55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2021, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*
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* Texture pool
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* A pool that gives temporary render targets that can be reused through other parts of the
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* render pipeline.
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* Expect texture data is garbage when acquiring it.
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*/
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#pragma once
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#include "GPU_texture.h"
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typedef struct DRWTexturePool DRWTexturePool;
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#ifdef __cplusplus
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extern "C" {
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#endif
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DRWTexturePool *DRW_texture_pool_create(void);
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void DRW_texture_pool_free(DRWTexturePool *pool);
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/**
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* Try to find a texture corresponding to params into the texture pool.
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* If no texture was found, create one and add it to the pool.
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*/
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GPUTexture *DRW_texture_pool_query(
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DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, void *user);
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/**
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* Resets the user bits for each texture in the pool and delete unused ones.
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*/
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void DRW_texture_pool_reset(DRWTexturePool *pool);
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#ifdef __cplusplus
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}
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#endif
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