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blender-archive/source/blender/nodes/CMakeLists.txt
Julian Eisel a5578351c3 Auto-generate RNA-structs declarations in RNA_prototypes.h
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.

Differential Revision: https://developer.blender.org/D13862

Reviewed by: brecht, campbellbarton
2022-03-14 17:08:46 +01:00

170 lines
3.1 KiB
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
add_subdirectory(composite)
add_subdirectory(function)
add_subdirectory(geometry)
add_subdirectory(shader)
add_subdirectory(texture)
set(INC
.
composite
function
geometry
intern
shader
texture
../editors/include
../blenkernel
../blenlib
../blentranslation
../bmesh
../depsgraph
../functions
../geometry
../gpu
../imbuf
../makesdna
../makesrna
../render
../windowmanager
../../../intern/glew-mx
../../../intern/guardedalloc
# dna_type_offsets.h
${CMAKE_CURRENT_BINARY_DIR}/../makesdna/intern
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(SRC
intern/derived_node_tree.cc
intern/geometry_nodes_eval_log.cc
intern/math_functions.cc
intern/node_common.cc
intern/node_declaration.cc
intern/node_exec.cc
intern/node_geometry_exec.cc
intern/node_multi_function.cc
intern/node_socket.cc
intern/node_socket_declarations.cc
intern/node_tree_ref.cc
intern/node_util.c
intern/socket_search_link.cc
NOD_common.h
NOD_composite.h
NOD_derived_node_tree.hh
NOD_function.h
NOD_geometry.h
NOD_geometry_exec.hh
NOD_geometry_nodes_eval_log.hh
NOD_math_functions.hh
NOD_multi_function.hh
NOD_node_declaration.hh
NOD_node_tree_ref.hh
NOD_shader.h
NOD_socket.h
NOD_socket_declarations.hh
NOD_socket_declarations_geometry.hh
NOD_socket_search_link.hh
NOD_static_types.h
NOD_texture.h
intern/node_common.h
intern/node_exec.h
intern/node_util.h
)
set(LIB
bf_bmesh
bf_functions
bf_nodes_composite
bf_nodes_function
bf_nodes_geometry
bf_nodes_shader
bf_nodes_texture
)
if(WITH_BULLET)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
../../../intern/rigidbody
)
if(NOT WITH_SYSTEM_BULLET)
list(APPEND LIB
extern_bullet
)
endif()
list(APPEND LIB
${BULLET_LIBRARIES}
)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_PYTHON)
list(APPEND INC
../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
list(APPEND LIB
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_TBB)
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
list(APPEND INC_SYS
${GMP_INCLUDE_DIRS}
)
list(APPEND LIB
${GMP_LIBRARIES}
)
endif()
if(WITH_OPENVDB)
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
endif()
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Needed so we can use dna_type_offsets.h for defaults initialization.
add_dependencies(bf_nodes bf_dna)
# RNA_prototypes.h
add_dependencies(bf_nodes bf_rna)