Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
301 lines
11 KiB
C
301 lines
11 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
*
|
|
* Contributor(s): Joshua Leung, Arystanbek Dyussenov
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/makesrna/intern/rna_scene_api.c
|
|
* \ingroup RNA
|
|
*/
|
|
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
|
|
#include "BLI_utildefines.h"
|
|
#include "BLI_path_util.h"
|
|
|
|
#include "RNA_define.h"
|
|
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "rna_internal.h" /* own include */
|
|
|
|
#ifdef RNA_RUNTIME
|
|
|
|
#include "BKE_animsys.h"
|
|
#include "BKE_depsgraph.h"
|
|
#include "BKE_editmesh.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_scene.h"
|
|
#include "BKE_writeavi.h"
|
|
|
|
#include "ED_transform.h"
|
|
#include "ED_uvedit.h"
|
|
|
|
#ifdef WITH_PYTHON
|
|
# include "BPY_extern.h"
|
|
#endif
|
|
|
|
static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
|
|
{
|
|
double cfra = (double)frame + (double)subframe;
|
|
|
|
CLAMP(cfra, MINAFRAME, MAXFRAME);
|
|
BKE_scene_frame_set(scene, cfra);
|
|
|
|
#ifdef WITH_PYTHON
|
|
BPy_BEGIN_ALLOW_THREADS;
|
|
#endif
|
|
|
|
/* It's possible that here we're including layers which were never visible before. */
|
|
BKE_scene_update_for_newframe_ex(G.main->eval_ctx, G.main, scene, (1 << 20) - 1, true);
|
|
|
|
#ifdef WITH_PYTHON
|
|
BPy_END_ALLOW_THREADS;
|
|
#endif
|
|
|
|
BKE_scene_camera_switch_update(scene);
|
|
|
|
/* don't do notifier when we're rendering, avoid some viewport crashes
|
|
* redrawing while the data is being modified for render */
|
|
if (!G.is_rendering) {
|
|
/* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
|
|
* BKE_scene_update_for_newframe which will loose any un-keyed changes [#24690] */
|
|
/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */
|
|
|
|
/* instead just redraw the views */
|
|
WM_main_add_notifier(NC_WINDOW, NULL);
|
|
}
|
|
}
|
|
|
|
static void rna_Scene_uvedit_aspect(Scene *scene, Object *ob, float *aspect)
|
|
{
|
|
if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) {
|
|
BMEditMesh *em;
|
|
em = BKE_editmesh_from_object(ob);
|
|
if (EDBM_mtexpoly_check(em)) {
|
|
ED_uvedit_get_aspect(scene, ob, em->bm, aspect, aspect + 1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
aspect[0] = aspect[1] = 1.0f;
|
|
}
|
|
|
|
static void rna_Scene_update_tagged(Scene *scene)
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
BPy_BEGIN_ALLOW_THREADS;
|
|
#endif
|
|
|
|
BKE_scene_update_tagged(G.main->eval_ctx, G.main, scene);
|
|
|
|
#ifdef WITH_PYTHON
|
|
BPy_END_ALLOW_THREADS;
|
|
#endif
|
|
}
|
|
|
|
static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, int preview, const char *view, char *name)
|
|
{
|
|
if (BKE_imtype_is_movie(rd->im_format.imtype)) {
|
|
BKE_movie_filepath_get(name, rd, preview != 0, view);
|
|
}
|
|
else {
|
|
BKE_image_path_from_imformat(
|
|
name, rd->pic, G.main->name, (frame == INT_MIN) ? rd->cfra : frame,
|
|
&rd->im_format, (rd->scemode & R_EXTENSION) != 0, true, view);
|
|
}
|
|
}
|
|
|
|
static void rna_Scene_ray_cast(Scene *scene, float ray_start[3], float ray_end[3],
|
|
int *r_success, Object **r_ob, float r_obmat[16],
|
|
float r_location[3], float r_normal[3])
|
|
{
|
|
float dummy_dist_px = 0;
|
|
float ray_nor[3];
|
|
float ray_dist;
|
|
|
|
sub_v3_v3v3(ray_nor, ray_end, ray_start);
|
|
ray_dist = normalize_v3(ray_nor);
|
|
|
|
if (snapObjectsRayEx(scene, NULL, NULL, NULL, NULL, SCE_SNAP_MODE_FACE,
|
|
r_ob, (float(*)[4])r_obmat,
|
|
ray_start, ray_nor, &ray_dist,
|
|
NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL))
|
|
{
|
|
*r_success = true;
|
|
}
|
|
else {
|
|
unit_m4((float(*)[4])r_obmat);
|
|
zero_v3(r_location);
|
|
zero_v3(r_normal);
|
|
|
|
*r_success = false;
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_COLLADA
|
|
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
|
|
#include "../../collada/collada.h"
|
|
|
|
static void rna_Scene_collada_export(
|
|
Scene *scene,
|
|
const char *filepath,
|
|
int apply_modifiers,
|
|
int export_mesh_type,
|
|
|
|
int selected,
|
|
int include_children,
|
|
int include_armatures,
|
|
int include_shapekeys,
|
|
int deform_bones_only,
|
|
|
|
int active_uv_only,
|
|
int include_uv_textures,
|
|
int include_material_textures,
|
|
int use_texture_copies,
|
|
|
|
int use_ngons,
|
|
int use_object_instantiation,
|
|
int sort_by_name,
|
|
int export_transformation_type,
|
|
int open_sim)
|
|
{
|
|
collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
|
|
include_children, include_armatures, include_shapekeys, deform_bones_only,
|
|
active_uv_only, include_uv_textures, include_material_textures,
|
|
use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, export_transformation_type, open_sim);
|
|
}
|
|
|
|
