Many keyboard layouts (italian, spanish, german...) have direct access to '+' key on main keyboard area (not the numpad one), ans x11 has own define for this key, so use it instead of generating an unkown key event. Note that we most likely have much more missing 'specific' keycodes for non-US keyboard layout, but think since we already had a 'minus' keyevent, supporting 'plus' one is totally consistent. And we had a spare space in our defined values just for it even! This keyevent is only supported/generated by x11 and cocoa Ghost backends for now, neither SDL nor win32 seem to have matching key events...
1598 lines
37 KiB
C
1598 lines
37 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/intern/wm_playanim.c
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* \ingroup wm
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*
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* \note This file uses ghost directly and none of the WM definitions.
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* this could be made into its own module, alongside creator/
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*/
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#include <sys/types.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifndef WIN32
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# include <unistd.h>
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# include <sys/times.h>
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# include <sys/wait.h>
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#else
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# include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "BLI_utildefines.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "BKE_depsgraph.h"
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#include "BKE_image.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "DNA_scene_types.h"
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#include "ED_datafiles.h" /* for fonts */
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#include "GHOST_C-api.h"
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#include "BLF_api.h"
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#include "WM_api.h" /* only for WM_main_playanim */
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#ifdef WITH_AUDASPACE
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# include AUD_DEVICE_H
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# include AUD_HANDLE_H
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# include AUD_SOUND_H
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# include AUD_SPECIAL_H
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static AUD_Sound *source = NULL;
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static AUD_Handle *playback_handle = NULL;
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static AUD_Handle *scrub_handle = NULL;
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static AUD_Device *audio_device = NULL;
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#endif
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/* simple limiter to avoid flooding memory */
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#define USE_FRAME_CACHE_LIMIT
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#ifdef USE_FRAME_CACHE_LIMIT
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# define PLAY_FRAME_CACHE_MAX 30
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#endif
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struct PlayState;
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static void playanim_window_zoom(struct PlayState *ps, const float zoom_offset);
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typedef struct PlayState {
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/* window and viewport size */
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int win_x, win_y;
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/* current zoom level */
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float zoom;
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/* playback state */
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short direction;
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short next_frame;
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bool once;
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bool turbo;
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bool pingpong;
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bool noskip;
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bool indicator;
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bool sstep;
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bool wait2;
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bool stopped;
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bool go;
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/* waiting for images to load */
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bool loading;
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/* x/y image flip */
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bool draw_flip[2];
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int fstep;
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/* current picture */
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struct PlayAnimPict *picture;
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/* set once at the start */
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int ibufx, ibufy;
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int fontid;
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/* saves passing args */
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struct ImBuf *curframe_ibuf;
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/* restarts player for file drop */
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char dropped_file[FILE_MAX];
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} PlayState;
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/* for debugging */
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#if 0
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void print_ps(PlayState *ps)
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{
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printf("ps:\n");
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printf(" direction=%d,\n", (int)ps->direction);
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printf(" next=%d,\n", ps->next);
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printf(" once=%d,\n", ps->once);
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printf(" turbo=%d,\n", ps->turbo);
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printf(" pingpong=%d,\n", ps->pingpong);
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printf(" noskip=%d,\n", ps->noskip);
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printf(" sstep=%d,\n", ps->sstep);
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printf(" pause=%d,\n", ps->pause);
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printf(" wait2=%d,\n", ps->wait2);
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printf(" stopped=%d,\n", ps->stopped);
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printf(" go=%d,\n\n", ps->go);
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fflush(stdout);
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}
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#endif
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/* global for window and events */
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typedef enum eWS_Qual {
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WS_QUAL_LSHIFT = (1 << 0),
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WS_QUAL_RSHIFT = (1 << 1),
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WS_QUAL_SHIFT = (WS_QUAL_LSHIFT | WS_QUAL_RSHIFT),
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WS_QUAL_LALT = (1 << 2),
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WS_QUAL_RALT = (1 << 3),
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WS_QUAL_ALT = (WS_QUAL_LALT | WS_QUAL_RALT),
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WS_QUAL_LCTRL = (1 << 4),
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WS_QUAL_RCTRL = (1 << 5),
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WS_QUAL_CTRL = (WS_QUAL_LCTRL | WS_QUAL_RCTRL),
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WS_QUAL_LMOUSE = (1 << 16),
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WS_QUAL_MMOUSE = (1 << 17),
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WS_QUAL_RMOUSE = (1 << 18),
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WS_QUAL_MOUSE = (WS_QUAL_LMOUSE | WS_QUAL_MMOUSE | WS_QUAL_RMOUSE)
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} eWS_Qual;
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static struct WindowStateGlobal {
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GHOST_SystemHandle ghost_system;
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void *ghost_window;
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/* events */
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eWS_Qual qual;
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} g_WS = {NULL};
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static void playanim_window_get_size(int *r_width, int *r_height)
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{
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GHOST_RectangleHandle bounds = GHOST_GetClientBounds(g_WS.ghost_window);
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*r_width = GHOST_GetWidthRectangle(bounds);
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*r_height = GHOST_GetHeightRectangle(bounds);
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GHOST_DisposeRectangle(bounds);
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}
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static void playanim_gl_matrix(void)
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{
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/* unified matrix, note it affects offset for drawing */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
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glMatrixMode(GL_MODELVIEW);
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}
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/* implementation */
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static void playanim_event_qual_update(void)
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{
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int val;
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/* Shift */
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftShift, &val);
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if (val) g_WS.qual |= WS_QUAL_LSHIFT;
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else g_WS.qual &= ~WS_QUAL_LSHIFT;
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightShift, &val);
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if (val) g_WS.qual |= WS_QUAL_RSHIFT;
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else g_WS.qual &= ~WS_QUAL_RSHIFT;
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/* Control */
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftControl, &val);
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if (val) g_WS.qual |= WS_QUAL_LCTRL;
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else g_WS.qual &= ~WS_QUAL_LCTRL;
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightControl, &val);
