- Rename! CTRL+leftmouse click on name, makes it a text button. Works for all items as currently being displayed. Most work was doing the Bones, which is a nightmare :) But it uses same code as buttons in Armature-Editmode now, without even needing EditMode :) When renaming a bone, the Outliner makes the Object active though. - PageUp / PageDown keys Do what you expect.
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_BUTSPACE_H
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#define BIF_BUTSPACE_H
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/* all internal/external calls and event codes for buttons space */
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/* should be split in 2 parts... */
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struct Base;
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struct ID;
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/* external, butspace.c */
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extern void do_butspace(unsigned short event);
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extern void redraw_test_buttons(struct Object *new);
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/* buttons_editing.c */
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extern void rename_bone_ext(char *oldname, char *newname);
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/* buts->mainb old */
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#define BUTS_VIEW 0
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#define BUTS_LAMP 1
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#define BUTS_MAT 2
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#define BUTS_TEX 3
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#define BUTS_ANIM 4
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#define BUTS_WORLD 5
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#define BUTS_RENDER 6
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#define BUTS_EDIT 7
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#define BUTS_GAME 8
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#define BUTS_FPAINT 9
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#define BUTS_RADIO 10
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#define BUTS_SCRIPT 11
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#define BUTS_SOUND 12
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#define BUTS_CONSTRAINT 13
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#define BUTS_EFFECTS 14
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/* warning: the values of these defines are used in sbuts->tabs[7] */
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/* buts->mainb new */
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#define CONTEXT_SCENE 0
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#define CONTEXT_OBJECT 1
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#define CONTEXT_TYPES 2
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#define CONTEXT_SHADING 3
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#define CONTEXT_EDITING 4
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#define CONTEXT_SCRIPT 5
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#define CONTEXT_LOGIC 6
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/* buts->tab new */
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#define TAB_SCENE_RENDER 0
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#define TAB_SCENE_WORLD 1
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#define TAB_SCENE_ANIM 2
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#define TAB_SCENE_SOUND 3
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#define TAB_SHADING_MAT 0
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#define TAB_SHADING_TEX 1
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#define TAB_SHADING_RAD 2
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#define TAB_SHADING_WORLD 3
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#define TAB_SHADING_LAMP 4
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_ACT 2
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#define BUTS_SENS_LINK 4
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#define BUTS_CONT_SEL 8
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#define BUTS_CONT_ACT 16
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#define BUTS_CONT_LINK 32
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#define BUTS_ACT_SEL 64
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#define BUTS_ACT_ACT 128
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#define BUTS_ACT_LINK 256
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#endif
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