- fixed two warnings, unused var in Object.c and undeclared function in script.c - updated Blender.Draw doc, it was missing info about Button object - refactored pytype initialization to try to fix for once platform (and distro!) specific crashes on startup. This asked for tiny updates in Effect.[ch] (removed static from declaration, moved definitions to the .c file) and modules.h - fixed error I made trying to fix scripts w/ no [eol] char in menus. Thanks Michael Velikanje for reporting the problem!
69 lines
1.8 KiB
C
69 lines
1.8 KiB
C
/* blenkernel/script.c
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*
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*
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* $Id$
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*
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* Function(s) related to struct script management.
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "BKE_script.h"
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#include "BPI_script.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_bad_level_calls.h" /* for BPY_clear_script */
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/*
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#include "BLI_blenlib.h"
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#include "BKE_utildefines.h"
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#include "BKE_library.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BPY_extern.h" // Blender Python library
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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*/
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void free_script (Script *script)
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{
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if (!script) return;
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if (script->py_globaldict || script->py_button ||
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script->py_event || script->py_draw)
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{
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BPY_clear_script(script);
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}
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return;
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}
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