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if (val) g_WS.qual |= WS_QUAL_RCTRL;
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else g_WS.qual &= ~WS_QUAL_RCTRL;
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/* Alt */
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftAlt, &val);
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if (val) g_WS.qual |= WS_QUAL_LALT;
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else g_WS.qual &= ~WS_QUAL_LALT;
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightAlt, &val);
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if (val) g_WS.qual |= WS_QUAL_RALT;
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else g_WS.qual &= ~WS_QUAL_RALT;
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}
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typedef struct PlayAnimPict {
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struct PlayAnimPict *next, *prev;
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char *mem;
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int size;
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const char *name;
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struct ImBuf *ibuf;
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struct anim *anim;
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int frame;
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int IB_flags;
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} PlayAnimPict;
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static struct ListBase picsbase = {NULL, NULL};
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/* frames in memory - store them here to for easy deallocation later */
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static bool fromdisk = false;
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static double ptottime = 0.0, swaptime = 0.04;
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#ifdef WITH_AUDASPACE
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static double fps_movie;
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#endif
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#ifdef USE_FRAME_CACHE_LIMIT
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static struct ListBase inmempicsbase = {NULL, NULL};
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static int added_images = 0;
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#endif
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static PlayAnimPict *playanim_step(PlayAnimPict *playanim, int step)
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{
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if (step > 0) {
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while (step-- && playanim) {
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playanim = playanim->next;
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}
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}
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else if (step < 0) {
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while (step++ && playanim) {
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playanim = playanim->prev;
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}
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}
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return playanim;
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}
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static int pupdate_time(void)
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{
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static double ltime;
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double time;
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time = PIL_check_seconds_timer();
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ptottime += (time - ltime);
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ltime = time;
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return (ptottime < 0);
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}
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|
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static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf *ibuf, int fontid, int fstep)
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{
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float offs_x, offs_y;
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float span_x, span_y;
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if (ibuf == NULL) {
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printf("%s: no ibuf for picture '%s'\n", __func__, picture ? picture->name : "<NIL>");
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return;
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}
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if (ibuf->rect == NULL && ibuf->rect_float) {
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IMB_rect_from_float(ibuf);
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imb_freerectfloatImBuf(ibuf);
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}
|
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if (ibuf->rect == NULL)
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return;
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|
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GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
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|
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/* size within window */
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span_x = (ps->zoom * ibuf->x) / (float)ps->win_x;
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span_y = (ps->zoom * ibuf->y) / (float)ps->win_y;
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|
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/* offset within window */
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offs_x = 0.5f * (1.0f - span_x);
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offs_y = 0.5f * (1.0f - span_y);
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CLAMP(offs_x, 0.0f, 1.0f);
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CLAMP(offs_y, 0.0f, 1.0f);
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glRasterPos2f(offs_x, offs_y);
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|
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glClearColor(0.1, 0.1, 0.1, 0.0);
|
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glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
/* checkerboard for case alpha */
|
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if (ibuf->planes == 32) {
|
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glEnable(GL_BLEND);
|
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
fdrawcheckerboard(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
|
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}
|
|
|
|
glRasterPos2f(offs_x + (ps->draw_flip[0] ? span_x : 0.0f),
|
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offs_y + (ps->draw_flip[1] ? span_y : 0.0f));
|
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|
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glPixelZoom(ps->zoom * (ps->draw_flip[0] ? -1.0f : 1.0f),
|
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ps->zoom * (ps->draw_flip[1] ? -1.0f : 1.0f));
|
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|
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glDrawPixels(ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
|
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|
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glDisable(GL_BLEND);
|
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|
|
pupdate_time();
|
|
|
|
if (picture && (g_WS.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) && (fontid != -1)) {
|
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int sizex, sizey;
|
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float fsizex_inv, fsizey_inv;
|
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char str[32 + FILE_MAX];
|
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cpack(-1);
|
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BLI_snprintf(str, sizeof(str), "%s | %.2f frames/s", picture->name, fstep / swaptime);
|
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|
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playanim_window_get_size(&sizex, &sizey);
|
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fsizex_inv = 1.0f / sizex;
|
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fsizey_inv = 1.0f / sizey;
|
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|
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BLF_enable(fontid, BLF_ASPECT);
|
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BLF_aspect(fontid, fsizex_inv, fsizey_inv, 1.0f);
|
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BLF_position(fontid, 10.0f * fsizex_inv, 10.0f * fsizey_inv, 0.0f);
|
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BLF_draw(fontid, str, sizeof(str));
|
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}
|
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|
|
if (ps->indicator) {
|
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float fac = ps->picture->frame / (double)(((PlayAnimPict *)picsbase.last)->frame - ((PlayAnimPict *)picsbase.first)->frame);
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|
|
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fac = 2.0f * fac - 1.0f;
|
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glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex2f(fac, -1.0f);
|
|
glVertex2f(fac, 1.0f);
|
|
glEnd();
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
GHOST_SwapWindowBuffers(g_WS.ghost_window);
|
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}
|
|
|
|
static void build_pict_list_ex(PlayState *ps, const char *first, int totframes, int fstep, int fontid)
|
|
{
|
|
char *mem, filepath[FILE_MAX];
|
|
// short val;
|
|
PlayAnimPict *picture = NULL;
|
|
struct ImBuf *ibuf = NULL;
|
|
struct anim *anim;
|
|
|
|
if (IMB_isanim(first)) {
|
|
/* OCIO_TODO: support different input color space */
|
|
anim = IMB_open_anim(first, IB_rect, 0, NULL);
|
|
if (anim) {
|
|
int pic;
|
|
ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
|
|
if (ibuf) {
|
|
playanim_toscreen(ps, NULL, ibuf, fontid, fstep);
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
|
|
for (pic = 0; pic < IMB_anim_get_duration(anim, IMB_TC_NONE); pic++) {
|
|
picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "Pict");
|
|
picture->anim = anim;
|
|
picture->frame = pic;
|
|
picture->IB_flags = IB_rect;
|
|
picture->name = BLI_sprintfN("%s : %4.d", first, pic + 1);
|
|
BLI_addtail(&picsbase, picture);
|
|
}
|
|
}
|
|
else {
|
|
printf("couldn't open anim %s\n", first);
|
|
}
|
|
}
|
|
else {
|
|
int count = 0;
|
|
|
|
int fp_framenr;
|
|
struct {
|
|
char head[FILE_MAX], tail[FILE_MAX];
|
|
unsigned short digits;
|
|
} fp_decoded;
|
|
|
|
BLI_strncpy(filepath, first, sizeof(filepath));
|
|
fp_framenr = BLI_stringdec(filepath, fp_decoded.head, fp_decoded.tail, &fp_decoded.digits);
|
|
|
|
pupdate_time();
|
|
ptottime = 1.0;
|
|
|
|
/* O_DIRECT
|
|
*
|
|
* If set, all reads and writes on the resulting file descriptor will
|
|
* be performed directly to or from the user program buffer, provided
|
|
* appropriate size and alignment restrictions are met. Refer to the
|
|
* F_SETFL and F_DIOINFO commands in the fcntl(2) manual entry for
|
|
* information about how to determine the alignment constraints.
