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blender-archive/source/blender/gpu/intern/gpu_index_buffer_private.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

124 lines
3.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_assert.h"
#include "GPU_index_buffer.h"
#define GPU_TRACK_INDEX_RANGE 1
namespace blender::gpu {
typedef enum {
GPU_INDEX_U16,
GPU_INDEX_U32,
} GPUIndexBufType;
static inline size_t to_bytesize(GPUIndexBufType type)
{
return (type == GPU_INDEX_U32) ? sizeof(uint32_t) : sizeof(uint16_t);
}
/**
* Base class which is then specialized for each implementation (GL, VK, ...).
*
* \note #IndexBuf does not hold any #GPUPrimType.
* This is because it can be interpreted differently by multiple batches.
*/
class IndexBuf {
protected:
/** Type of indices used inside this buffer. */
GPUIndexBufType index_type_ = GPU_INDEX_U32;
/** Offset in this buffer to the first index to render. Is 0 if not a subrange. */
uint32_t index_start_ = 0;
/** Number of indices to render. */
uint32_t index_len_ = 0;
/** Base index: Added to all indices after fetching. Allows index compression. */
uint32_t index_base_ = 0;
/** Bookkeeping. */
bool is_init_ = false;
/** Is this object only a reference to a subrange of another IndexBuf. */
bool is_subrange_ = false;
union {
/** Mapped buffer data. non-NULL indicates not yet sent to VRAM. */
void *data_ = nullptr;
/** If is_subrange is true, this is the source index buffer. */
IndexBuf *src_;
};
public:
IndexBuf(){};
virtual ~IndexBuf();
void init(uint indices_len, uint32_t *indices, uint min_index, uint max_index);
void init_subrange(IndexBuf *elem_src, uint start, uint length);
void init_build_on_device(uint index_len);
uint32_t index_len_get() const
{
return index_len_;
}
/* Return size in byte of the drawable data buffer range. Actual buffer size might be bigger. */
size_t size_get() const
{
return index_len_ * to_bytesize(index_type_);
};
bool is_init() const
{
return is_init_;
};
virtual void upload_data() = 0;
virtual void bind_as_ssbo(uint binding) = 0;
virtual const uint32_t *read() const = 0;
uint32_t *unmap(const uint32_t *mapped_memory) const;
virtual void update_sub(uint start, uint len, const void *data) = 0;
private:
inline void squeeze_indices_short(uint min_idx, uint max_idx);
inline uint index_range(uint *r_min, uint *r_max);
};
/* Syntactic sugar. */
static inline GPUIndexBuf *wrap(IndexBuf *indexbuf)
{
return reinterpret_cast<GPUIndexBuf *>(indexbuf);
}
static inline IndexBuf *unwrap(GPUIndexBuf *indexbuf)
{
return reinterpret_cast<IndexBuf *>(indexbuf);
}
static inline const IndexBuf *unwrap(const GPUIndexBuf *indexbuf)
{
return reinterpret_cast<const IndexBuf *>(indexbuf);
}
static inline int indices_per_primitive(GPUPrimType prim_type)
{
switch (prim_type) {
case GPU_PRIM_POINTS:
return 1;
case GPU_PRIM_LINES:
return 2;
case GPU_PRIM_TRIS:
return 3;
case GPU_PRIM_LINES_ADJ:
return 4;
default:
return -1;
}
}
} // namespace blender::gpu