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blender-archive/source/blender/python/api2_2x/Registry.h
Stephen Swaney a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00

103 lines
4.4 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* This submodule was introduced as a way to preserve configured data in
* scripts. A very simple idea: the script writer saves this data in a dict
* and registers this dict in the "Registry" dict. This way we can discard
* the global interpreter dictionary after a script is executed, since the
* data meant to be kept was copied to the Registry elsewhere. The current
* implementation is naive: scripts can deliberately mess with data saved by
* other scripts. This is so new script versions can delete older entries, if
* they need to. XXX Or should we block this? */
#ifndef EXPP_REGISTRY_H
#define EXPP_REGISTRY_H
#include <Python.h>
#include <stdio.h>
#include "gen_utils.h"
#include "modules.h"
/* the Registry dictionary, declare here, defined in ../BPY_interface.c */
PyObject *bpy_registryDict = NULL;
/*****************************************************************************/
/* Python API function prototypes for the Registry module. */
/*****************************************************************************/
static PyObject *M_Registry_Keys( PyObject * self );
static PyObject *M_Registry_GetKey( PyObject * self, PyObject * args );
static PyObject *M_Registry_SetKey( PyObject * self, PyObject * args );
static PyObject *M_Registry_RemoveKey( PyObject * self, PyObject * args );
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Registry.__doc__ */
/*****************************************************************************/
char M_Registry_doc[] =
"The Blender Registry module (persistent data cache)\n\n\
Use this module to store configuration data that a script can reload\n\
when it is executed again.\n";
char M_Registry_Keys_doc[] =
"() - Get all keys in the Registry dictionary.\n\n\
Each key references another dict with saved data from a specific script.\n";
char M_Registry_GetKey_doc[] =
"(name) - Get a specific entry (dict) from the Registry dictionary\n\
(name) - a string that references a specific script.\n";
char M_Registry_SetKey_doc[] =
"(key, dict) - Store an entry in the Registry dictionary.\n\
If an entry with the same 'key' already exists, it is substituted.\n\
(key) - the string to use as a key for the dict being saved.\n\
(dict) - a dictionary with the data to be stored.\n";
char M_Registry_RemoveKey_doc[] =
"(key) - Remove the dict with key 'key' from the Registry.\n";
/*****************************************************************************/
/* Python method structure definition for Blender.Registry module: */
/*****************************************************************************/
struct PyMethodDef M_Registry_methods[] = {
{"Keys", ( PyCFunction ) M_Registry_Keys, METH_VARARGS,
M_Registry_Keys_doc},
{"GetKey", M_Registry_GetKey, METH_VARARGS, M_Registry_GetKey_doc},
{"SetKey", M_Registry_SetKey, METH_VARARGS, M_Registry_SetKey_doc},
{"RemoveKey", M_Registry_RemoveKey, METH_VARARGS,
M_Registry_RemoveKey_doc},
{NULL, NULL, 0, NULL}
};
#endif /* EXPP_REGISTRY_H */