|
|
* O_DIRECT is a Silicon Graphics extension and is only supported on
|
|
* local EFS and XFS file systems.
|
|
*/
|
|
|
|
while (IMB_ispic(filepath) && totframes) {
|
|
bool hasevent;
|
|
size_t size;
|
|
int file;
|
|
|
|
file = BLI_open(filepath, O_BINARY | O_RDONLY, 0);
|
|
if (file < 0) {
|
|
/* print errno? */
|
|
return;
|
|
}
|
|
|
|
picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "picture");
|
|
if (picture == NULL) {
|
|
printf("Not enough memory for pict struct '%s'\n", filepath);
|
|
close(file);
|
|
return;
|
|
}
|
|
size = BLI_file_descriptor_size(file);
|
|
|
|
if (size < 1) {
|
|
close(file);
|
|
MEM_freeN(picture);
|
|
return;
|
|
}
|
|
|
|
picture->size = size;
|
|
picture->IB_flags = IB_rect;
|
|
|
|
if (fromdisk == false) {
|
|
mem = (char *)MEM_mallocN(size, "build pic list");
|
|
if (mem == NULL) {
|
|
printf("Couldn't get memory\n");
|
|
close(file);
|
|
MEM_freeN(picture);
|
|
return;
|
|
}
|
|
|
|
if (read(file, mem, size) != size) {
|
|
printf("Error while reading %s\n", filepath);
|
|
close(file);
|
|
MEM_freeN(picture);
|
|
MEM_freeN(mem);
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
mem = NULL;
|
|
}
|
|
|
|
picture->mem = mem;
|
|
picture->name = BLI_strdup(filepath);
|
|
picture->frame = count;
|
|
close(file);
|
|
BLI_addtail(&picsbase, picture);
|
|
count++;
|
|
|
|
pupdate_time();
|
|
|
|
if (ptottime > 1.0) {
|
|
/* OCIO_TODO: support different input color space */
|
|
if (picture->mem) {
|
|
ibuf = IMB_ibImageFromMemory((unsigned char *)picture->mem, picture->size,
|
|
picture->IB_flags, NULL, picture->name);
|
|
}
|
|
else {
|
|
ibuf = IMB_loadiffname(picture->name, picture->IB_flags, NULL);
|
|
}
|
|
if (ibuf) {
|
|
playanim_toscreen(ps, picture, ibuf, fontid, fstep);
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
pupdate_time();
|
|
ptottime = 0.0;
|
|
}
|
|
|
|
/* create a new filepath each time */
|
|
fp_framenr += fstep;
|
|
BLI_stringenc(filepath, fp_decoded.head, fp_decoded.tail, fp_decoded.digits, fp_framenr);
|
|
|
|
while ((hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0))) {
|
|
if (hasevent) {
|
|
GHOST_DispatchEvents(g_WS.ghost_system);
|
|
}
|
|
if (ps->loading == false) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
totframes--;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
static void build_pict_list(PlayState *ps, const char *first, int totframes, int fstep, int fontid)
|
|
{
|
|
ps->loading = true;
|
|
build_pict_list_ex(ps, first, totframes, fstep, fontid);
|
|
ps->loading = false;
|
|
}
|
|
|
|
static void update_sound_fps(void)
|
|
{
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
/* swaptime stores the 1.0/fps ratio */
|
|
double speed = 1.0 / (swaptime * fps_movie);
|
|
|
|
AUD_Handle_setPitch(playback_handle, speed);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void change_frame(PlayState *ps, int cx)
|
|
{
|
|
int sizex, sizey;
|
|
int i, i_last;
|
|
|
|
if (BLI_listbase_is_empty(&picsbase)) {
|
|
return;
|
|
}
|
|
|
|
playanim_window_get_size(&sizex, &sizey);
|
|
i_last = ((struct PlayAnimPict *)picsbase.last)->frame;
|
|
i = (i_last * cx) / sizex;
|
|
CLAMP(i, 0, i_last);
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (scrub_handle) {
|
|
AUD_Handle_stop(scrub_handle);
|
|
scrub_handle = NULL;
|
|
}
|
|
|
|
if (playback_handle) {
|
|
AUD_Status status = AUD_Handle_getStatus(playback_handle);
|
|
if (status != AUD_STATUS_PLAYING) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
else {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
}
|
|
else if (source) {
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
|
|
ps->picture = BLI_findlink(&picsbase, i);
|
|
BLI_assert(ps->picture != NULL);
|
|
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
ps->next_frame = 0;
|
|
}
|
|
|
|
static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
|
|
{
|
|
PlayState *ps = (PlayState *)ps_void;
|
|
GHOST_TEventType type = GHOST_GetEventType(evt);
|
|
int val;
|
|
|
|
// print_ps(ps);
|
|
|
|
playanim_event_qual_update();
|
|
|
|
/* convert ghost event into value keyboard or mouse */
|
|
val = ELEM(type, GHOST_kEventKeyDown, GHOST_kEventButtonDown);
|
|
|
|
/* first check if we're busy loading files */
|
|
if (ps->loading) {
|
|
switch (type) {
|
|
case GHOST_kEventKeyDown:
|
|
case GHOST_kEventKeyUp:
|
|
{
|
|
GHOST_TEventKeyData *key_data;
|
|
|
|
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
|
