This provides an API to access structs with their members set to default values: - DNA_struct_default_get(name) - DNA_struct_default_alloc(name) Currently this is only used for scene & view shading initialization, eventually it can be used for RNA defaults and initializing DNA struct members on file reading.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup DNA
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*
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* \see dna_defaults.c for details on how to use this system.
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*/
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#ifndef __DNA_DEFAULTS_H__
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#define __DNA_DEFAULTS_H__
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#include "dna_type_offsets.h"
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extern const void *DNA_default_table[SDNA_TYPE_MAX];
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char *_DNA_struct_default_alloc_impl(const char *data_src, size_t size, const char *alloc_str);
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/**
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* Wrap with macro that casts correctly.
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*/
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#define DNA_struct_default_get(struct_name) \
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(const struct_name *)DNA_default_table[SDNA_TYPE_FROM_STRUCT(struct_name)]
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#define DNA_struct_default_alloc(struct_name) \
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(struct_name *)_DNA_struct_default_alloc_impl( \
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DNA_default_table[SDNA_TYPE_FROM_STRUCT(struct_name)], sizeof(struct_name), __func__)
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#endif /* __DNA_DEFAULTS_H__ */
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