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blender-archive/source/blender/editors/mesh/editface.c
Brecht Van Lommel 68ff5a87ec Fix #20374: Limit selection to visible would not work anymore after trying to
select once but not selecting correctly, due the need backbuffer flag not being
reset correctly in the 3d view.
2009-12-17 14:38:30 +00:00

898 lines
20 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_heap.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BKE_brush.h"
#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_context.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "GPU_draw.h"
#ifndef DISABLE_PYTHON
//#include "BPY_extern.h"
//#include "BPY_menus.h"
#endif
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
/* own include */
#include "mesh_intern.h"
/* ***************** XXX **************** */
static int pupmenu() {return 0;}
/* ***************** XXX **************** */
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting faces (while painting) */
void object_facesel_flush_dm(Object *ob)
{
Mesh *me= get_mesh(ob);
DerivedMesh *dm= ob->derivedFinal;
MFace *faces, *mf, *mf_orig;
int *index_array = NULL;
int totface;
int i;
if(me==NULL || dm==NULL)
return;
index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
if(!index_array)
return;
faces = dm->getFaceArray(dm);
totface = dm->getNumFaces(dm);
mf= faces;
for (i= 0; i<totface; i++, mf++) { /* loop over derived mesh faces */
mf_orig= me->mface + index_array[i];
mf->flag= mf_orig->flag;;
}
}
/* returns 0 if not found, otherwise 1 */
int facesel_face_pick(struct bContext *C, Mesh *me, short *mval, unsigned int *index, short rect)
{
ViewContext vc;
view3d_set_viewcontext(C, &vc);
if (!me || me->totface==0)
return 0;
// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
// XXX drawview.c! check_backbuf();
// XXX persp(PERSP_VIEW);
// XXX }
if (rect) {
/* sample rect to increase changes of selecting, so that when clicking
on an edge in the backbuf, we can still select a face */
int dist;
*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totface+1, &dist,0,NULL, NULL);
}
else {
/* sample only on the exact position */
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
}
if ((*index)<=0 || (*index)>(unsigned int)me->totface)
return 0;
(*index)--;
return 1;
}
/* last_sel, use em->act_face otherwise get the last selected face in the editselections
* at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */
MTFace *EM_get_active_mtface(EditMesh *em, EditFace **act_efa, MCol **mcol, int sloppy)
{
EditFace *efa = NULL;
if(!EM_texFaceCheck(em))
return NULL;
efa = EM_get_actFace(em, sloppy);
if (efa) {
if (mcol) {
if (CustomData_has_layer(&em->fdata, CD_MCOL))
*mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
else
*mcol = NULL;
}
if (act_efa) *act_efa = efa;
return CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
}
if (act_efa) *act_efa= NULL;
if(mcol) *mcol = NULL;
return NULL;
}
void reveal_tface(Scene *scene)
{
Mesh *me;
MFace *mface;
int a;
me= get_mesh(OBACT);
if(me==0 || me->totface==0) return;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->flag & ME_HIDE) {
mface->flag |= ME_FACE_SEL;
mface->flag -= ME_HIDE;
}
mface++;
}
object_facesel_flush_dm(OBACT);
// XXX notifier! object_tface_flags_changed(OBACT, 0);
}
void hide_tface(Scene *scene)
{
Mesh *me;
MFace *mface;
int a;
int shift=0, alt= 0; // XXX
me= get_mesh(OBACT);
if(me==0 || me->totface==0) return;
if(alt) {
reveal_tface(scene);
return;
}
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->flag & ME_HIDE);
else {
if(shift) {
if( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE;
}
else {
if( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE;
}
}
if(mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL;
mface++;
}
object_facesel_flush_dm(OBACT);
// XXX notifier! object_tface_flags_changed(OBACT, 0);
}
/* Set tface seams based on edge data, uses hash table to find seam edges. */
static void hash_add_face(EdgeHash *ehash, MFace *mf)
{
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
if(mf->v4) {
BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
}
else
BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
}
void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
{
MFace *mf;
int a, doit=1, mark=0;
char *linkflag;
EdgeHash *ehash, *seamhash;
MEdge *med;
ehash= BLI_edgehash_new();
seamhash = BLI_edgehash_new();
linkflag= MEM_callocN(sizeof(char)*me->totface, "linkflaguv");
for(med=me->medge, a=0; a < me->totedge; a++, med++)
if(med->flag & ME_SEAM)
BLI_edgehash_insert(seamhash, med->v1, med->v2, NULL);
if (mode==0 || mode==1) {
/* only put face under cursor in array */
mf= ((MFace*)me->mface) + index;
hash_add_face(ehash, mf);
linkflag[index]= 1;
}
else {
/* fill array by selection */
mf= me->mface;
for(a=0; a<me->totface; a++, mf++) {
if(mf->flag & ME_HIDE);
else if(mf->flag & ME_FACE_SEL) {
hash_add_face(ehash, mf);
linkflag[a]= 1;
}
}
}
while(doit) {
doit= 0;
/* expand selection */
mf= me->mface;
for(a=0; a<me->totface; a++, mf++) {
if(mf->flag & ME_HIDE)
continue;
if(!linkflag[a]) {
mark= 0;
if(!BLI_edgehash_haskey(seamhash, mf->v1, mf->v2))
if(BLI_edgehash_haskey(ehash, mf->v1, mf->v2))
mark= 1;
if(!BLI_edgehash_haskey(seamhash, mf->v2, mf->v3))
if(BLI_edgehash_haskey(ehash, mf->v2, mf->v3))
mark= 1;
if(mf->v4) {
if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v4))
if(BLI_edgehash_haskey(ehash, mf->v3, mf->v4))
mark= 1;
if(!BLI_edgehash_haskey(seamhash, mf->v4, mf->v1))
if(BLI_edgehash_haskey(ehash, mf->v4, mf->v1))
mark= 1;
}
else if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v1))
if(BLI_edgehash_haskey(ehash, mf->v3, mf->v1))
mark = 1;
if(mark) {
linkflag[a]= 1;
hash_add_face(ehash, mf);
doit= 1;
}
}
}
}
BLI_edgehash_free(ehash, NULL);
BLI_edgehash_free(seamhash, NULL);
if(mode==0 || mode==2) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
else
mf->flag &= ~ME_FACE_SEL;
}
else if(mode==1) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a] && (mf->flag & ME_FACE_SEL))
break;
if (a<me->totface) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
mf->flag &= ~ME_FACE_SEL;
}
else {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
}
}
MEM_freeN(linkflag);
// BIF_undo_push("Select linked UV face");
// object_tface_flags_changed(OBACT, 0);
}
void select_linked_tfaces(bContext *C, Object *ob, short mval[2], int mode)
{
Mesh *me;
unsigned int index=0;
me = get_mesh(ob);
if(me==0 || me->totface==0) return;
if (mode==0 || mode==1) {
// XXX - Causes glitches, not sure why
/*
if (!facesel_face_pick(C, me, mval, &index, 1))
return;
*/
}
select_linked_tfaces_with_seams(mode, me, index);
object_facesel_flush_dm(ob);
}
void selectall_tface(Object *ob, int action)
{
Mesh *me;
MFace *mface;
int a;
me= get_mesh(ob);
if(me==0) return;
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mface= me->mface;
a= me->totface;
while(a--) {
if((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
mface++;
}
}
mface= me->mface;
a= me->totface;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mface->flag |= ME_FACE_SEL;
break;
case SEL_DESELECT:
mface->flag &= ~ME_FACE_SEL;
break;
case SEL_INVERT:
mface->flag ^= ME_FACE_SEL;
break;
}
}
mface++;
}
object_facesel_flush_dm(ob);
// XXX notifier! object_tface_flags_changed(OBACT, 0);
}
void selectswap_tface(Scene *scene)
{
Mesh *me;
MFace *mface;
int a;
me= get_mesh(OBACT);
if(me==0) return;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->flag & ME_HIDE);
else {
if(mface->flag & ME_FACE_SEL) mface->flag &= ~ME_FACE_SEL;
else mface->flag |= ME_FACE_SEL;
}
mface++;
}
object_facesel_flush_dm(OBACT);
// XXX notifier! object_tface_flags_changed(OBACT, 0);
}
int minmax_tface(Scene *scene, float *min, float *max)
{
Object *ob;
Mesh *me;
MFace *mf;
MTFace *tf;
MVert *mv;
int a, ok=0;
float vec[3], bmat[3][3];
ob = OBACT;
if (ob==0) return ok;
me= get_mesh(ob);
if(me==0 || me->mtface==0) return ok;
copy_m3_m4(bmat, ob->obmat);
mv= me->mvert;
mf= me->mface;
tf= me->mtface;
for (a=me->totface; a>0; a--, mf++, tf++) {
if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
continue;
VECCOPY(vec, (mv+mf->v1)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
VECCOPY(vec, (mv+mf->v2)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
VECCOPY(vec, (mv+mf->v3)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
