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blender-archive/source/blender/compositor/nodes/COM_RenderLayersNode.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

55 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_Node.h"
#include "COM_RenderLayersProg.h"
#include "DNA_node_types.h"
struct Render;
namespace blender::compositor {
/**
* \brief RenderLayersNode
* \ingroup Node
*/
class RenderLayersNode : public Node {
public:
RenderLayersNode(bNode *editor_node);
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
private:
void test_socket_link(NodeConverter &converter,
const CompositorContext &context,
NodeOutput *output,
RenderLayersProg *operation,
Scene *scene,
int layer_id,
bool is_preview) const;
void test_render_link(NodeConverter &converter,
const CompositorContext &context,
Render *re) const;
void missing_socket_link(NodeConverter &converter, NodeOutput *output) const;
void missing_render_link(NodeConverter &converter) const;
};
} // namespace blender::compositor