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blender-archive/release/scripts/startup/bl_operators/console.py
Philipp Oeser f3fb1df192 Fix T86293: crash undoing after executing the python console in certain
scenarios

In general, I could not find a reason executing from the python console
should not do an Undo push. Running a script from the Text Editor does
this as well and this seems generally useful.

Without an Undo push, one can easily run into situations were IDs have
been added or removed and undo on would then cause trouble (e.g. first
selection then bpy.ops.object.duplicate() -- this crashed as reported in
T86293 -- duplicate does not get its own undo push because it is not the
last op in the list, wm->op_undo_depth is not zero). This has changed
with the Undo refactor, so in essence the root cause is the same as
T77557, Legacy Undo does not suffer from the crash (but misses
the generally useful undo push from the console still)

Now add Undo to CONSOLE_OT_execute bl_options ('UNDO_GROUPED' seems more
appropriate than plain 'UNDO' since pasting multiple lines of code will
call CONSOLE_OT_execute multiple times in a row).

Maniphest Tasks: T86293

Differential Revision: https://developer.blender.org/D10625
2021-03-05 12:50:55 +01:00

173 lines
4.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
from __future__ import annotations
import bpy
from bpy.types import Operator
from bpy.props import (
BoolProperty,
StringProperty,
)
def _lang_module_get(sc):
return __import__("console_" + sc.language,
# for python 3.3, maybe a bug???
level=0)
class ConsoleExec(Operator):
"""Execute the current console line as a python expression"""
bl_idname = "console.execute"
bl_label = "Console Execute"
bl_options = {'UNDO_GROUPED'}
interactive: BoolProperty(
options={'SKIP_SAVE'},
)
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
module = _lang_module_get(sc)
execute = getattr(module, "execute", None)
if execute is not None:
return execute(context, self.interactive)
else:
print("Error: bpy.ops.console.execute_%s - not found" %
sc.language)
return {'FINISHED'}
class ConsoleAutocomplete(Operator):
"""Evaluate the namespace up until the cursor and give a list of """ \
"""options or complete the name if there is only one"""
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
module = _lang_module_get(sc)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_%s - not found" %
sc.language)
return {'FINISHED'}
class ConsoleCopyAsScript(Operator):
"""Copy the console contents for use in a script"""
bl_idname = "console.copy_as_script"
bl_label = "Copy to Clipboard (as Script)"
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
module = _lang_module_get(sc)
copy_as_script = getattr(module, "copy_as_script", None)
if copy_as_script:
return copy_as_script(context)
else:
print("Error: copy_as_script - not found for %r" %
sc.language)
return {'FINISHED'}
class ConsoleBanner(Operator):
"""Print a message when the terminal initializes"""
bl_idname = "console.banner"
bl_label = "Console Banner"
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = "python"
module = _lang_module_get(sc)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_%s - not found" %
sc.language)
return {'FINISHED'}
class ConsoleLanguage(Operator):
"""Set the current language for this console"""
bl_idname = "console.language"
bl_label = "Console Language"
language: StringProperty(
name="Language",
maxlen=32,
)
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
# default to python
sc.language = self.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return {'FINISHED'}
classes = (
ConsoleAutocomplete,
ConsoleBanner,
ConsoleCopyAsScript,
ConsoleExec,
ConsoleLanguage,
)