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blender-archive/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl
Jeroen Bakker 9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00

23 lines
436 B
GLSL

#ifndef USE_GPU_SHADER_CREATE_INFO
in vec4 mColor;
in vec2 mTexCoord;
out vec4 fragColor;
#endif
void main()
{
const vec2 center = vec2(0, 0.5);
vec4 tColor = vec4(geometry_out.mColor);
/* if alpha < 0, then encap */
if (geometry_out.mColor.a < 0) {
tColor.a = tColor.a * -1.0;
float dist = length(geometry_out.mTexCoord - center);
if (dist > 0.25) {
discard;
}
}
/* Solid */
fragColor = tColor;
}