In fact, there's no need to get float buffer at all, conversion could be done in pixel processor level after interpolation. It might give slightly worse interpolation results (which i'm not sure would be visible by eye) but it gives more than 2x speedup on my laptop on node setups used for warping image. -- svn merge -r58988:58989 ^/branches/soc-2011-tomato
183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor:
|
|
* Jeroen Bakker
|
|
* Monique Dewanchand
|
|
*/
|
|
|
|
#include "COM_ImageOperation.h"
|
|
|
|
#include "BLI_listbase.h"
|
|
#include "DNA_image_types.h"
|
|
#include "BKE_image.h"
|
|
#include "BLI_math.h"
|
|
|
|
extern "C" {
|
|
#include "RE_pipeline.h"
|
|
#include "RE_shader_ext.h"
|
|
#include "RE_render_ext.h"
|
|
#include "IMB_imbuf.h"
|
|
#include "IMB_imbuf_types.h"
|
|
#include "IMB_colormanagement.h"
|
|
}
|
|
|
|
BaseImageOperation::BaseImageOperation() : NodeOperation()
|
|
{
|
|
this->m_image = NULL;
|
|
this->m_buffer = NULL;
|
|
this->m_imageFloatBuffer = NULL;
|
|
this->m_imageByteBuffer = NULL;
|
|
this->m_imageUser = NULL;
|
|
this->m_imagewidth = 0;
|
|
this->m_imageheight = 0;
|
|
this->m_framenumber = 0;
|
|
this->m_depthBuffer = NULL;
|
|
this->m_numberOfChannels = 0;
|
|
}
|
|
ImageOperation::ImageOperation() : BaseImageOperation()
|
|
{
|
|
this->addOutputSocket(COM_DT_COLOR);
|
|
}
|
|
ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
|
|
{
|
|
this->addOutputSocket(COM_DT_VALUE);
|
|
}
|
|
ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
|
|
{
|
|
this->addOutputSocket(COM_DT_VALUE);
|
|
}
|
|
|
|
ImBuf *BaseImageOperation::getImBuf()
|
|
{
|
|
ImBuf *ibuf;
|
|
|
|
ibuf = BKE_image_acquire_ibuf(this->m_image, this->m_imageUser, NULL);
|
|
if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
|
|
BKE_image_release_ibuf(this->m_image, ibuf, NULL);
|
|
return NULL;
|
|
}
|
|
return ibuf;
|
|
}
|
|
|
|
|
|
void BaseImageOperation::initExecution()
|
|
{
|
|
ImBuf *stackbuf = getImBuf();
|
|
this->m_buffer = stackbuf;
|
|
if (stackbuf) {
|
|
this->m_imageFloatBuffer = stackbuf->rect_float;
|
|
this->m_imageByteBuffer = stackbuf->rect;
|
|
this->m_depthBuffer = stackbuf->zbuf_float;
|
|
this->m_imagewidth = stackbuf->x;
|
|
this->m_imageheight = stackbuf->y;
|
|
this->m_numberOfChannels = stackbuf->channels;
|
|
}
|
|
}
|
|
|
|
void BaseImageOperation::deinitExecution()
|
|
{
|
|
this->m_imageFloatBuffer = NULL;
|
|
this->m_imageByteBuffer = NULL;
|
|
BKE_image_release_ibuf(this->m_image, this->m_buffer, NULL);
|
|
}
|
|
|
|
void BaseImageOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
|
|
{
|
|
ImBuf *stackbuf = getImBuf();
|
|
|
|
resolution[0] = 0;
|
|
resolution[1] = 0;
|
|
|
|
if (stackbuf) {
|
|
resolution[0] = stackbuf->x;
|
|
resolution[1] = stackbuf->y;
|
|
}
|
|
|
|
BKE_image_release_ibuf(this->m_image, stackbuf, NULL);
|
|
}
|
|
|
|
static void sampleImageAtLocation(ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
|
|
{
|
|
if (ibuf->rect_float) {
|
|
switch (sampler) {
|
|
case COM_PS_NEAREST:
|
|
nearest_interpolation_color(ibuf, NULL, color, x, y);
|
|
break;
|
|
case COM_PS_BILINEAR:
|
|
bilinear_interpolation_color(ibuf, NULL, color, x, y);
|
|
break;
|
|
case COM_PS_BICUBIC:
|
|
bicubic_interpolation_color(ibuf, NULL, color, x, y);
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
unsigned char byte_color[4];
|
|
switch (sampler) {
|
|
case COM_PS_NEAREST:
|
|
nearest_interpolation_color(ibuf, byte_color, NULL, x, y);
|
|
break;
|
|
case COM_PS_BILINEAR:
|
|
bilinear_interpolation_color(ibuf, byte_color, NULL, x, y);
|
|
break;
|
|
case COM_PS_BICUBIC:
|
|
bicubic_interpolation_color(ibuf, byte_color, NULL, x, y);
|
|
break;
|
|
}
|
|
rgba_uchar_to_float(color, byte_color);
|
|
if (make_linear_rgb) {
|
|
IMB_colormanagement_colorspace_to_scene_linear_v4(color, FALSE, ibuf->rect_colorspace);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImageOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
if ((this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
|
|
zero_v4(output);
|
|
}
|
|
else {
|
|
sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output);
|
|
}
|
|
}
|
|
|
|
void ImageAlphaOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
float tempcolor[4];
|
|
|
|
if ((this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
|
|
output[0] = 0.0f;
|
|
}
|
|
else {
|
|
tempcolor[3] = 1.0f;
|
|
sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor);
|
|
output[0] = tempcolor[3];
|
|
}
|
|
}
|
|
|
|
void ImageDepthOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
|
{
|
|
if (this->m_depthBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
|
|
output[0] = 0.0f;
|
|
}
|
|
else {
|
|
int offset = y * this->m_width + x;
|
|
output[0] = this->m_depthBuffer[offset];
|
|
}
|
|
}
|