* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries. * Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language. This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
404 lines
9.6 KiB
C
404 lines
9.6 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_node.h"
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#include "ED_render.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "node_intern.h" // own include
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/* ******************** manage regions ********************* */
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ARegion *node_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_UI)
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return ar;
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/* add subdiv level; after header */
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_HEADER)
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break;
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/* is error! */
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if(ar==NULL) return NULL;
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arnew= MEM_callocN(sizeof(ARegion), "buttons for node");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype= RGN_TYPE_UI;
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arnew->alignment= RGN_ALIGN_RIGHT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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/* ******************** default callbacks for node space ***************** */
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static SpaceLink *node_new(const bContext *C)
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{
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ARegion *ar;
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SpaceNode *snode;
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snode= MEM_callocN(sizeof(SpaceNode), "initnode");
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snode->spacetype= SPACE_NODE;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* buttons/list view */
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ar= MEM_callocN(sizeof(ARegion), "buttons for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_UI;
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ar->alignment= RGN_ALIGN_RIGHT;
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ar->flag = RGN_FLAG_HIDDEN;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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ar->v2d.tot.xmin= -10.0f;
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ar->v2d.tot.ymin= -10.0f;
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ar->v2d.tot.xmax= 512.0f;
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ar->v2d.tot.ymax= 512.0f;
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ar->v2d.cur.xmin= 0.0f;
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ar->v2d.cur.ymin= 0.0f;
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ar->v2d.cur.xmax= 512.0f;
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ar->v2d.cur.ymax= 512.0f;
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ar->v2d.min[0]= 1.0f;
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ar->v2d.min[1]= 1.0f;
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ar->v2d.max[0]= 32000.0f;
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ar->v2d.max[1]= 32000.0f;
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ar->v2d.minzoom= 0.2f;
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ar->v2d.maxzoom= 1.21f;
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ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
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ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
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ar->v2d.keeptot= 0;
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return (SpaceLink *)snode;
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}
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/* not spacelink itself */
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static void node_free(SpaceLink *sl)
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{
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}
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/* spacetype; init callback */
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static void node_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
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{
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/* preview renders */
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switch(wmn->category) {
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case NC_SCENE:
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if(wmn->data==ND_NODES)
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ED_area_tag_refresh(sa);
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break;
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case NC_WM:
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if(wmn->data==ND_FILEREAD)
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ED_area_tag_refresh(sa);
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break;
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/* future: add ID checks? */
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case NC_MATERIAL:
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if(wmn->data==ND_SHADING)
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ED_area_tag_refresh(sa);
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else if(wmn->data==ND_SHADING_DRAW)
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ED_area_tag_refresh(sa);
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break;
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case NC_TEXTURE:
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if(wmn->data==ND_NODES)
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ED_area_tag_refresh(sa);
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break;
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case NC_TEXT:
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/* pynodes */
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if(wmn->data==ND_SHADING)
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ED_area_tag_refresh(sa);
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break;
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case NC_SPACE:
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if(wmn->data==ND_SPACE_NODE)
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ED_area_tag_refresh(sa);
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else if(wmn->data==ND_SPACE_NODE_VIEW)
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ED_area_tag_redraw(sa);
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break;
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case NC_NODE:
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ED_area_tag_refresh(sa);
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break;
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}
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}
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static void node_area_refresh(const struct bContext *C, struct ScrArea *sa)
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{
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/* default now: refresh node is starting preview */
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SpaceNode *snode= sa->spacedata.first;
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snode_set_context(snode, CTX_data_scene(C));
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if(snode->nodetree) {
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if(snode->treetype==NTREE_SHADER) {
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Material *ma= (Material *)snode->id;
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if(ma->use_nodes)
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ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
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}
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else if(snode->treetype==NTREE_COMPOSIT) {
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Scene *scene= (Scene *)snode->id;
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if(scene->use_nodes)
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snode_composite_job(C, sa);
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}
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else if(snode->treetype==NTREE_TEXTURE) {
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Tex *tex= (Tex *)snode->id;
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if(tex->use_nodes) {
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ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
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}
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}
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}
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}
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static SpaceLink *node_duplicate(SpaceLink *sl)
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{
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SpaceNode *snoden= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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snoden->nodetree= NULL;
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return (SpaceLink *)snoden;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void node_buttons_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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ED_region_panels_init(wm, ar);
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keymap= WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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static void node_buttons_area_draw(const bContext *C, ARegion *ar)
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{
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ED_region_panels(C, ar, 1, NULL, -1);
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}
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/* Initialise main area, setting handlers. */
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static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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/* own keymaps */
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keymap= WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_find(wm->defaultconf, "Node Editor", SPACE_NODE, 0);
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void node_main_area_draw(const bContext *C, ARegion *ar)
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{
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View2D *v2d= &ar->v2d;
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drawnodespace(C, ar, v2d);
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void node_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void node_header_area_draw(const bContext *C, ARegion *ar)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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Scene *scene= CTX_data_scene(C);
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/* find and set the context */
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snode_set_context(snode, scene);
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ED_region_header(C, ar);
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}
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/* used for header + main area */
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static void node_region_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch(wmn->category) {
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case NC_SPACE:
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if(wmn->data==ND_SPACE_NODE)
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ED_region_tag_redraw(ar);
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break;
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case NC_SCENE:
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case NC_MATERIAL:
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case NC_TEXTURE:
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case NC_NODE:
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ED_region_tag_redraw(ar);
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break;
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case NC_ID:
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if(wmn->action == NA_RENAME)
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ED_region_tag_redraw(ar);
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break;
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}
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}
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static int node_context(const bContext *C, const char *member, bContextDataResult *result)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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if(CTX_data_dir(member)) {
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static const char *dir[] = {"selected_nodes", NULL};
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CTX_data_dir_set(result, dir);
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return 1;
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}
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else if(CTX_data_equals(member, "selected_nodes")) {
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bNode *node;
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for(next_node(snode->edittree); (node=next_node(NULL));) {
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if(node->flag & SELECT) {
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CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node);
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}
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}
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return 1;
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}
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return 0;
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_node(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype node");
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ARegionType *art;
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st->spaceid= SPACE_NODE;
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strncpy(st->name, "Node", BKE_ST_MAXNAME);
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st->new= node_new;
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st->free= node_free;
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st->init= node_init;
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st->duplicate= node_duplicate;
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st->operatortypes= node_operatortypes;
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st->keymap= node_keymap;
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st->listener= node_area_listener;
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st->refresh= node_area_refresh;
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st->context= node_context;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= node_main_area_init;
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art->draw= node_main_area_draw;
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art->listener= node_region_listener;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_GPENCIL;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
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art->listener= node_region_listener;
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art->init= node_header_area_init;
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art->draw= node_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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node_menus_register(art);
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/* regions: listview/buttons */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_UI;
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art->minsizex= 180; // XXX
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
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art->listener= node_region_listener;
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art->init= node_buttons_area_init;
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art->draw= node_buttons_area_draw;
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BLI_addhead(&st->regiontypes, art);
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node_buttons_register(art);
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BKE_spacetype_register(st);
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}
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