|
switch (key_data->key) {
|
|
case GHOST_kKeyEsc:
|
|
ps->loading = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
if (ps->wait2 && ps->stopped) {
|
|
ps->stopped = false;
|
|
}
|
|
|
|
if (ps->wait2) {
|
|
pupdate_time();
|
|
ptottime = 0;
|
|
}
|
|
|
|
switch (type) {
|
|
case GHOST_kEventKeyDown:
|
|
case GHOST_kEventKeyUp:
|
|
{
|
|
GHOST_TEventKeyData *key_data;
|
|
|
|
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
|
|
switch (key_data->key) {
|
|
case GHOST_kKeyA:
|
|
if (val) ps->noskip = !ps->noskip;
|
|
break;
|
|
case GHOST_kKeyI:
|
|
if (val) ps->indicator = !ps->indicator;
|
|
break;
|
|
case GHOST_kKeyP:
|
|
if (val) ps->pingpong = !ps->pingpong;
|
|
break;
|
|
case GHOST_kKeyF:
|
|
{
|
|
if (val) {
|
|
int axis = (g_WS.qual & WS_QUAL_SHIFT) ? 1 : 0;
|
|
ps->draw_flip[axis] = !ps->draw_flip[axis];
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKey1:
|
|
case GHOST_kKeyNumpad1:
|
|
if (val) {
|
|
swaptime = ps->fstep / 60.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey2:
|
|
case GHOST_kKeyNumpad2:
|
|
if (val) {
|
|
swaptime = ps->fstep / 50.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey3:
|
|
case GHOST_kKeyNumpad3:
|
|
if (val) {
|
|
swaptime = ps->fstep / 30.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey4:
|
|
case GHOST_kKeyNumpad4:
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
swaptime = ps->fstep / 24.0;
|
|
update_sound_fps();
|
|
}
|
|
else {
|
|
swaptime = ps->fstep / 25.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey5:
|
|
case GHOST_kKeyNumpad5:
|
|
if (val) {
|
|
swaptime = ps->fstep / 20.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey6:
|
|
case GHOST_kKeyNumpad6:
|
|
if (val) {
|
|
swaptime = ps->fstep / 15.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey7:
|
|
case GHOST_kKeyNumpad7:
|
|
if (val) {
|
|
swaptime = ps->fstep / 12.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey8:
|
|
case GHOST_kKeyNumpad8:
|
|
if (val) {
|
|
swaptime = ps->fstep / 10.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey9:
|
|
case GHOST_kKeyNumpad9:
|
|
if (val) {
|
|
swaptime = ps->fstep / 6.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKeyLeftArrow:
|
|
if (val) {
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->picture = picsbase.first;
|
|
ps->next_frame = 0;
|
|
}
|
|
else {
|
|
ps->next_frame = -1;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyDownArrow:
|
|
if (val) {
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->next_frame = ps->direction = -1;
|
|
}
|
|
else {
|
|
ps->next_frame = -10;
|
|
ps->sstep = true;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyRightArrow:
|
|
if (val) {
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->picture = picsbase.last;
|
|
ps->next_frame = 0;
|
|
}
|
|
else {
|
|
ps->next_frame = 1;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyUpArrow:
|
|
if (val) {
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->next_frame = ps->direction = 1;
|
|
}
|
|
else {
|
|
ps->next_frame = 10;
|
|
ps->sstep = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GHOST_kKeySlash:
|
|
case GHOST_kKeyNumpadSlash:
|
|
if (val) {
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
if (ps->curframe_ibuf)
|
|
printf(" Name: %s | Speed: %.2f frames/s\n",
|
|
ps->curframe_ibuf->name, ps->fstep / swaptime);
|
|
}
|
|
else {
|
|
swaptime = ps->fstep / 5.0;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKey0:
|
|
case GHOST_kKeyNumpad0:
|
|
if (val) {
|
|
if (ps->once) {
|
|
ps->once = ps->wait2 = false;
|
|
}
|
|
else {
|
|
ps->picture = NULL;
|
|
ps->once = true;
|
|
ps->wait2 = false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GHOST_kKeySpace:
|
|
if (val) {
|
|
if (ps->wait2 || ps->sstep) {
|
|
ps->wait2 = ps->sstep = false;
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
PlayAnimPict *picture = picsbase.first;
|
|
/* TODO - store in ps direct? */
|
|
int i = 0;
|
|
|
|
while (picture && picture != ps->picture) {
|
|
i++;
|
|
picture = picture->next;
|
|
}
|
|
if (playback_handle)
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle)
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
ps->sstep = true;
|
|
ps->wait2 = true;
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyEnter:
|
|
case GHOST_kKeyNumpadEnter:
|
|
if (val) {
|
|
ps->wait2 = ps->sstep = false;
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
PlayAnimPict *picture = picsbase.first;
