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blender-archive/source/blender/gpu/shaders/gpu_shader_3D_vert.glsl
Jeroen Bakker 9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00

21 lines
425 B
GLSL

#pragma BLENDER_REQUIRE(gpu_shader_cfg_world_clip_lib.glsl)
#ifndef USE_GPU_SHADER_CREATE_INFO
uniform mat4 ModelViewProjectionMatrix;
# ifdef USE_WORLD_CLIP_PLANES
uniform mat4 ModelMatrix;
# endif
in vec3 pos;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((clipPlanes.ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}