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blender-archive/source/blender/blenloader/intern/versioning_270.c
Sergey Sharybin f5055d8688 Some operation allowed to set invalid active scene render layer
Forbid this now and do tricks in the versioning code to repair
corrupted files.

Thanks to Pablo, Caminandes and Koro for discovering this bug!
2014-05-23 18:30:36 +02:00

300 lines
8.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_270.c
* \ingroup blenloader
*/
#include "BLI_utildefines.h"
#include "BLI_compiler_attrs.h"
/* for MinGW32 definition of NULL, could use BLI_blenlib.h instead too */
#include <stddef.h>
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include "DNA_constraint_types.h"
#include "DNA_sdna_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_genfile.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLO_readfile.h"
#include "readfile.h"
static void do_version_constraints_radians_degrees_270_1(ListBase *lb)
{
bConstraint *con;
for (con = lb->first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_TRANSFORM) {
bTransformConstraint *data = (bTransformConstraint *)con->data;
const float deg_to_rad_f = DEG2RADF(1.0f);
if (data->from == TRANS_ROTATION) {
mul_v3_fl(data->from_min, deg_to_rad_f);
mul_v3_fl(data->from_max, deg_to_rad_f);
}
if (data->to == TRANS_ROTATION) {
mul_v3_fl(data->to_min, deg_to_rad_f);
mul_v3_fl(data->to_max, deg_to_rad_f);
}
}
}
}
static void do_version_constraints_radians_degrees_270_5(ListBase *lb)
{
bConstraint *con;
for (con = lb->first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_TRANSFORM) {
bTransformConstraint *data = (bTransformConstraint *)con->data;
if (data->from == TRANS_ROTATION) {
copy_v3_v3(data->from_min_rot, data->from_min);
copy_v3_v3(data->from_max_rot, data->from_max);
}
else if (data->from == TRANS_SCALE) {
copy_v3_v3(data->from_min_scale, data->from_min);
copy_v3_v3(data->from_max_scale, data->from_max);
}
if (data->to == TRANS_ROTATION) {
copy_v3_v3(data->to_min_rot, data->to_min);
copy_v3_v3(data->to_max_rot, data->to_max);
}
else if (data->to == TRANS_SCALE) {
copy_v3_v3(data->to_min_scale, data->to_min);
copy_v3_v3(data->to_max_scale, data->to_max);
}
}
}
}
void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 270, 0)) {
if (!DNA_struct_elem_find(fd->filesdna, "BevelModifierData", "float", "profile")) {
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Bevel) {
BevelModifierData *bmd = (BevelModifierData *)md;
bmd->profile = 0.5f;
bmd->val_flags = MOD_BEVEL_AMT_OFFSET;
}
}
}
}
/* nodes don't use fixed node->id any more, clean up */
FOREACH_NODETREE(main, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
bNode *node;
for (node = ntree->nodes.first; node; node = node->next) {
if (ELEM(node->type, CMP_NODE_COMPOSITE, CMP_NODE_OUTPUT_FILE)) {
node->id = NULL;
}
}
}
} FOREACH_NODETREE_END
{
bScreen *screen;
for (screen = main->screen.first; screen; screen = screen->id.next) {
ScrArea *area;
for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *space_link;
for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
if (space_link->spacetype == SPACE_CLIP) {
SpaceClip *space_clip = (SpaceClip *) space_link;
if (space_clip->mode != SC_MODE_MASKEDIT) {
space_clip->mode = SC_MODE_TRACKING;
}
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "MovieTrackingSettings", "float", "default_weight")) {
MovieClip *clip;
for (clip = main->movieclip.first; clip; clip = clip->id.next) {
clip->tracking.settings.default_weight = 1.0f;
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 270, 1)) {
Scene *sce;
Object *ob;
/* Update Transform constraint (another deg -> rad stuff). */
for (ob = main->object.first; ob; ob = ob->id.next) {
do_version_constraints_radians_degrees_270_1(&ob->constraints);
if (ob->pose) {
/* Bones constraints! */
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
do_version_constraints_radians_degrees_270_1(&pchan->constraints);
}
}
}
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->r.raytrace_structure == R_RAYSTRUCTURE_BLIBVH) {
sce->r.raytrace_structure = R_RAYSTRUCTURE_AUTO;
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 270, 2)) {
Mesh *me;
/* Mesh smoothresh deg->rad. */
for (me = main->mesh.first; me; me = me->id.next) {
me->smoothresh = DEG2RADF(me->smoothresh);
}
}
if (!MAIN_VERSION_ATLEAST(main, 270, 3)) {
FreestyleLineStyle *linestyle;
for (linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
linestyle->flag |= LS_NO_SORTING;
linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
linestyle->integration_type = LS_INTEGRATION_MEAN;
}
}
if (!MAIN_VERSION_ATLEAST(main, 270, 4)) {
/* ui_previews were not handled correctly when copying areas, leading to corrupted files (see T39847).
* This will always reset situation to a valid state.
*/
bScreen *sc;
for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
ARegion *ar;
ListBase *lb = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
for (ar = lb->first; ar; ar = ar->next) {
BLI_listbase_clear(&ar->ui_previews);
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 270, 5)) {
Object *ob;
/* Update Transform constraint (again :|). */
for (ob = main->object.first; ob; ob = ob->id.next) {
do_version_constraints_radians_degrees_270_5(&ob->constraints);
if (ob->pose) {
/* Bones constraints! */
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
do_version_constraints_radians_degrees_270_5(&pchan->constraints);
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Material", "int", "mode2")) {
Material *ma;
for (ma = main->mat.first; ma; ma = ma->id.next)
ma->mode2 = MA_CASTSHADOW;
}
if (!DNA_struct_elem_find(fd->filesdna, "RenderData", "BakeData", "bake")) {
Scene *sce;
for (sce = main->scene.first; sce; sce = sce->id.next) {
sce->r.bake.flag = R_BAKE_CLEAR;
sce->r.bake.width = 512;
sce->r.bake.height = 512;
sce->r.bake.margin = 16;
sce->r.bake.normal_space = R_BAKE_SPACE_TANGENT;
sce->r.bake.normal_swizzle[0] = R_BAKE_POSX;
sce->r.bake.normal_swizzle[1] = R_BAKE_POSY;
sce->r.bake.normal_swizzle[2] = R_BAKE_POSZ;
BLI_strncpy(sce->r.bake.filepath, U.renderdir, sizeof(sce->r.bake.filepath));
sce->r.bake.im_format.planes = R_IMF_PLANES_RGBA;
sce->r.bake.im_format.imtype = R_IMF_IMTYPE_PNG;
sce->r.bake.im_format.depth = R_IMF_CHAN_DEPTH_8;
sce->r.bake.im_format.quality = 90;
sce->r.bake.im_format.compress = 15;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "FreestyleLineStyle", "float", "texstep")) {
FreestyleLineStyle *linestyle;
for (linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
linestyle->flag |= LS_TEXTURE;
linestyle->texstep = 1.0;
}
}
{
Scene *scene;
for (scene = main->scene.first; scene; scene = scene->id.next) {
int num_layers = BLI_countlist(&scene->r.layers);
scene->r.actlay = min_ff(scene->r.actlay, num_layers - 1);
}
}
}