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blender-archive/source/blender/compositor/nodes/COM_SunBeamsNode.h
Lukas Tönne e15cdec2d4 New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays
from light being scattered in a medium like the atmosphere or deep water.
Such effects can be created also by renderers using volumetric lighting,
but the compositor feature is a lot cheaper and is independent from 3D
rendering. This makes it ideally suited for motion graphics.

The implementation uses am optimized accumulation method for gathering
color values along a line segment. The inner buffer loop uses fixed
offset increments to avoid unnecessary multiplications and avoids
variables by using compile-time specialization (see inline comments
for further details).
2014-07-26 12:59:29 +02:00

38 lines
1.1 KiB
C++

/*
* Copyright 2014, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Lukas Toenne
*/
#ifndef _COM_SunBeamsNode_h_
#define _COM_SunBeamsNode_h_
#include "COM_Node.h"
/**
* @brief SunBeamsNode
* @ingroup Node
*/
class SunBeamsNode : public Node {
public:
SunBeamsNode(bNode *editorNode);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
};
#endif