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blender-archive/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

12 lines
115 B
GLSL

in vec3 pos;
out vec4 vPos;
flat out int face;
void main()
{
vPos = vec4(pos, 1.0);
face = gl_InstanceID;
}