Merge code will generate temp normal editing data for affected loops, but since it will later (by setting some edges/faces to smooth) alter and extend affected clnor spaces, it will also need temp normal editing data for some other loops around those vertices... Using those clnor editing data in that code is a bit of an abuse, but on the other hand that struct stores exactly what we need. So simply added an option to generate that editing data for all clnors of affected vertices.