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blender-archive/source/blender/modifiers/intern/MOD_meshcache.c
Hans Goudey 9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00

414 lines
12 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include <stdio.h>
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_meshcache_util.h" /* utility functions */
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
static void initData(ModifierData *md)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
mcmd->flag = 0;
mcmd->type = MOD_MESHCACHE_TYPE_MDD;
mcmd->interp = MOD_MESHCACHE_INTERP_LINEAR;
mcmd->frame_scale = 1.0f;
mcmd->factor = 1.0f;
/* (Y, Z). Blender default */
mcmd->forward_axis = 1;
mcmd->up_axis = 2;
}
static bool dependsOnTime(ModifierData *md)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
return (mcmd->play_mode == MOD_MESHCACHE_PLAY_CFEA);
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
/* leave it up to the modifier to check the file is valid on calculation */
return (mcmd->factor <= 0.0f) || (mcmd->filepath[0] == '\0');
}
static void meshcache_do(MeshCacheModifierData *mcmd,
Scene *scene,
Object *ob,
float (*vertexCos_Real)[3],
int numVerts)
{
const bool use_factor = mcmd->factor < 1.0f;
float(*vertexCos_Store)[3] = (use_factor ||
(mcmd->deform_mode == MOD_MESHCACHE_DEFORM_INTEGRATE)) ?
MEM_malloc_arrayN(
numVerts, sizeof(*vertexCos_Store), __func__) :
NULL;
float(*vertexCos)[3] = vertexCos_Store ? vertexCos_Store : vertexCos_Real;
const float fps = FPS;
char filepath[FILE_MAX];
const char *err_str = NULL;
bool ok;
float time;
/* -------------------------------------------------------------------- */
/* Interpret Time (the reading functions also do some of this ) */
if (mcmd->play_mode == MOD_MESHCACHE_PLAY_CFEA) {
const float cfra = BKE_scene_frame_get(scene);
switch (mcmd->time_mode) {
case MOD_MESHCACHE_TIME_FRAME: {
time = cfra;
break;
}
case MOD_MESHCACHE_TIME_SECONDS: {
time = cfra / fps;
break;
}
case MOD_MESHCACHE_TIME_FACTOR:
default: {
time = cfra / fps;
break;
}
}
/* apply offset and scale */
time = (mcmd->frame_scale * time) - mcmd->frame_start;
}
else { /* if (mcmd->play_mode == MOD_MESHCACHE_PLAY_EVAL) { */
switch (mcmd->time_mode) {
case MOD_MESHCACHE_TIME_FRAME: {
time = mcmd->eval_frame;
break;
}
case MOD_MESHCACHE_TIME_SECONDS: {
time = mcmd->eval_time;
break;
}
case MOD_MESHCACHE_TIME_FACTOR:
default: {
time = mcmd->eval_factor;
break;
}
}
}
/* -------------------------------------------------------------------- */
/* Read the File (or error out when the file is bad) */
/* would be nice if we could avoid doing this _every_ frame */
BLI_strncpy(filepath, mcmd->filepath, sizeof(filepath));
BLI_path_abs(filepath, ID_BLEND_PATH_FROM_GLOBAL((ID *)ob));
switch (mcmd->type) {
case MOD_MESHCACHE_TYPE_MDD:
ok = MOD_meshcache_read_mdd_times(
filepath, vertexCos, numVerts, mcmd->interp, time, fps, mcmd->time_mode, &err_str);
break;
case MOD_MESHCACHE_TYPE_PC2:
ok = MOD_meshcache_read_pc2_times(
filepath, vertexCos, numVerts, mcmd->interp, time, fps, mcmd->time_mode, &err_str);
break;
default:
ok = false;
break;
}
/* -------------------------------------------------------------------- */
/* tricky shape key integration (slow!) */
if (mcmd->deform_mode == MOD_MESHCACHE_DEFORM_INTEGRATE) {
Mesh *me = ob->data;
/* we could support any object type */
if (UNLIKELY(ob->type != OB_MESH)) {
BKE_modifier_set_error(&mcmd->modifier, "'Integrate' only valid for Mesh objects");
}
else if (UNLIKELY(me->totvert != numVerts)) {
BKE_modifier_set_error(&mcmd->modifier, "'Integrate' original mesh vertex mismatch");
}
else if (UNLIKELY(me->totpoly == 0)) {
BKE_modifier_set_error(&mcmd->modifier, "'Integrate' requires faces");
}
else {
/* the moons align! */
int i;
float(*vertexCos_Source)[3] = MEM_malloc_arrayN(
numVerts, sizeof(*vertexCos_Source), __func__);
float(*vertexCos_New)[3] = MEM_malloc_arrayN(numVerts, sizeof(*vertexCos_New), __func__);
MVert *mv = me->mvert;
for (i = 0; i < numVerts; i++, mv++) {
copy_v3_v3(vertexCos_Source[i], mv->co);
}
BKE_mesh_calc_relative_deform(
me->mpoly,
me->totpoly,
me->mloop,
me->totvert,
