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blender-archive/source/blender/blenkernel/BKE_anonymous_attribute.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

30 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* An #AnonymousAttributeID is used to identify attributes that are not explicitly named.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct AnonymousAttributeID AnonymousAttributeID;
AnonymousAttributeID *BKE_anonymous_attribute_id_new_weak(const char *debug_name);
AnonymousAttributeID *BKE_anonymous_attribute_id_new_strong(const char *debug_name);
bool BKE_anonymous_attribute_id_has_strong_references(const AnonymousAttributeID *anonymous_id);
void BKE_anonymous_attribute_id_increment_weak(const AnonymousAttributeID *anonymous_id);
void BKE_anonymous_attribute_id_increment_strong(const AnonymousAttributeID *anonymous_id);
void BKE_anonymous_attribute_id_decrement_weak(const AnonymousAttributeID *anonymous_id);
void BKE_anonymous_attribute_id_decrement_strong(const AnonymousAttributeID *anonymous_id);
const char *BKE_anonymous_attribute_id_debug_name(const AnonymousAttributeID *anonymous_id);
const char *BKE_anonymous_attribute_id_internal_name(const AnonymousAttributeID *anonymous_id);
#ifdef __cplusplus
}
#endif