This reverts commit edee5a947b.
Fixes compilation error (Missing file BLI_float2.hh)
34 lines
899 B
GLSL
34 lines
899 B
GLSL
#ifndef USE_GPU_SHADER_CREATE_INFO
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uniform mat4 ModelViewProjectionMatrix;
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uniform mat4 ProjectionMatrix;
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uniform float pixsize; /* rv3d->pixsize */
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uniform int keep_size;
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uniform float objscale;
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uniform float pixfactor;
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in vec3 pos;
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in vec4 color;
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in float thickness;
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out vec4 finalColor;
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out float finalThickness;
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#endif
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float defaultpixsize = gpencil_stroke_data.pixsize * (1000.0 / gpencil_stroke_data.pixfactor);
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void main(void)
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
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geometry_in.finalColor = color;
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if (gpencil_stroke_data.keep_size) {
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geometry_in.finalThickness = thickness;
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}
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else {
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float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) :
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(thickness / defaultpixsize);
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geometry_in.finalThickness = max(size * gpencil_stroke_data.objscale, 1.0);
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}
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}
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