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blender-archive/source/blender/draw/engines/overlay/shaders/extra_frag.glsl
2019-12-16 13:49:11 +11:00

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GLSL

noperspective in vec2 edgePos;
flat in vec2 edgeStart;
flat in vec4 finalColor;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 lineOutput;
void main()
{
fragColor = finalColor;
lineOutput = pack_line_data(gl_FragCoord.xy, edgeStart, edgePos);
}