This patch adds a placeholder for the vulkan backend. When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`) it might open a blender screen, but nothing should be visible as none of the functions are implemented or otherwise crash on a nullptr. This is expected as this is just a placeholder. The goal is to add shader compilation +validation to this backend as one of the next steps so we can validate changes to existing shaders on OpenGL, Metal and Vulkan at the same time. Reviewed By: fclem Differential Revision: https://developer.blender.org/D16338
30 lines
734 B
C++
30 lines
734 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "GPU_texture.h"
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#include "gpu_storage_buffer_private.hh"
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namespace blender::gpu {
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class VKStorageBuffer : public StorageBuf {
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public:
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VKStorageBuffer(int size, const char *name) : StorageBuf(size, name)
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{
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}
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void update(const void *data) override;
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void bind(int slot) override;
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void unbind() override;
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void clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data) override;
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void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
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void read(void *data) override;
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};
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} // namespace blender::gpu
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