#endif
|
|
|
|
#else
|
|
|
|
void RNA_api_scene(StructRNA *srna)
|
|
{
|
|
FunctionRNA *func;
|
|
PropertyRNA *parm;
|
|
|
|
func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
|
|
RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
|
|
parm = RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
|
|
RNA_def_property_flag(parm, PROP_REQUIRED);
|
|
RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0);
|
|
|
|
func = RNA_def_function(srna, "update", "rna_Scene_update_tagged");
|
|
RNA_def_function_ui_description(func,
|
|
"Update data tagged to be updated from previous access to data or operators");
|
|
|
|
func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
|
|
RNA_def_function_ui_description(func, "Get uv aspect for current object");
|
|
parm = RNA_def_pointer(func, "object", "Object", "", "Object");
|
|
RNA_def_property_flag(parm, PROP_REQUIRED | PROP_NEVER_NULL);
|
|
|
|
parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
|
|
RNA_def_property_flag(parm, PROP_THICK_WRAP);
|
|
RNA_def_function_output(func, parm);
|
|
|
|
/* Ray Cast */
|
|
func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
|
|
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
|
|
|
|
/* ray start and end */
|
|
parm = RNA_def_float_vector(func, "start", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
|
|
RNA_def_property_flag(parm, PROP_REQUIRED);
|
|
parm = RNA_def_float_vector(func, "end", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
|
|
RNA_def_property_flag(parm, PROP_REQUIRED);
|
|
|
|
/* return location and normal */
|
|
parm = RNA_def_boolean(func, "result", 0, "", "");
|
|
RNA_def_function_output(func, parm);
|
|
parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
|
|
RNA_def_function_output(func, parm);
|
|
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
|
|
RNA_def_function_output(func, parm);
|
|
parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
|
|
"The hit location of this ray cast", -1e4, 1e4);
|
|
RNA_def_property_flag(parm, PROP_THICK_WRAP);
|
|
RNA_def_function_output(func, parm);
|
|
parm = RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal",
|
|
"The face normal at the ray cast hit location", -1e4, 1e4);
|
|
RNA_def_property_flag(parm, PROP_THICK_WRAP);
|
|
RNA_def_function_output(func, parm);
|
|
|
|
#ifdef WITH_COLLADA
|
|
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
|
|
func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
|
|
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
|
|
RNA_def_property_flag(parm, PROP_REQUIRED);
|
|
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
|
|
parm = RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
|
|
parm = RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
|
|
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
|
|
parm = RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
|
|
parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
|
|
parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
|
|
parm = RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
|
|
parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
|
|
|
|
parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
|
|
parm = RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
|
|
parm = RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
|
|
parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
|
|
|
|
parm = RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
|
|
parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
|
|
parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
|
|
parm = RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
|
|
|
|
parm = RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
|
|
"Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
|
|
|
|
RNA_def_function_ui_description(func, "Export to collada file");
|
|
#endif
|
|
}
|
|
|
|
|
|
void RNA_api_scene_render(StructRNA *srna)
|
|
{
|
|
FunctionRNA *func;
|
|
PropertyRNA *parm;
|
|
|
|
func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path");
|
|
RNA_def_function_ui_description(func, "Return the absolute path to the filename to be written for a given frame");
|
|
RNA_def_int(func, "frame", INT_MIN, INT_MIN, INT_MAX, "",
|
|
"Frame number to use, if unset the current frame will be used", MINAFRAME, MAXFRAME);
|
|
parm = RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
|
|
parm = RNA_def_string_file_path(func, "view", NULL, FILE_MAX, "View",
|
|
"The name of the view to use to replace the \"%\" chars");
|
|
|
|
parm = RNA_def_string_file_path(func, "filepath", NULL, FILE_MAX, "File Path",
|
|
"The resulting filepath from the scenes render settings");
|
|
RNA_def_property_flag(parm, PROP_THICK_WRAP); /* needed for string return value */
|
|
RNA_def_function_output(func, parm);
|
|
}
|
|
|
|
#endif
|