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blender-archive/source/blender/blenfont/intern/blf_default.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup blf
*
* Default API, that uses Blender's user preferences for the default size.
*/
#include "DNA_userdef_types.h"
#include "BLI_assert.h"
#include "BLF_api.h"
#include "UI_interface.h"
#include "blf_internal.h"
/* call BLF_default_set first! */
#define ASSERT_DEFAULT_SET BLI_assert(global_font_default != -1)
/* Default size and dpi, for BLF_draw_default. */
static int global_font_default = -1;
static int global_font_dpi = 72;
void BLF_default_dpi(int dpi)
{
global_font_dpi = dpi;
}
void BLF_default_set(int fontid)
{
if ((fontid == -1) || blf_font_id_is_valid(fontid)) {
global_font_default = fontid;
}
}
int BLF_default(void)
{
ASSERT_DEFAULT_SET;
return global_font_default;
}
int BLF_set_default(void)
{
ASSERT_DEFAULT_SET;
const uiStyle *style = UI_style_get();
BLF_size(global_font_default, style->widgetlabel.points, global_font_dpi);
return global_font_default;
}
void BLF_draw_default(float x, float y, float z, const char *str, size_t len)
{
ASSERT_DEFAULT_SET;
const uiStyle *style = UI_style_get();
BLF_size(global_font_default, style->widgetlabel.points, global_font_dpi);
BLF_position(global_font_default, x, y, z);
BLF_draw(global_font_default, str, len);
}
/* same as above but call 'BLF_draw_ascii' */
void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t len)
{
ASSERT_DEFAULT_SET;
const uiStyle *style = UI_style_get();
BLF_size(global_font_default, style->widgetlabel.points, global_font_dpi);
BLF_position(global_font_default, x, y, z);
BLF_draw_ascii(global_font_default, str, len); /* XXX, use real length */
}