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blender-archive/source/blender/editors/include/ED_time_scrub_ui.h
Jeroen Bakker bbb2e0614f Performance: Draw play head as an overlay
When playing back animations a playhead is updated in all the animation editors.
The drawing of the playhead is part of the drawing of the main region
`RGN_TYPE_WINDOW` that redraws the whole region.

This change will draw the play head and window scrollers when updating the
screen. This affects the Action editor, Timeline, Graph editor, NLA editor and
Sequence editor. There is noticeable speedup when using complex animation files.

Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline
and a action editor on a Ryzen 1700.

* When playing back animation the markers don't jump up/down when near the
  frame. This could be added back.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8066
2020-06-23 12:03:17 +02:00

56 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_TIME_SCRUB_UI_H__
#define __ED_TIME_SCRUB_UI_H__
#ifdef __cplusplus
extern "C" {
#endif
struct bContext;
struct bDopeSheet;
struct wmEvent;
void ED_time_scrub_draw_current_frame(const struct ARegion *region,
const struct Scene *scene,
bool display_seconds,
bool draw_vert_line);
void ED_time_scrub_draw(const struct ARegion *region,
const struct Scene *scene,
bool display_seconds,
bool discrete_frames);
bool ED_time_scrub_event_in_region(const struct ARegion *region, const struct wmEvent *event);
void ED_time_scrub_channel_search_draw(const struct bContext *C,
struct ARegion *region,
struct bDopeSheet *dopesheet);
#ifdef __cplusplus
}
#endif
#endif /* __ED_TIME_SCRUB_UI_H__ */