|
|
/* TODO - store in ps direct? */
|
|
int i = 0;
|
|
while (picture && picture != ps->picture) {
|
|
i++;
|
|
picture = picture->next;
|
|
}
|
|
if (playback_handle)
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle)
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
case GHOST_kKeyPeriod:
|
|
case GHOST_kKeyNumpadPeriod:
|
|
if (val) {
|
|
if (ps->sstep) {
|
|
ps->wait2 = false;
|
|
}
|
|
else {
|
|
ps->sstep = true;
|
|
ps->wait2 = !ps->wait2;
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyEqual:
|
|
case GHOST_kKeyPlus:
|
|
case GHOST_kKeyNumpadPlus:
|
|
{
|
|
if (val == 0) break;
|
|
if (g_WS.qual & WS_QUAL_CTRL) {
|
|
playanim_window_zoom(ps, 1.0f);
|
|
}
|
|
else {
|
|
if (swaptime > ps->fstep / 60.0) {
|
|
swaptime /= 1.1;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKeyMinus:
|
|
case GHOST_kKeyNumpadMinus:
|
|
{
|
|
if (val == 0) break;
|
|
if (g_WS.qual & WS_QUAL_CTRL) {
|
|
playanim_window_zoom(ps, -1.0f);
|
|
}
|
|
else {
|
|
if (swaptime < ps->fstep / 5.0) {
|
|
swaptime *= 1.1;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKeyEsc:
|
|
ps->go = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventButtonDown:
|
|
case GHOST_kEventButtonUp:
|
|
{
|
|
GHOST_TEventButtonData *bd = GHOST_GetEventData(evt);
|
|
int cx, cy, sizex, sizey, inside_window;
|
|
|
|
GHOST_GetCursorPosition(g_WS.ghost_system, &cx, &cy);
|
|
GHOST_ScreenToClient(g_WS.ghost_window, cx, cy, &cx, &cy);
|
|
playanim_window_get_size(&sizex, &sizey);
|
|
|
|
inside_window = (cx >= 0 && cx < sizex && cy >= 0 && cy <= sizey);
|
|
|
|
if (bd->button == GHOST_kButtonMaskLeft) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window) {
|
|
g_WS.qual |= WS_QUAL_LMOUSE;
|
|
change_frame(ps, cx);
|
|
}
|
|
}
|
|
else
|
|
g_WS.qual &= ~WS_QUAL_LMOUSE;
|
|
}
|
|
else if (bd->button == GHOST_kButtonMaskMiddle) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window)
|
|
g_WS.qual |= WS_QUAL_MMOUSE;
|
|
}
|
|
else
|
|
g_WS.qual &= ~WS_QUAL_MMOUSE;
|
|
}
|
|
else if (bd->button == GHOST_kButtonMaskRight) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window)
|
|
g_WS.qual |= WS_QUAL_RMOUSE;
|
|
}
|
|
else
|
|
g_WS.qual &= ~WS_QUAL_RMOUSE;
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventCursorMove:
|
|
{
|
|
if (g_WS.qual & WS_QUAL_LMOUSE) {
|
|
GHOST_TEventCursorData *cd = GHOST_GetEventData(evt);
|
|
int cx, cy;
|
|
|
|
/* Ignore 'in-between' events, since they can make scrubbing lag.
|
|
*
|
|
* Ideally we would keep into the event queue and see if this is the last motion event.
|
|
* however the API currently doesn't support this. */
|
|
{
|
|
int x_test, y_test;
|
|
GHOST_GetCursorPosition(g_WS.ghost_system, &x_test, &y_test);
|
|
if (x_test != cd->x || y_test != cd->y) {
|
|
/* we're not the last event... skipping */
|
|
break;
|
|
}
|
|
}
|
|
|
|
GHOST_ScreenToClient(g_WS.ghost_window, cd->x, cd->y, &cx, &cy);
|
|
|
|
change_frame(ps, cx);
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventWindowActivate:
|
|
case GHOST_kEventWindowDeactivate:
|
|
{
|
|
g_WS.qual &= ~WS_QUAL_MOUSE;
|
|
break;
|
|
}
|
|
case GHOST_kEventWindowSize:
|
|
case GHOST_kEventWindowMove:
|
|
{
|
|
float zoomx, zoomy;
|
|
|
|
playanim_window_get_size(&ps->win_x, &ps->win_y);
|
|
GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
|
|
|
|
zoomx = (float) ps->win_x / ps->ibufx;
|
|
zoomy = (float) ps->win_y / ps->ibufy;
|
|
|
|
/* zoom always show entire image */
|
|
ps->zoom = MIN2(zoomx, zoomy);
|
|
|
|
/* zoom steps of 2 for speed */
|
|
ps->zoom = floor(ps->zoom + 0.5f);
|
|
if (ps->zoom < 1.0f) ps->zoom = 1.0f;
|
|
|
|
glViewport(0, 0, ps->win_x, ps->win_y);
|
|
glScissor(0, 0, ps->win_x, ps->win_y);
|
|
|
|
playanim_gl_matrix();
|
|
|
|
ptottime = 0.0;
|
|
playanim_toscreen(ps, ps->picture, ps->curframe_ibuf, ps->fontid, ps->fstep);
|
|
|
|
break;
|
|
}
|
|
case GHOST_kEventQuit:
|
|
case GHOST_kEventWindowClose:
|
|
{
|
|
ps->go = false;
|
|
break;
|
|
}
|
|
case GHOST_kEventDraggingDropDone:
|
|
{
|
|
GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt);
|
|
|
|
if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
|
|
GHOST_TStringArray *stra = ddd->data;
|
|
int a;
|
|
|
|
for (a = 0; a < stra->count; a++) {
|
|
BLI_strncpy(ps->dropped_file, (char *)stra->strings[a], sizeof(ps->dropped_file));
|
|
ps->go = false;
|
|
printf("drop file %s\n", stra->strings[a]);
|
|
break; /* only one drop element supported now */
