Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_space_api.h
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* \ingroup editors
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*/
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#ifndef __ED_SPACE_API_H__
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#define __ED_SPACE_API_H__
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struct ARegionType;
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struct bContext;
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void ED_spacetypes_init(void);
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void ED_spacemacros_init(void);
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/* the pluginnable API for export to editors */
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/* calls for registering default spaces */
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void ED_spacetype_outliner(void);
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void ED_spacetype_time(void);
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void ED_spacetype_view3d(void);
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void ED_spacetype_ipo(void);
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void ED_spacetype_image(void);
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void ED_spacetype_node(void);
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void ED_spacetype_buttons(void);
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void ED_spacetype_info(void);
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void ED_spacetype_file(void);
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void ED_spacetype_action(void);
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void ED_spacetype_nla(void);
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void ED_spacetype_script(void);
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void ED_spacetype_text(void);
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void ED_spacetype_sequencer(void);
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void ED_spacetype_logic(void);
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void ED_spacetype_console(void);
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void ED_spacetype_userpref(void);
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void ED_spacetype_clip(void);
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void ED_spacetype_collections(void);
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/* calls for instancing and freeing spacetype static data
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* called in WM_init_exit */
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/* in space_file.c */
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void ED_file_init(void);
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void ED_file_exit(void);
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#define REGION_DRAW_POST_VIEW 0
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#define REGION_DRAW_POST_PIXEL 1
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#define REGION_DRAW_PRE_VIEW 2
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void *ED_region_draw_cb_activate(struct ARegionType *,
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void (*draw)(const struct bContext *, struct ARegion *, void *),
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void *custumdata, int type);
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void ED_region_draw_cb_draw(const struct bContext *, struct ARegion *, int);
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void ED_region_draw_cb_exit(struct ARegionType *, void *);
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void *ED_region_draw_cb_customdata(void *handle);
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/* generic callbacks */
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/* ed_util.c */
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void ED_region_draw_mouse_line_cb(const struct bContext *C, struct ARegion *ar, void *arg_info);
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#endif /* __ED_SPACE_API_H__ */
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