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blender-archive/source/blender/editors/object/object_modes.c
Nathan Craddock 30395a491f Fix T77073: Objects cannot be activated after collection exclude
When excluding a collection containing the active object in either
texture paint or particle edit mode, the object could not be reactivated
when the collection was re-enabled. This is because the object's mode
was left in TEXTURE_PAINT or PARTICLE_EDIT, and the activation code did
not have cases to handle these modes.

This moves the code that is run when toggling out of texture paint or
particle edit modes to functions so activation can properly toggle off
the respective interaction mode.
2020-06-04 21:48:04 +10:00

321 lines
8.4 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edobj
*
* General utils to handle mode switching,
* actual mode switching logic is per-object type.
*/
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_workspace_types.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "DEG_depsgraph.h"
#include "ED_armature.h"
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_object.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name High Level Mode Operations
*
* \{ */
static const char *object_mode_op_string(eObjectMode mode)
{
if (mode & OB_MODE_EDIT) {
return "OBJECT_OT_editmode_toggle";
}
if (mode == OB_MODE_SCULPT) {
return "SCULPT_OT_sculptmode_toggle";
}
if (mode == OB_MODE_VERTEX_PAINT) {
return "PAINT_OT_vertex_paint_toggle";
}
if (mode == OB_MODE_WEIGHT_PAINT) {
return "PAINT_OT_weight_paint_toggle";
}
if (mode == OB_MODE_TEXTURE_PAINT) {
return "PAINT_OT_texture_paint_toggle";
}
if (mode == OB_MODE_PARTICLE_EDIT) {
return "PARTICLE_OT_particle_edit_toggle";
}
if (mode == OB_MODE_POSE) {
return "OBJECT_OT_posemode_toggle";
}
if (mode == OB_MODE_EDIT_GPENCIL) {
return "GPENCIL_OT_editmode_toggle";
}
if (mode == OB_MODE_PAINT_GPENCIL) {
return "GPENCIL_OT_paintmode_toggle";
}
if (mode == OB_MODE_SCULPT_GPENCIL) {
return "GPENCIL_OT_sculptmode_toggle";
}
if (mode == OB_MODE_WEIGHT_GPENCIL) {
return "GPENCIL_OT_weightmode_toggle";
}
if (mode == OB_MODE_VERTEX_GPENCIL) {
return "GPENCIL_OT_vertexmode_toggle";
}
return NULL;
}
/**
* Checks the mode to be set is compatible with the object
* should be made into a generic function
*/
bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
{
if (ob) {
if (mode == OB_MODE_OBJECT) {
return true;
}
switch (ob->type) {
case OB_MESH:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT)) {
return true;
}
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
if (mode & (OB_MODE_EDIT)) {
return true;
}
break;
case OB_LATTICE:
if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT)) {
return true;
}
break;
case OB_ARMATURE:
if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) {
return true;
}
break;
case OB_GPENCIL:
if (mode & (OB_MODE_EDIT | OB_MODE_EDIT_GPENCIL | OB_MODE_PAINT_GPENCIL |
OB_MODE_SCULPT_GPENCIL | OB_MODE_WEIGHT_GPENCIL | OB_MODE_VERTEX_GPENCIL)) {
return true;
}
break;
}
}
return false;
}
/**
* Sets the mode to a compatible state (use before entering the mode).
*
* This is so each mode's exec function can call
*/
bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
{
bool ok;
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
const char *opstring = object_mode_op_string(ob->mode);
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
if (!ok) {
wmOperatorType *ot = WM_operatortype_find(opstring, false);
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
}
}
else {
ok = true;
}
return ok;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic Mode Enter/Exit
*
* Supports exiting a mode without it being in the current context.
* This could be done for entering modes too if it's needed.
*
* \{ */
bool ED_object_mode_set_ex(bContext *C, eObjectMode mode, bool use_undo, ReportList *reports)
{
wmWindowManager *wm = CTX_wm_manager(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
if (ob == NULL) {
return (mode == OB_MODE_OBJECT);
}
if ((ob->type == OB_GPENCIL) && (mode == OB_MODE_EDIT)) {
mode = OB_MODE_EDIT_GPENCIL;
}
if (ob->mode == mode) {
return true;
}
if (!ED_object_mode_compat_test(ob, mode)) {
return false;
}
const char *opstring = object_mode_op_string((mode == OB_MODE_OBJECT) ? ob->mode : mode);
wmOperatorType *ot = WM_operatortype_find(opstring, false);
if (!use_undo) {
wm->op_undo_depth++;
}
WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_REGION_WIN, NULL);
if (!use_undo) {
wm->op_undo_depth--;
}
if (ob->mode != mode) {
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
return false;
}
return true;
}
bool ED_object_mode_set(bContext *C, eObjectMode mode)
{
/* Don't do undo push by default, since this may be called by lower level code. */
return ED_object_mode_set_ex(C, mode, true, NULL);
}
/**
* Use for changing works-paces or changing active object.
* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
*/
static bool ed_object_mode_generic_exit_ex(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
bool only_test)
{
BLI_assert((bmain == NULL) == only_test);
if (ob->mode & OB_MODE_EDIT) {
if (BKE_object_is_in_editmode(ob)) {
if (only_test) {
return true;
}
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
}
}
else if (ob->mode & OB_MODE_VERTEX_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
if (only_test) {
return true;
}
ED_object_vpaintmode_exit_ex(ob);
}
}
else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
if (only_test) {
return true;
}
ED_object_wpaintmode_exit_ex(ob);
}
}
else if (ob->mode & OB_MODE_SCULPT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
if (only_test) {
return true;
}
ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob);
}
}
else if (ob->mode & OB_MODE_POSE) {
if (ob->pose != NULL) {
if (only_test) {
return true;
}
ED_object_posemode_exit_ex(bmain, ob);
}
}
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
if (only_test) {
return true;
}
ED_object_texture_paint_mode_exit_ex(bmain, scene, ob);
}
else if (ob->mode & OB_MODE_PARTICLE_EDIT) {
if (only_test) {
return true;
}
ED_object_particle_edit_mode_exit_ex(scene, ob);
}
else if (ob->type == OB_GPENCIL) {
/* Accounted for above. */
BLI_assert((ob->mode & OB_MODE_OBJECT) == 0);
if (only_test) {
return true;
}
ED_object_gpencil_exit(bmain, ob);
}
else {
if (only_test) {
return false;
}
BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0);
}
return false;
}
void ED_object_mode_generic_exit(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob)
{
ed_object_mode_generic_exit_ex(bmain, depsgraph, scene, ob, false);
}
bool ED_object_mode_generic_has_data(struct Depsgraph *depsgraph, struct Object *ob)
{
return ed_object_mode_generic_exit_ex(NULL, depsgraph, NULL, ob, true);
}
/** \} */