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
/* quiet warnings */
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey)
|
|
{
|
|
GHOST_GLSettings glsettings = {0};
|
|
GHOST_TUns32 scr_w, scr_h;
|
|
|
|
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);
|
|
|
|
posy = (scr_h - posy - sizey);
|
|
|
|
g_WS.ghost_window = GHOST_CreateWindow(g_WS.ghost_system,
|
|
title,
|
|
posx, posy, sizex, sizey,
|
|
/* could optionally start fullscreen */
|
|
GHOST_kWindowStateNormal,
|
|
GHOST_kDrawingContextTypeOpenGL,
|
|
glsettings);
|
|
}
|
|
|
|
static void playanim_window_zoom(PlayState *ps, const float zoom_offset)
|
|
{
|
|
int sizex, sizey;
|
|
/* int ofsx, ofsy; */ /* UNUSED */
|
|
|
|
if (ps->zoom + zoom_offset > 0.0f) ps->zoom += zoom_offset;
|
|
|
|
// playanim_window_get_position(&ofsx, &ofsy);
|
|
playanim_window_get_size(&sizex, &sizey);
|
|
/* ofsx += sizex / 2; */ /* UNUSED */
|
|
/* ofsy += sizey / 2; */ /* UNUSED */
|
|
sizex = ps->zoom * ps->ibufx;
|
|
sizey = ps->zoom * ps->ibufy;
|
|
/* ofsx -= sizex / 2; */ /* UNUSED */
|
|
/* ofsy -= sizey / 2; */ /* UNUSED */
|
|
// window_set_position(g_WS.ghost_window, sizex, sizey);
|
|
GHOST_SetClientSize(g_WS.ghost_window, sizex, sizey);
|
|
}
|
|
|
|
/* return path for restart */
|
|
static char *wm_main_playanim_intern(int argc, const char **argv)
|
|
{
|
|
struct ImBuf *ibuf = NULL;
|
|
static char filepath[FILE_MAX]; /* abused to return dropped file path */
|
|
GHOST_TUns32 maxwinx, maxwiny;
|
|
int i;
|
|
/* This was done to disambiguate the name for use under c++. */
|
|
int start_x = 0, start_y = 0;
|
|
int sfra = -1;
|
|
int efra = -1;
|
|
int totblock;
|
|
|
|
PlayState ps = {0};
|
|
|
|
/* ps.doubleb = true;*/ /* UNUSED */
|
|
ps.go = true;
|
|
ps.direction = true;
|
|
ps.next_frame = 1;
|
|
ps.once = false;
|
|
ps.turbo = false;
|
|
ps.pingpong = false;
|
|
ps.noskip = false;
|
|
ps.sstep = false;
|
|
ps.wait2 = false;
|
|
ps.stopped = false;
|
|
ps.loading = false;
|
|
ps.picture = NULL;
|
|
ps.indicator = false;
|
|
ps.dropped_file[0] = 0;
|
|
ps.zoom = 1.0f;
|
|
/* resetmap = false */
|
|
ps.draw_flip[0] = false;
|
|
ps.draw_flip[1] = false;
|
|
|
|
ps.fstep = 1;
|
|
|
|
ps.fontid = -1;
|
|
|
|
while (argc > 1) {
|
|
if (argv[1][0] == '-') {
|
|
switch (argv[1][1]) {
|
|
case 'm':
|
|
fromdisk = true;
|
|
break;
|
|
case 'p':
|
|
if (argc > 3) {
|
|
start_x = atoi(argv[2]);
|
|
start_y = atoi(argv[3]);
|
|
argc -= 2;
|
|
argv += 2;
|
|
}
|
|
else {
|
|
printf("too few arguments for -p (need 2): skipping\n");
|
|
}
|
|
break;
|
|
case 'f':
|
|
if (argc > 3) {
|
|
double fps = atof(argv[2]);
|
|
double fps_base = atof(argv[3]);
|
|
if (fps == 0.0) {
|
|
fps = 1;
|
|
printf("invalid fps,"
|
|
"forcing 1\n");
|
|
}
|
|
swaptime = fps_base / fps;
|
|
argc -= 2;
|
|
argv += 2;
|
|
}
|
|
else {
|
|
printf("too few arguments for -f (need 2): skipping\n");
|
|
}
|
|
break;
|
|
case 's':
|
|
sfra = atoi(argv[2]);
|
|
CLAMP(sfra, 1, MAXFRAME);
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
case 'e':
|
|
efra = atoi(argv[2]);
|
|
CLAMP(efra, 1, MAXFRAME);
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
case 'j':
|
|
ps.fstep = atoi(argv[2]);
|
|
CLAMP(ps.fstep, 1, MAXFRAME);
|
|
swaptime *= ps.fstep;
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
default:
|
|
printf("unknown option '%c': skipping\n", argv[1][1]);
|
|
break;
|
|
}
|
|
argc--;
|
|
argv++;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (argc > 1) {
|
|
BLI_strncpy(filepath, argv[1], sizeof(filepath));
|
|
}
|
|
else {
|
|
printf("%s: no filepath argument given\n", __func__);
|
|
exit(1);
|
|
}
|
|
|
|
if (IMB_isanim(filepath)) {
|
|
/* OCIO_TODO: support different input color spaces */
|
|
struct anim *anim;
|
|
anim = IMB_open_anim(filepath, IB_rect, 0, NULL);
|
|
if (anim) {
|
|
ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
|
|
IMB_close_anim(anim);
|
|
anim = NULL;
|
|
}
|
|
}
|
|
else if (!IMB_ispic(filepath)) {
|
|
printf("%s: '%s' not an image file\n", __func__, filepath);
|
|
exit(1);
|
|
}
|
|
|
|
if (ibuf == NULL) {
|
|
/* OCIO_TODO: support different input color space */
|
|
ibuf = IMB_loadiffname(filepath, IB_rect, NULL);
|
|
}
|
|
|
|
if (ibuf == NULL) {
|
|
printf("%s: '%s' couldn't open\n", __func__, filepath);
|
|
exit(1);
|
|
}
|
|
|
|
{
|
|
|
|
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, &ps);
|
|
|
|
g_WS.ghost_system = GHOST_CreateSystem();
