503 lines
17 KiB
C
503 lines
17 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Dalai Felinto
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*
|
|
*/
|
|
|
|
/** \file blender/blenloader/intern/versioning_280.c
|
|
* \ingroup blenloader
|
|
*/
|
|
|
|
/* allow readfile to use deprecated functionality */
|
|
#define DNA_DEPRECATED_ALLOW
|
|
|
|
#include <string.h>
|
|
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_camera_types.h"
|
|
#include "DNA_gpu_types.h"
|
|
#include "DNA_lamp_types.h"
|
|
#include "DNA_layer_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "DNA_view3d_types.h"
|
|
#include "DNA_genfile.h"
|
|
#include "DNA_workspace_types.h"
|
|
|
|
#include "BKE_collection.h"
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_idprop.h"
|
|
#include "BKE_layer.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_report.h"
|
|
#include "BKE_scene.h"
|
|
#include "BKE_workspace.h"
|
|
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_mempool.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "BLO_readfile.h"
|
|
#include "readfile.h"
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
|
|
static bScreen *screen_parent_find(const bScreen *screen)
|
|
{
|
|
/* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
|
|
if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
|
|
for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
if (sa->full && sa->full != screen) {
|
|
BLI_assert(sa->full->state == screen->state);
|
|
return sa->full;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void do_version_workspaces_create_from_screens(Main *bmain)
|
|
{
|
|
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
|
|
const bScreen *screen_parent = screen_parent_find(screen);
|
|
WorkSpace *workspace;
|
|
SceneLayer *layer = BKE_scene_layer_from_scene_get(screen->scene);
|
|
ListBase *transform_orientations;
|
|
|
|
if (screen_parent) {
|
|
/* fullscreen with "Back to Previous" option, don't create
|
|
* a new workspace, add layout workspace containing parent */
|
|
workspace = BLI_findstring(
|
|
&bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
|
|
}
|
|
else {
|
|
workspace = BKE_workspace_add(bmain, screen->id.name + 2);
|
|
}
|
|
BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
|
|
BKE_workspace_render_layer_set(workspace, layer);
|
|
|
|
transform_orientations = BKE_workspace_transform_orientations_get(workspace);
|
|
BLI_duplicatelist(transform_orientations, &screen->scene->transform_spaces);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief After lib-link versioning for new workspace design.
|
|
*
|
|
* * Adds a workspace for (almost) each screen of the old file
|
|
* and adds the needed workspace-layout to wrap the screen.
|
|
* * Active screen isn't stored directly in window anymore, but in the active workspace.
|
|
* * Active scene isn't stored in screen anymore, but in window.
|
|
* * Create workspace instance hook for each window.
|
|
*
|
|
* \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
|
|
*/
|
|
static void do_version_workspaces_after_lib_link(Main *bmain)
|
|
{
|
|
BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
|
|
|
|
do_version_workspaces_create_from_screens(bmain);
|
|
|
|
for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
bScreen *screen_parent = screen_parent_find(win->screen);
|
|
bScreen *screen = screen_parent ? screen_parent : win->screen;
|
|
WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
|
|
ListBase *layouts = BKE_workspace_layouts_get(workspace);
|
|
|
|
win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
|
|
|
|
BKE_workspace_active_set(win->workspace_hook, workspace);
|
|
BKE_workspace_active_layout_set(win->workspace_hook, layouts->first);
|
|
|
|
win->scene = screen->scene;
|
|
/* Deprecated from now on! */
|
|
win->screen = NULL;
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
|
|
/* Deprecated from now on! */
|
|
BLI_freelistN(&screen->scene->transform_spaces);
|
|
screen->scene = NULL;
|
|
}
|
|
}
|
|
|
|
void do_versions_after_linking_280(Main *main)
|
|
{
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
/* since we don't have access to FileData we check the (always valid) first render layer instead */
|
|
if (scene->render_layers.first == NULL) {
|
|
SceneCollection *sc_master = BKE_collection_master(scene);
|
|
BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
|
|
|
|
SceneCollection *collections[20] = {NULL};
|
|
bool is_visible[20];
|
|
|
|
int lay_used = 0;
|
|
for (int i = 0; i < 20; i++) {
|
|
char name[MAX_NAME];
|
|
|
|
BLI_snprintf(name, sizeof(collections[i]->name), "Collection %d", i + 1);
|
|
collections[i] = BKE_collection_add(scene, sc_master, name);
|
|
|
|
is_visible[i] = (scene->lay & (1 << i));
|
|
}
|
|
|
|
for (Base *base = scene->base.first; base; base = base->next) {
|
|
lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
|
|
|
|
for (int i = 0; i < 20; i++) {
|
|
if ((base->lay & (1 << i)) != 0) {
|
|
BKE_collection_object_add(scene, collections[i], base->object);
|
|
}
|
|
}
|
|
|
|
if (base->flag & SELECT) {
|
|
base->object->flag |= SELECT;
|
|
}
|
|
else {
|
|
base->object->flag &= ~SELECT;
|
|
}
|
|
}
|
|
|
|
scene->active_layer = 0;
|
|
|
|
if (!BKE_scene_uses_blender_game(scene)) {
|
|
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
|
|
|
|
SceneLayer *sl = BKE_scene_layer_add(scene, srl->name);
|
|
BKE_scene_layer_engine_set(sl, scene->r.engine);
|
|
|
|
if (srl->mat_override) {
|
|
BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override);
|
|
}
|
|
|
|
if (srl->light_override && BKE_scene_uses_blender_internal(scene)) {
|
|
/* not sure how we handle this, pending until we design the override system */
|
|
TODO_LAYER_OVERRIDE;
|
|
}
|
|
|
|
if (srl->lay != scene->lay) {
|
|
/* unlink master collection */
|
|
BKE_collection_unlink(sl, sl->layer_collections.first);
|
|
|
|
/* add new collection bases */
|
|
for (int i = 0; i < 20; i++) {
|
|
if ((srl->lay & (1 << i)) != 0) {
|
|
BKE_collection_link(sl, collections[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* for convenience set the same active object in all the layers */
|
|
if (scene->basact) {
|
|
sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
|
|
}
|
|
|
|
for (Base *base = sl->object_bases.first; base; base = base->next) {
|
|
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
|
|
base->flag |= BASE_SELECTED;
|
|
}
|
|
}
|
|
|
|
/* TODO: passes, samples, mask_layesr, exclude, ... */
|
|
}
|
|
|
|
if (BLI_findlink(&scene->render_layers, scene->r.actlay)) {
|
|
scene->active_layer = scene->r.actlay;
|
|
}
|
|
}
|
|
|
|
SceneLayer *sl = BKE_scene_layer_add(scene, "Viewport");
|
|
|
|
/* In this particular case we can safely assume the data struct */
|
|
LayerCollection *lc = ((LayerCollection *)sl->layer_collections.first)->layer_collections.first;
|
|
for (int i = 0; i < 20; i++) {
|
|
if (!is_visible[i]) {
|
|
lc->flag &= ~COLLECTION_VISIBLE;
|
|
}
|
|
lc = lc->next;
|
|
}
|
|
|
|
/* convert active base */
|
|
if (scene->basact) {
|
|
sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
|
|
}
|
|
|
|
/* convert selected bases */
|
|
for (Base *base = scene->base.first; base; base = base->next) {
|
|
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
|
|
base->flag |= BASE_SELECTED;
|
|
}
|
|
|
|
/* keep lay around for forward compatibility (open those files in 2.79) */
|
|
base->lay = base->object->lay;
|
|
}
|
|
|
|
/* TODO: copy scene render data to layer */
|
|
|
|
/* Cleanup */
|
|
for (int i = 0; i < 20; i++) {
|
|
if ((lay_used & (1 << i)) == 0) {
|
|
BKE_collection_remove(scene, collections[i]);
|
|
}
|
|
}
|
|
|
|
/* Fallback name if only one layer was found in the original file */
|
|
if (BLI_listbase_count_ex(&sc_master->scene_collections, 2) == 1) {
|
|
BKE_collection_rename(scene, sc_master->scene_collections.first, "Default Collection");
|
|
}
|
|
|
|
/* remove bases once and for all */
|
|
for (Base *base = scene->base.first; base; base = base->next) {
|
|
id_us_min(&base->object->id);
|
|
}
|
|
BLI_freelistN(&scene->base);
|
|
scene->basact = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
|
|
/* same render-layer as do_version_workspaces_after_lib_link will activate,
|
|
* so same layer as BKE_scene_layer_from_workspace_get would return */
|
|
SceneLayer *layer = screen->scene->render_layers.first;
|
|
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_OUTLINER) {
|
|
SpaceOops *soutliner = (SpaceOops *)sl;
|
|
|
|
soutliner->outlinevis = SO_ACT_LAYER;
|
|
|
|
if (BLI_listbase_count_ex(&layer->layer_collections, 2) == 1) {
|
|
if (soutliner->treestore == NULL) {
|
|
soutliner->treestore = BLI_mempool_create(
|
|
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
|
|
}
|
|
|
|
/* Create a tree store element for the collection. This is normally
|
|
* done in check_persistent (outliner_tree.c), but we need to access
|
|
* it here :/ (expand element if it's the only one) */
|
|
TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
|
|
tselem->type = TSE_LAYER_COLLECTION;
|
|
tselem->id = layer->layer_collections.first;
|
|
tselem->nr = tselem->used = 0;
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* New workspace design */
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
|
|
do_version_workspaces_after_lib_link(main);
|
|
}
|
|
}
|
|
|
|
static void do_version_layer_collections_idproperties(ListBase *lb)
|
|
{
|
|
IDPropertyTemplate val = {0};
|
|
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
|
|
lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
|
|
BKE_layer_collection_engine_settings_create(lc->properties);
|
|
|
|
/* No overrides at first */
|
|
for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) {
