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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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ae32c946e167bed6e427dd00b4da53e2b60be782
blender-archive/source/blender/gpu
History
Campbell Barton df298490b8 mask data is no longer automatically added when sculpting (except when there is a multi-res modifier).
2012-10-01 05:19:57 +00:00
..
intern
mask data is no longer automatically added when sculpting (except when there is a multi-res modifier).
2012-10-01 05:19:57 +00:00
shaders
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
CMakeLists.txt
simplified data_to_c macro in cmake
2012-08-11 13:32:19 +00:00
GPU_buffers.h
Revert changes made to support diffuse color when sculpting
2012-09-30 15:04:46 +00:00
GPU_draw.h
Revert changes made to support diffuse color when sculpting
2012-09-30 15:04:46 +00:00
GPU_extensions.h
Fix #32404: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
GPU_material.h
Fix #32513: incorrect color management in Material draw mode for Cycles.
2012-09-09 11:04:49 +00:00
SConscript
generate glsl shaders c files at build time.
2012-08-11 13:01:44 +00:00
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