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blender-archive/source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl
Jeroen Bakker 9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00

30 lines
468 B
GLSL

#ifndef USE_GPU_SHADER_CREATE_INFO
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform vec4 ClipPlane;
in vec3 pos;
# if !defined(UNIFORM)
in vec4 color;
out vec4 finalColor_g;
# endif
# ifdef CLIP
out float clip_g;
# endif
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
#if !defined(UNIFORM)
finalColor_g = color;
#endif
#ifdef CLIP
clip_g = dot(ModelMatrix * vec4(pos, 1.0), ClipPlane);
#endif
}