYPE_FROM_STRUCT(struct_name)], sizeof(struct_name), __func__)
#endif /* __DNA_DEFAULTS_H__ */