|
|
GHOST_AddEventConsumer(g_WS.ghost_system, consumer);
|
|
|
|
playanim_window_open("Blender:Anim", start_x, start_y, ibuf->x, ibuf->y);
|
|
|
|
playanim_gl_matrix();
|
|
}
|
|
|
|
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &maxwinx, &maxwiny);
|
|
|
|
//GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
|
|
|
|
/* initialize the font */
|
|
BLF_init(11, 72);
|
|
ps.fontid = BLF_load_mem("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
|
|
BLF_size(ps.fontid, 11, 72);
|
|
|
|
ps.ibufx = ibuf->x;
|
|
ps.ibufy = ibuf->y;
|
|
|
|
ps.win_x = ps.ibufx;
|
|
ps.win_y = ps.ibufy;
|
|
|
|
if (maxwinx % ibuf->x) maxwinx = ibuf->x * (1 + (maxwinx / ibuf->x));
|
|
if (maxwiny % ibuf->y) maxwiny = ibuf->y * (1 + (maxwiny / ibuf->y));
|
|
|
|
|
|
glClearColor(0.1, 0.1, 0.1, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
GHOST_SwapWindowBuffers(g_WS.ghost_window);
|
|
|
|
if (sfra == -1 || efra == -1) {
|
|
/* one of the frames was invalid, just use all images */
|
|
sfra = 1;
|
|
efra = MAXFRAME;
|
|
}
|
|
|
|
build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
source = AUD_Sound_file(filepath);
|
|
{
|
|
struct anim *anim_movie = ((struct PlayAnimPict *)picsbase.first)->anim;
|
|
if (anim_movie) {
|
|
short frs_sec = 25;
|
|
float frs_sec_base = 1.0;
|
|
|
|
IMB_anim_get_fps(anim_movie, &frs_sec, &frs_sec_base, true);
|
|
|
|
fps_movie = (double) frs_sec / (double) frs_sec_base;
|
|
/* enforce same fps for movie as sound */
|
|
swaptime = ps.fstep / fps_movie;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (i = 2; i < argc; i++) {
|
|
BLI_strncpy(filepath, argv[i], sizeof(filepath));
|
|
build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
|
|
}
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
ibuf = NULL;
|
|
|
|
pupdate_time();
|
|
ptottime = 0;
|
|
|
|
/* newly added in 2.6x, without this images never get freed */
|
|
#define USE_IMB_CACHE
|
|
|
|
while (ps.go) {
|
|
if (ps.pingpong)
|
|
ps.direction = -ps.direction;
|
|
|
|
if (ps.direction == 1) {
|
|
ps.picture = picsbase.first;
|
|
}
|
|
else {
|
|
ps.picture = picsbase.last;
|
|
}
|
|
|
|
if (ps.picture == NULL) {
|
|
printf("couldn't find pictures\n");
|
|
ps.go = false;
|
|
}
|
|
if (ps.pingpong) {
|
|
if (ps.direction == 1) {
|
|
ps.picture = ps.picture->next;
|
|
}
|
|
else {
|
|
ps.picture = ps.picture->prev;
|
|
}
|
|
}
|
|
if (ptottime > 0.0) ptottime = 0.0;
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle)
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
update_sound_fps();
|
|
#endif
|
|
|
|
while (ps.picture) {
|
|
int hasevent;
|
|
#ifndef USE_IMB_CACHE
|
|
if (ibuf != NULL && ibuf->ftype == 0) IMB_freeImBuf(ibuf);
|
|
#endif
|
|
if (ps.picture->ibuf) {
|
|
ibuf = ps.picture->ibuf;
|
|
}
|
|
else if (ps.picture->anim) {
|
|
ibuf = IMB_anim_absolute(ps.picture->anim, ps.picture->frame, IMB_TC_NONE, IMB_PROXY_NONE);
|
|
}
|
|
else if (ps.picture->mem) {
|
|
/* use correct colorspace here */
|
|
ibuf = IMB_ibImageFromMemory((unsigned char *) ps.picture->mem, ps.picture->size,
|
|
ps.picture->IB_flags, NULL, ps.picture->name);
|
|
}
|
|
else {
|
|
/* use correct colorspace here */
|
|
ibuf = IMB_loadiffname(ps.picture->name, ps.picture->IB_flags, NULL);
|
|
}
|
|
|
|
if (ibuf) {
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
LinkData *node;
|
|
#endif
|
|
|
|
#ifdef USE_IMB_CACHE
|
|
ps.picture->ibuf = ibuf;
|
|
#endif
|
|
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
/* really basic memory conservation scheme. Keep frames in a fifo queue */
|
|
node = inmempicsbase.last;
|
|
|
|
while (node && added_images > PLAY_FRAME_CACHE_MAX) {
|
|
PlayAnimPict *pic = node->data;
|
|
|
|
if (pic->ibuf && pic->ibuf != ibuf) {
|
|
LinkData *node_tmp;
|
|
IMB_freeImBuf(pic->ibuf);
|
|
pic->ibuf = NULL;
|
|
node_tmp = node->prev;
|
|
BLI_freelinkN(&inmempicsbase, node);
|
|
added_images--;
|
|
node = node_tmp;
|
|
}
|
|
else {
|
|
node = node->prev;
|
|
}
|
|
}
|
|
|
|
BLI_addhead(&inmempicsbase, BLI_genericNodeN(ps.picture));
|
|
added_images++;
|
|
#endif /* USE_FRAME_CACHE_LIMIT */
|
|
|
|
BLI_strncpy(ibuf->name, ps.picture->name, sizeof(ibuf->name));
|
|
|
|
/* why only windows? (from 2.4x) - campbell */
|
|
#ifdef _WIN32
|
|
GHOST_SetTitle(g_WS.ghost_window, ps.picture->name);
|
|
#endif
|
|
|
|
while (pupdate_time()) PIL_sleep_ms(1);
|
|
ptottime -= swaptime;
|
|
playanim_toscreen(&ps, ps.picture, ibuf, ps.fontid, ps.fstep);