(const float(*)[3])vertexCos_Source, /* from the original Mesh*/
(const float(*)[3])vertexCos_Real, /* the input we've been given (shape keys!) */
(const float(*)[3])vertexCos, /* the result of this modifier */
vertexCos_New /* the result of this function */
);
/* write the corrected locations back into the result */
memcpy(vertexCos, vertexCos_New, sizeof(*vertexCos) * numVerts);
MEM_freeN(vertexCos_Source);
MEM_freeN(vertexCos_New);
}
}
/* -------------------------------------------------------------------- */
/* Apply the transformation matrix (if needed) */
if (UNLIKELY(err_str)) {
BKE_modifier_set_error(&mcmd->modifier, "%s", err_str);
}
else if (ok) {
bool use_matrix = false;
float mat[3][3];
unit_m3(mat);
if (mat3_from_axis_conversion(mcmd->forward_axis, mcmd->up_axis, 1, 2, mat)) {
use_matrix = true;
}
if (mcmd->flip_axis) {
float tmat[3][3];
unit_m3(tmat);
if (mcmd->flip_axis & (1 << 0)) {
tmat[0][0] = -1.0f;
}
if (mcmd->flip_axis & (1 << 1)) {
tmat[1][1] = -1.0f;
}
if (mcmd->flip_axis & (1 << 2)) {
tmat[2][2] = -1.0f;
}
mul_m3_m3m3(mat, tmat, mat);
use_matrix = true;
}
if (use_matrix) {
int i;
for (i = 0; i < numVerts; i++) {
mul_m3_v3(mat, vertexCos[i]);
}
}
}
if (vertexCos_Store) {
if (ok) {
if (use_factor) {
interp_vn_vn(*vertexCos_Real, *vertexCos_Store, mcmd->factor, numVerts * 3);
}
else {
memcpy(vertexCos_Real, vertexCos_Store, sizeof(*vertexCos_Store) * numVerts);
}
}
MEM_freeN(vertexCos_Store);
}
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *UNUSED(mesh),
float (*vertexCos)[3],
int numVerts)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
meshcache_do(mcmd, scene, ctx->object, vertexCos, numVerts);
}
static void deformVertsEM(ModifierData *md,
const ModifierEvalContext *ctx,
struct BMEditMesh *UNUSED(editData),
Mesh *UNUSED(mesh),
float (*vertexCos)[3],
int numVerts)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
meshcache_do(mcmd, scene, ctx->object, vertexCos, numVerts);
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "cache_format", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "filepath", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "factor", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, &ptr, "deform_mode", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "interpolation", 0, NULL, ICON_NONE);
modifier_panel_end(layout, &ptr);
}
static void time_remapping_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiItemR(layout, &ptr, "time_mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "play_mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
if (RNA_enum_get(&ptr, "play_mode") == MOD_MESHCACHE_PLAY_CFEA) {
uiItemR(layout, &ptr, "frame_start", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "frame_scale", 0, NULL, ICON_NONE);
}
else { /* play_mode == MOD_MESHCACHE_PLAY_EVAL */
int time_mode = RNA_enum_get(&ptr, "time_mode");
if (time_mode == MOD_MESHCACHE_TIME_FRAME) {
uiItemR(layout, &ptr, "eval_frame", 0, NULL, ICON_NONE);
}
else if (time_mode == MOD_MESHCACHE_TIME_SECONDS) {
uiItemR(layout, &ptr, "eval_time", 0, NULL, ICON_NONE);
}
else { /* time_mode == MOD_MESHCACHE_TIME_FACTOR */
uiItemR(layout, &ptr, "eval_factor", 0, NULL, ICON_NONE);
}
}
}
static void axis_mapping_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, true);
uiLayoutSetRedAlert(col, RNA_enum_get(&ptr, "forward_axis") == RNA_enum_get(&ptr, "up_axis"));
uiItemR(col, &ptr, "forward_axis", 0, NULL, ICON_NONE);
uiItemR(col, &ptr, "up_axis", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "flip_axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(
region_type, eModifierType_MeshCache, panel_draw);
modifier_subpanel_register(region_type,
"time_remapping",
"Time Remapping",
NULL,
time_remapping_panel_draw,
panel_type);
modifier_subpanel_register(
region_type, "axis_mapping", "Axis Mapping", NULL, axis_mapping_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_MeshCache = {
/* name */ "MeshCache",
/* structName */ "MeshCacheModifierData",
/* structSize */ sizeof(MeshCacheModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/* copyData */ BKE_modifier_copydata_generic,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
};