Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*
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* An #AnonymousAttributeID is used to identify attributes that are not explicitly named.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct AnonymousAttributeID AnonymousAttributeID;
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AnonymousAttributeID *BKE_anonymous_attribute_id_new_weak(const char *debug_name);
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AnonymousAttributeID *BKE_anonymous_attribute_id_new_strong(const char *debug_name);
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bool BKE_anonymous_attribute_id_has_strong_references(const AnonymousAttributeID *anonymous_id);
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void BKE_anonymous_attribute_id_increment_weak(const AnonymousAttributeID *anonymous_id);
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void BKE_anonymous_attribute_id_increment_strong(const AnonymousAttributeID *anonymous_id);
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void BKE_anonymous_attribute_id_decrement_weak(const AnonymousAttributeID *anonymous_id);
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void BKE_anonymous_attribute_id_decrement_strong(const AnonymousAttributeID *anonymous_id);
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const char *BKE_anonymous_attribute_id_debug_name(const AnonymousAttributeID *anonymous_id);
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const char *BKE_anonymous_attribute_id_internal_name(const AnonymousAttributeID *anonymous_id);
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#ifdef __cplusplus
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}
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#endif
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