|
|
while (prop->data.group.first) {
|
|
IDP_FreeFromGroup(prop, prop->data.group.first);
|
|
}
|
|
}
|
|
|
|
/* Do it recursively */
|
|
do_version_layer_collections_idproperties(&lc->layer_collections);
|
|
}
|
|
}
|
|
|
|
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
|
|
{
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
if (STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER)) {
|
|
#ifdef WITH_CLAY_ENGINE
|
|
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_CLAY, sizeof(scene->r.engine));
|
|
#else
|
|
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
/* Master Collection */
|
|
scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
|
|
BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
|
|
}
|
|
}
|
|
|
|
if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") &&
|
|
!DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties"))
|
|
{
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
|
|
do_version_layer_collections_idproperties(&sl->layer_collections);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
|
|
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
|
|
la->bleedexp = 120.0f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
|
|
for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
|
|
ca->gpu_dof.ratio = 1.0f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "SceneLayer", "IDProperty", "*properties")) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
|
|
IDPropertyTemplate val = {0};
|
|
sl->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
|
|
BKE_scene_layer_engine_settings_create(sl->properties);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* MTexPoly now removed. */
|
|
if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
|
|
const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
|
|
for (Mesh *me = main->mesh.first; me; me = me->id.next) {
|
|
/* If we have UV's, so this file will have MTexPoly layers too! */
|
|
if (me->mloopuv != NULL) {
|
|
CustomData_update_typemap(&me->pdata);
|
|
CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
|
|
BKE_mesh_update_customdata_pointers(me, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "View3D", "short", "custom_orientation_index")) {
|
|
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
if (v3d->twmode >= V3D_MANIP_CUSTOM) {
|
|
v3d->custom_orientation_index = v3d->twmode - V3D_MANIP_CUSTOM;
|
|
v3d->twmode = V3D_MANIP_CUSTOM;
|
|
}
|
|
else {
|
|
v3d->custom_orientation_index = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
|
|
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
|
|
la->cascade_max_dist = 1000.0f;
|
|
la->cascade_count = 4;
|
|
la->cascade_exponent = 0.8f;
|
|
la->cascade_fade = 0.1f;
|
|
}
|
|
}
|
|
|
|
{
|
|
typedef enum eNTreeDoVersionErrors {
|
|
NTREE_DOVERSION_NO_ERROR = 0,
|
|
NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
|
|
NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
|
|
} eNTreeDoVersionErrors;
|
|
|
|
/* Eevee shader nodes renamed because of the output node system.
|
|
* Note that a new output node is not being added here, because it would be overkill
|
|
* to handle this case in lib_verify_nodetree.
|
|
*
|
|
* Also, metallic node is now unified into the principled node. */
|
|
eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
|
|
|
|
FOREACH_NODETREE(main, ntree, id) {
|
|
if (ntree->type == NTREE_SHADER) {
|
|
for (bNode *node = ntree->nodes.first; node; node = node->next) {
|
|
if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
|
|
STREQ(node->idname, "ShaderNodeOutputMetallic"))
|
|
{
|
|
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
|
|
error |= NTREE_DOVERSION_NEED_OUTPUT;
|
|
}
|
|
|
|
else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
|
|
BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
|
|
error |= NTREE_DOVERSION_NEED_OUTPUT;
|
|
}
|
|
|
|
else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
|
|
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
|
|
{
|
|
node->type = SH_NODE_OUTPUT_MATERIAL;
|
|
BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
|
|
}
|
|
|
|
else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
|
|
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
|
|
{
|
|
node->type = SH_NODE_BSDF_PRINCIPLED;
|
|
BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
|
|
node->custom1 = SHD_GLOSSY_MULTI_GGX;
|
|
error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
|
|
}
|
|
}
|
|
}
|
|
} FOREACH_NODETREE_END
|
|
|
|
if (error & NTREE_DOVERSION_NEED_OUTPUT) {
|
|
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
|
|
printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
|
|
}
|
|
|
|
if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
|
|
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
|
|
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
|
|
}
|
|
}
|
|
}
|