|
|
} /* else delete */
|
|
else {
|
|
printf("error: can't play this image type\n");
|
|
exit(0);
|
|
}
|
|
|
|
if (ps.once) {
|
|
if (ps.picture->next == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
else if (ps.picture->prev == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
}
|
|
|
|
ps.next_frame = ps.direction;
|
|
|
|
|
|
while ((hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0)) || ps.wait2) {
|
|
if (hasevent) {
|
|
GHOST_DispatchEvents(g_WS.ghost_system);
|
|
}
|
|
/* Note, this still draws for mousemoves on pause */
|
|
if (ps.wait2) {
|
|
if (hasevent) {
|
|
if (ibuf) {
|
|
while (pupdate_time()) PIL_sleep_ms(1);
|
|
ptottime -= swaptime;
|
|
playanim_toscreen(&ps, ps.picture, ibuf, ps.fontid, ps.fstep);
|
|
}
|
|
}
|
|
}
|
|
if (ps.go == false) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
ps.wait2 = ps.sstep;
|
|
|
|
if (ps.wait2 == false && ps.stopped == false) {
|
|
ps.stopped = true;
|
|
}
|
|
|
|
pupdate_time();
|
|
|
|
if (ps.picture && ps.next_frame) {
|
|
/* always at least set one step */
|
|
while (ps.picture) {
|
|
ps.picture = playanim_step(ps.picture, ps.next_frame);
|
|
|
|
if (ps.once && ps.picture != NULL) {
|
|
if (ps.picture->next == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
else if (ps.picture->prev == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
}
|
|
|
|
if (ps.wait2 || ptottime < swaptime || ps.turbo || ps.noskip) break;
|
|
ptottime -= swaptime;
|
|
}
|
|
if (ps.picture == NULL && ps.sstep) {
|
|
ps.picture = playanim_step(ps.picture, ps.next_frame);
|
|
}
|
|
}
|
|
if (ps.go == false) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while ((ps.picture = BLI_pophead(&picsbase))) {
|
|
if (ps.picture->anim) {
|
|
if ((ps.picture->next == NULL) ||
|
|
(ps.picture->next->anim != ps.picture->anim))
|
|
{
|
|
IMB_close_anim(ps.picture->anim);
|
|
}
|
|
}
|
|
|
|
if (ps.picture->ibuf) {
|
|
IMB_freeImBuf(ps.picture->ibuf);
|
|
}
|
|
if (ps.picture->mem) {
|
|
MEM_freeN(ps.picture->mem);
|
|
}
|
|
|
|
MEM_freeN((void *)ps.picture->name);
|
|
MEM_freeN(ps.picture);
|
|
}
|
|
|
|
/* cleanup */
|
|
#ifndef USE_IMB_CACHE
|
|
if (ibuf) IMB_freeImBuf(ibuf);
|
|
#endif
|
|
|
|
BLI_freelistN(&picsbase);
|
|
BLI_freelistN(&inmempicsbase);
|
|
added_images = 0;
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = NULL;
|
|
}
|
|
if (scrub_handle) {
|
|
AUD_Handle_stop(scrub_handle);
|
|
scrub_handle = NULL;
|
|
}
|
|
AUD_Sound_free(source);
|
|
source = NULL;
|
|
#endif
|
|
/* we still miss freeing a lot!,
|
|
* but many areas could skip initialization too for anim play */
|
|
|
|
BLF_exit();
|
|
|
|
GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);
|
|
|
|
/* early exit, IMB and BKE should be exited only in end */
|
|
if (ps.dropped_file[0]) {
|
|
BLI_strncpy(filepath, ps.dropped_file, sizeof(filepath));
|
|
return filepath;
|
|
}
|
|
|
|
IMB_exit();
|
|
BKE_images_exit();
|
|
DAG_exit();
|
|
|
|
totblock = MEM_get_memory_blocks_in_use();
|
|
if (totblock != 0) {
|
|
/* prints many bAKey, bArgument's which are tricky to fix */
|
|
#if 0
|
|
printf("Error Totblock: %d\n", totblock);
|
|
MEM_printmemlist();
|
|
#endif
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void WM_main_playanim(int argc, const char **argv)
|
|
{
|
|
const char *argv_next[2];
|
|
bool looping = true;
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
AUD_DeviceSpecs specs;
|
|
|
|
specs.rate = AUD_RATE_48000;
|
|
specs.format = AUD_FORMAT_S16;
|
|
specs.channels = AUD_CHANNELS_STEREO;
|
|
|
|
AUD_initOnce();
|
|
|
|
if (!(audio_device = AUD_init("OpenAL", specs, 1024, "Blender"))) {
|
|
audio_device = AUD_init("Null", specs, 0, "Blender");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
while (looping) {
|
|
const char *filepath = wm_main_playanim_intern(argc, argv);
|
|
|
|
if (filepath) { /* use simple args */
|
|
argv_next[0] = argv[0];
|
|
argv_next[1] = filepath;
|
|
argc = 2;
|
|
|
|
/* continue with new args */
|
|
argv = argv_next;
|
|
}
|
|
else {
|
|
looping = false;
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_AUDASPACE
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AUD_exit(audio_device);
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AUD_exitOnce();
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#endif
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}
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