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blender-archive/source/gameengine/Converter
Campbell Barton 77ec3a1239 deprecated world settings were being used making new world's have zero gravity in the game engine.
Double checked these aren't used anymore by renaming the vars in DNA_world_types.h
2009-08-23 17:33:34 +00:00
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2009-08-19 10:26:43 +00:00
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2.5
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