Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/depsgraph_registry.h"
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#include "BLI_utildefines.h"
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#include "intern/depsgraph.h"
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namespace blender::deg {
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using GraphRegistry = Map<Main *, VectorSet<Depsgraph *>>;
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static GraphRegistry &get_graph_registry()
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{
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static GraphRegistry graph_registry;
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return graph_registry;
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}
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void register_graph(Depsgraph *depsgraph)
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{
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Main *bmain = depsgraph->bmain;
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get_graph_registry().lookup_or_add_default(bmain).add_new(depsgraph);
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}
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void unregister_graph(Depsgraph *depsgraph)
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{
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Main *bmain = depsgraph->bmain;
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GraphRegistry &graph_registry = get_graph_registry();
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VectorSet<Depsgraph *> &graphs = graph_registry.lookup(bmain);
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graphs.remove(depsgraph);
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/* If this was the last depsgraph associated with the main, remove the main entry as well. */
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if (graphs.is_empty()) {
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graph_registry.remove(bmain);
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}
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}
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Span<Depsgraph *> get_all_registered_graphs(Main *bmain)
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{
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VectorSet<Depsgraph *> *graphs = get_graph_registry().lookup_ptr(bmain);
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if (graphs != nullptr) {
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return *graphs;
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}
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return {};
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}
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} // namespace blender::deg
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