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blender-archive/source/blender/gpu/vulkan/vk_framebuffer.hh
Jeroen Bakker 0e6f2d9fe0 GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend.
When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`)
it might open a blender screen, but nothing should be visible as
none of the functions are implemented or otherwise crash on a nullptr.

This is expected as this is just a placeholder. The goal is to add shader compilation
+validation to this backend as one of the next steps so we can validate
changes to existing shaders on OpenGL, Metal and Vulkan at the same time.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D16338
2022-10-31 16:01:15 +01:00

50 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_framebuffer_private.hh"
namespace blender::gpu {
class VKFrameBuffer : public FrameBuffer {
public:
VKFrameBuffer(const char *name) : FrameBuffer(name)
{
}
void bind(bool enabled_srgb) override;
bool check(char err_out[256]) override;
void clear(eGPUFrameBufferBits buffers,
const float clear_col[4],
float clear_depth,
uint clear_stencil) override;
void clear_multi(const float (*clear_col)[4]) override;
void clear_attachment(GPUAttachmentType type,
eGPUDataFormat data_format,
const void *clear_value) override;
void attachment_set_loadstore_op(GPUAttachmentType type,
eGPULoadOp load_action,
eGPUStoreOp store_action) override;
void read(eGPUFrameBufferBits planes,
eGPUDataFormat format,
const int area[4],
int channel_len,
int slot,
void *r_data) override;
void blit_to(eGPUFrameBufferBits planes,
int src_slot,
FrameBuffer *dst,
int dst_slot,
int dst_offset_x,
int dst_offset_y) override;
};
} // namespace blender::gpu