Notifiers --------- Various fixes for wrong use of notifiers, and some new notifiers to make things a bit more clear and consistent, with two notable changes: * Geometry changes are now done with NC_GEOM, rather than NC_OBJECT|ND_GEOM_, so an object does need to be available. * Space data now use NC_SPACE|ND_SPACE_*, instead of data notifiers or even NC_WINDOW in some cases. Note that NC_SPACE should only be used for notifying about changes in space data, we don't want to go back to allqueue(REDRAW..). Depsgraph --------- The dependency graph now has a different flush call: DAG_object_flush_update(scene, ob, flag) is replaced by: DAG_id_flush_update(id, flag) It still works basically the same, one difference is that it now also accepts object data (e.g. Mesh), again to avoid requiring an Object to be available. Other ID types will simply do nothing at the moment. Docs ---- I made some guidelines for how/when to do which kinds of updates and notifiers. I can't specify totally exact how to make these decisions, but these are basically the guidelines I use. So, new and updated docs are here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
376 lines
8.8 KiB
C
376 lines
8.8 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_node.h"
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#include "ED_previewrender.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "node_intern.h" // own include
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/* ******************** default callbacks for node space ***************** */
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static SpaceLink *node_new(const bContext *C)
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{
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ARegion *ar;
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SpaceNode *snode;
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snode= MEM_callocN(sizeof(SpaceNode), "initnode");
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snode->spacetype= SPACE_NODE;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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#if 0
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/* channels */
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ar= MEM_callocN(sizeof(ARegion), "nodetree area for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_CHANNELS;
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ar->alignment= RGN_ALIGN_LEFT;
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//ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
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#endif
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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ar->v2d.tot.xmin= -10.0f;
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ar->v2d.tot.ymin= -10.0f;
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ar->v2d.tot.xmax= 512.0f;
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ar->v2d.tot.ymax= 512.0f;
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ar->v2d.cur.xmin= 0.0f;
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ar->v2d.cur.ymin= 0.0f;
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ar->v2d.cur.xmax= 512.0f;
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ar->v2d.cur.ymax= 512.0f;
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ar->v2d.min[0]= 1.0f;
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ar->v2d.min[1]= 1.0f;
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ar->v2d.max[0]= 32000.0f;
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ar->v2d.max[1]= 32000.0f;
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ar->v2d.minzoom= 0.5f;
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ar->v2d.maxzoom= 1.21f;
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ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
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ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
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ar->v2d.keeptot= 0;
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return (SpaceLink *)snode;
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}
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/* not spacelink itself */
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static void node_free(SpaceLink *sl)
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{
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// SpaceNode *snode= (SpaceNode*) sl;
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// XXX if(snode->gpd) free_gpencil_data(snode->gpd);
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}
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/* spacetype; init callback */
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static void node_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
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{
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/* preview renders */
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switch(wmn->category) {
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case NC_SCENE:
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if(wmn->data==ND_NODES)
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ED_area_tag_refresh(sa);
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break;
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case NC_WM:
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if(wmn->data==ND_FILEREAD)
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ED_area_tag_refresh(sa);
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break;
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/* future: add ID checks? */
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case NC_MATERIAL:
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if(wmn->data==ND_SHADING)
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ED_area_tag_refresh(sa);
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break;
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case NC_TEXTURE:
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if(wmn->data==ND_NODES)
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ED_area_tag_refresh(sa);
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break;
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case NC_TEXT:
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/* pynodes */
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if(wmn->data==ND_SHADING)
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ED_area_tag_refresh(sa);
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break;
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case NC_SPACE:
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if(wmn->data==ND_SPACE_NODE)
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ED_area_tag_refresh(sa);
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break;
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}
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}
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static void node_area_refresh(const struct bContext *C, struct ScrArea *sa)
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{
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/* default now: refresh node is starting preview */
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SpaceNode *snode= sa->spacedata.first;
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if(snode->nodetree) {
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if(snode->treetype==NTREE_SHADER) {
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Material *ma= (Material *)snode->id;
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if(ma->use_nodes)
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ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100);
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}
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else if(snode->treetype==NTREE_COMPOSIT) {
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Scene *scene= (Scene *)snode->id;
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if(scene->use_nodes)
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snode_composite_job(C, sa);
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}
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else if(snode->treetype==NTREE_TEXTURE) {
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Tex *tex= (Tex *)snode->id;
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if(tex->use_nodes) {
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ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100);
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}
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}
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}
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}
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static SpaceLink *node_duplicate(SpaceLink *sl)
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{
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SpaceNode *snoden= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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snoden->nodetree= NULL;
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// XXX snoden->gpd= gpencil_data_duplicate(snode->gpd);
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return (SpaceLink *)snoden;
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}
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#if 0
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static void node_channel_area_init(wmWindowManager *wm, ARegion *ar)
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{
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
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}
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static void node_channel_area_draw(const bContext *C, ARegion *ar)
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{
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View2D *v2d= &ar->v2d;
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View2DScrollers *scrollers;
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float col[3];
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/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(C, v2d);
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/* data... */
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers */
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scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
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UI_view2d_scrollers_draw(C, v2d, scrollers);
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UI_view2d_scrollers_free(scrollers);
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}
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#endif
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/* Initialise main area, setting handlers. */
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static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ListBase *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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/* own keymap */
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keymap= WM_keymap_listbase(wm, "Node", SPACE_NODE, 0); /* XXX weak? */
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void node_main_area_draw(const bContext *C, ARegion *ar)
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{
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View2D *v2d= &ar->v2d;
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drawnodespace(C, ar, v2d);
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void node_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void node_header_area_draw(const bContext *C, ARegion *ar)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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Scene *scene= CTX_data_scene(C);
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/* find and set the context */
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snode_set_context(snode, scene);
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ED_region_header(C, ar);
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}
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/* used for header + main area */
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static void node_region_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch(wmn->category) {
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case NC_SCENE:
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case NC_MATERIAL:
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case NC_TEXTURE:
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case NC_NODE:
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ED_region_tag_redraw(ar);
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break;
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}
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}
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static int node_context(const bContext *C, const char *member, bContextDataResult *result)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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if(CTX_data_dir(member)) {
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static const char *dir[] = {"selected_nodes", NULL};
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CTX_data_dir_set(result, dir);
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return 1;
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}
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else if(CTX_data_equals(member, "selected_nodes")) {
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bNode *node;
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for(next_node(snode->edittree); (node=next_node(NULL));) {
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if(node->flag & SELECT) {
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CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node);
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}
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}
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return 1;
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}
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return 0;
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_node(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype node");
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ARegionType *art;
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st->spaceid= SPACE_NODE;
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st->new= node_new;
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st->free= node_free;
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st->init= node_init;
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st->duplicate= node_duplicate;
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st->operatortypes= node_operatortypes;
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st->keymap= node_keymap;
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st->listener= node_area_listener;
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st->refresh= node_area_refresh;
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st->context= node_context;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= node_main_area_init;
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art->draw= node_main_area_draw;
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art->listener= node_region_listener;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
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art->listener= node_region_listener;
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art->init= node_header_area_init;
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art->draw= node_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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node_menus_register(art);
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#if 0
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/* regions: channels */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_CHANNELS;
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art->minsizex= 100;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
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art->init= node_channel_area_init;
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art->draw= node_channel_area_draw;
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BLI_addhead(&st->regiontypes, art);
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#endif
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BKE_spacetype_register(st);
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}
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