if (mf->v4) {
VECCOPY(vec, (mv+mf->v4)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
}
ok= 1;
}
return ok;
}
/* ******************** edge loop shortest path ********************* */
#define ME_SEAM_DONE 2 /* reuse this flag */
static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert)
{
EditVert *v = EM_get_vert_for_index(vert);
EditEdge *eed1 = EM_get_edge_for_index(e1), *eed2 = EM_get_edge_for_index(e2);
EditVert *v1 = EM_get_vert_for_index( (eed1->v1->tmp.l == vert)? eed1->v2->tmp.l: eed1->v1->tmp.l );
EditVert *v2 = EM_get_vert_for_index( (eed2->v1->tmp.l == vert)? eed2->v2->tmp.l: eed2->v1->tmp.l );
float cost, d1[3], d2[3];
cost = len_v3v3(v1->co, v->co);
cost += len_v3v3(v->co, v2->co);
sub_v3_v3v3(d1, v->co, v1->co);
sub_v3_v3v3(d2, v2->co, v->co);
cost = cost + 0.5f*cost*(2.0f - fabs(d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2]));
return cost;
}
static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
{
int startadj, endadj = nedges[vertnum+1];
for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
int adjnum = edges[startadj];
EditEdge *eedadj = EM_get_edge_for_index(adjnum);
float newcost;
if (eedadj->f2 & ME_SEAM_DONE)
continue;
newcost = cost[mednum] + edgetag_cut_cost(em, mednum, adjnum, vertnum);
if (cost[adjnum] > newcost) {
cost[adjnum] = newcost;
prevedge[adjnum] = mednum;
BLI_heap_insert(heap, newcost, SET_INT_IN_POINTER(adjnum));
}
}
}
void edgetag_context_set(Scene *scene, EditEdge *eed, int val)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
EM_select_edge(eed, val);
break;
case EDGE_MODE_TAG_SEAM:
if (val) {eed->seam = 255;}
else {eed->seam = 0;}
break;
case EDGE_MODE_TAG_SHARP:
if (val) {eed->sharp = 1;}
else {eed->sharp = 0;}
break;
case EDGE_MODE_TAG_CREASE:
if (val) {eed->crease = 1.0f;}
else {eed->crease = 0.0f;}
break;
case EDGE_MODE_TAG_BEVEL:
if (val) {eed->bweight = 1.0f;}
else {eed->bweight = 0.0f;}
break;
}
}
int edgetag_context_check(Scene *scene, EditEdge *eed)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
return (eed->f & SELECT) ? 1 : 0;
case EDGE_MODE_TAG_SEAM:
return eed->seam ? 1 : 0;
case EDGE_MODE_TAG_SHARP:
return eed->sharp ? 1 : 0;
case EDGE_MODE_TAG_CREASE:
return eed->crease ? 1 : 0;
case EDGE_MODE_TAG_BEVEL:
return eed->bweight ? 1 : 0;
}
return 0;
}
int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target)
{
EditEdge *eed;
EditVert *ev;
Heap *heap;
float *cost;
int a, totvert=0, totedge=0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
/* we need the vert */
for (ev= em->verts.first, totvert=0; ev; ev= ev->next) {
ev->tmp.l = totvert;
totvert++;
}
for (eed= em->edges.first; eed; eed = eed->next) {
eed->f2 = 0;
if (eed->h) {
eed->f2 |= ME_SEAM_DONE;
}
eed->tmp.l = totedge;
totedge++;
}
/* alloc */
nedges = MEM_callocN(sizeof(*nedges)*totvert+1, "SeamPathNEdges");
edges = MEM_mallocN(sizeof(*edges)*totedge*2, "SeamPathEdges");
prevedge = MEM_mallocN(sizeof(*prevedge)*totedge, "SeamPathPrevious");
cost = MEM_mallocN(sizeof(*cost)*totedge, "SeamPathCost");
/* count edges, compute adjacent edges offsets and fill adjacent edges */
for (eed= em->edges.first; eed; eed = eed->next) {
nedges[eed->v1->tmp.l+1]++;
nedges[eed->v2->tmp.l+1]++;
}
for (a=1; a<totvert; a++) {
int newswap = nedges[a+1];
nedges[a+1] = nedgeswap + nedges[a];
nedgeswap = newswap;
}
nedges[0] = nedges[1] = 0;
for (a=0, eed= em->edges.first; eed; a++, eed = eed->next) {
edges[nedges[eed->v1->tmp.l+1]++] = a;
edges[nedges[eed->v2->tmp.l+1]++] = a;
cost[a] = 1e20f;
prevedge[a] = -1;
}
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source->tmp.l));
cost[source->tmp.l] = 0.0f;
EM_init_index_arrays(em, 1, 1, 0);
while (!BLI_heap_empty(heap)) {
mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
eed = EM_get_edge_for_index( mednum );
if (mednum == target->tmp.l)
break;
if (eed->f2 & ME_SEAM_DONE)
continue;
eed->f2 |= ME_SEAM_DONE;
edgetag_add_adjacent(em, heap, mednum, eed->v1->tmp.l, nedges, edges, prevedge, cost);
edgetag_add_adjacent(em, heap, mednum, eed->v2->tmp.l, nedges, edges, prevedge, cost);
}
MEM_freeN(nedges);
MEM_freeN(edges);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
