This patch adds a placeholder for the vulkan backend. When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`) it might open a blender screen, but nothing should be visible as none of the functions are implemented or otherwise crash on a nullptr. This is expected as this is just a placeholder. The goal is to add shader compilation +validation to this backend as one of the next steps so we can validate changes to existing shaders on OpenGL, Metal and Vulkan at the same time. Reviewed By: fclem Differential Revision: https://developer.blender.org/D16338
27 lines
629 B
C++
27 lines
629 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_batch.hh"
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namespace blender::gpu {
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void VKBatch::draw(int /*v_first*/, int /*v_count*/, int /*i_first*/, int /*i_count*/)
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{
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}
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void VKBatch::draw_indirect(GPUStorageBuf * /*indirect_buf*/, intptr_t /*offset*/)
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{
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}
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void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/,
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int /*count*/,
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intptr_t /*offset*/,
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intptr_t /*stride*/)
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{
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}
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} // namespace blender::gpu
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