for (eed= em->edges.first; eed; eed = eed->next) {
eed->f2 &= ~ME_SEAM_DONE;
}
if (mednum != target->tmp.l) {
MEM_freeN(prevedge);
EM_free_index_arrays();
return 0;
}
/* follow path back to source and mark as seam */
if (mednum == target->tmp.l) {
short allseams = 1;
mednum = target->tmp.l;
do {
eed = EM_get_edge_for_index( mednum );
if (!edgetag_context_check(scene, eed)) {
allseams = 0;
break;
}
mednum = prevedge[mednum];
} while (mednum != source->tmp.l);
mednum = target->tmp.l;
do {
eed = EM_get_edge_for_index( mednum );
if (allseams)
edgetag_context_set(scene, eed, 0);
else
edgetag_context_set(scene, eed, 1);
mednum = prevedge[mednum];
} while (mednum != -1);
}
MEM_freeN(prevedge);
EM_free_index_arrays();
return 1;
}
/* *************************************** */
static void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
{
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
if (mf->v4) {
BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
}
else
BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
}
void seam_mark_clear_tface(Scene *scene, short mode)
{
Mesh *me;
MFace *mf;
MEdge *med;
int a;
me= get_mesh(OBACT);
if(me==0 || me->totface==0) return;
if (mode == 0)
mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
if (mode != 1 && mode != 2)
return;
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
for (a=0, mf=me->mface; a<me->totface; a++, mf++)
if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mf);
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
med->flag &= ~ME_SEAM;
BLI_edgehash_free(ehash, NULL);
}
else {
/* mark edges that are on both selected and deselected faces */
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mf);
else
seam_edgehash_insert_face(ehash2, mf);
}
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) &&
BLI_edgehash_haskey(ehash2, med->v1, med->v2))
med->flag |= ME_SEAM;
BLI_edgehash_free(ehash1, NULL);
BLI_edgehash_free(ehash2, NULL);
}
// XXX if (G.rt == 8)
// unwrap_lscm(1);
me->drawflag |= ME_DRAWSEAMS;
// XXX notifier! object_tface_flags_changed(OBACT, 1);
}
int face_select(struct bContext *C, Object *ob, short mval[2], int extend)
{
Mesh *me;
MFace *mface, *msel;
unsigned int a, index;
/* Get the face under the cursor */
me = get_mesh(ob);
if (!facesel_face_pick(C, me, mval, &index, 1))
return 0;
msel= (((MFace*)me->mface)+index);
if (msel->flag & ME_HIDE) return 0;
/* clear flags */
mface = me->mface;
a = me->totface;
if (!extend) {
while (a--) {
mface->flag &= ~ME_FACE_SEL;
mface++;
}
}
me->act_face = (int)index;
if (extend) {
if (msel->flag & ME_FACE_SEL)
msel->flag &= ~ME_FACE_SEL;
else
msel->flag |= ME_FACE_SEL;
}
else msel->flag |= ME_FACE_SEL;
/* image window redraw */
object_facesel_flush_dm(ob);
// XXX notifier! object_tface_flags_changed(OBACT, 1);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return 1;
}
void face_borderselect(struct bContext *C, Object *ob, rcti *rect, int select, int extend)
{
Mesh *me;
MFace *mface;
struct ImBuf *ibuf;
unsigned int *rt;
int a, sx, sy, index;
char *selar;
ViewContext vc;
view3d_set_viewcontext(C, &vc);
me= get_mesh(ob);
if(me==0) return;
if(me->totface==0) return;
selar= MEM_callocN(me->totface+1, "selar");
sx= (rect->xmax-rect->xmin+1);
sy= (rect->ymax-rect->ymin+1);
if(sx*sy<=0) return;
if (extend == 0 && select) {
mface= me->mface;
for(a=1; a<=me->totface; a++, mface++) {
if((mface->flag & ME_HIDE) == 0)
mface->flag &= ~ME_FACE_SEL;
}
}
view3d_validate_backbuf(&vc);
ibuf = IMB_allocImBuf(sx,sy,32,IB_rect,0);
rt = ibuf->rect;
glReadPixels(rect->xmin+vc.ar->winrct.xmin, rect->ymin+vc.ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
a= sx*sy;
while(a--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
if(index<=me->totface) selar[index]= 1;
}
rt++;
}
mface= me->mface;
for(a=1; a<=me->totface; a++, mface++) {
if(selar[a]) {
if(mface->flag & ME_HIDE);
else {
if(select) mface->flag |= ME_FACE_SEL;
else mface->flag &= ~ME_FACE_SEL;
}
}
}
IMB_freeImBuf(ibuf);
MEM_freeN(selar);
// XXX notifier! object_tface_flags_changed(OBACT, 0);
#ifdef __APPLE__
glReadBuffer(GL_BACK);
#endif
object_facesel_flush_dm(ob);
}