This patch introduces a simple state engine system with the logic bricks. This system features full
backward compatibility, multiple active states, multiple state transitions, automatic disabling of
sensor and actuators, full GUI support and selective display of sensors and actuators.
Note: Python API is available but not documented yet. It will be added asap.
State internals
===============
The state system is object based. The current state mask is stored in the object as a 32 bit value;
each bit set in the mask is an active state. The controllers have a state mask too but only one bit
can be set: a controller belongs to a single state. The game engine will only execute controllers
that belong to active states. Sensors and actuators don't have a state mask but are effectively
attached to states via their links to the controllers. Sensors and actuators can be connected to more
than one state. When a controller becomes inactive because of a state change, its links to sensors
and actuators are temporarily broken (until the state becomes active again). If an actuator gets isolated,
i.e all the links to controllers are broken, it is automatically disabled. If a sensor gets isolated,
the game engine will stop calling it to save CPU. It will also reset the sensor internal state so that
it can react as if the game just started when it gets reconnected to an active controller. For example,
an Always sensor in no pulse mode that is connected to a single state (i.e connected to one or more
controllers of a single state) will generate a pulse each time the state becomes active. This feature is
not available on all sensors, see the notes below.
GUI
===
This system system is fully configurable through the GUI: the object state mask is visible under the
object bar in the controller's colum as an array of buttons just like the 3D view layer mask.
Click on a state bit to only display the controllers of that state. You can select more than one state
with SHIFT-click. The All button sets all the bits so that you can see all the controllers of the object.
The Ini button sets the state mask back to the object default state. You can change the default state
of object by first selecting the desired state mask and storing using the menu under the State button.
If you define a default state mask, it will be loaded into the object state make when you load the blend
file or when you run the game under the blenderplayer. However, when you run the game under Blender,
the current selected state mask will be used as the startup state for the object. This allows you to test
specific state during the game design.
The controller display the state they belong to with a new button in the controller header. When you add
a new controller, it is added by default in the lowest enabled state. You can change the controller state
by clicking on the button and selecting another state. If more than one state is enabled in the object
state mask, controllers are grouped by state for more readibility.
The new Sta button in the sensor and actuator column header allows you to display only the sensors and
actuators that are linked to visible controllers.
A new state actuator is available to modify the state during the game. It defines a bit mask and
the operation to apply on the current object state mask:
Cpy: the bit mask is copied to the object state mask.
Add: the bits that set in the bit mask will be turned on in the object state mask.
Sub: the bits that set in the bit mask will be turned off in the object state mask.
Inv: the bits that set in the bit mask will be inverted in the objecyy state mask.
Notes
=====
- Although states have no name, a simply convention consists in using the name of the first controller
of the state as the state name. The GUI will support that convention by displaying as a hint the name
of the first controller of the state when you move the mouse over a state bit of the object state mask
or of the state actuator bit mask.
- Each object has a state mask and each object can have a state engine but if several objects are
part of a logical group, it is recommended to put the state engine only in the main object and to
link the controllers of that object to the sensors and actuators of the different objects.
- When loading an old blend file, the state mask of all objects and controllers are initialized to 1
so that all the controllers belong to this single state. This ensures backward compatibility with
existing game.
- When the state actuator is activated at the same time as other actuators, these actuators are
guaranteed to execute before being eventually disabled due to the state change. This is useful for
example to send a message or update a property at the time of changing the state.
- Sensors that depend on underlying resource won't reset fully when they are isolated. By the time they
are acticated again, they will behave as follow:
* keyboard sensor: keys already pressed won't be detected. The keyboard sensor is only sensitive
to new key press.
* collision sensor: objects already colliding won't be detected. Only new collisions are
detected.
* near and radar sensor: same as collision sensor.
2313 lines
57 KiB
C
2313 lines
57 KiB
C
/* writefile.c
|
|
*
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* .blend file writing
|
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
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*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/*
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FILEFORMAT: IFF-style structure (but not IFF compatible!)
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start file:
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BLENDER_V100 12 bytes (versie 1.00)
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V = big endian, v = little endian
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_ = 4 byte pointer, - = 8 byte pointer
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datablocks: also see struct BHead
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<bh.code> 4 chars
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<bh.len> int, len data after BHead
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<bh.old> void, old pointer
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<bh.SDNAnr> int
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<bh.nr> int, in case of array: amount of structs
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data
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...
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...
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Almost all data in Blender are structures. Each struct saved
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gets a BHead header. With BHead the struct can be linked again
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and compared with StructDNA .
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WRITE
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Preferred writing order: (not really a must, but why would you do it random?)
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Any case: direct data is ALWAYS after the lib block
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(Local file data)
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- for each LibBlock
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- write LibBlock
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- write associated direct data
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(External file data)
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- per library
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- write library block
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- per LibBlock
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- write the ID of LibBlock
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- write FileGlobal (some global vars)
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- write SDNA
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- write USER if filename is ~/.B.blend
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*/
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|
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/* for version 2.2+
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Important to know is that 'streaming' has been added to files, for Blender Publisher
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "zlib.h"
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include "winsock2.h"
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#include "BLI_winstuff.h"
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#include <io.h>
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#include <process.h> // for getpid
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#endif
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#include <math.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "nla.h" // __NLA is defined
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#include "DNA_armature_types.h"
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#include "DNA_action_types.h"
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#include "DNA_actuator_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_cloth_types.h"
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#include "DNA_color_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_controller_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_group_types.h"
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#include "DNA_image_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_fileglobal_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_listBase.h" /* for Listbase, the type of samples, ...*/
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#include "DNA_lamp_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_material_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_nla_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_oops_types.h"
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#include "DNA_packedFile_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_property_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sdna_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_sensor_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_text_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_world_types.h"
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#include "MEM_guardedalloc.h" // MEM_freeN
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#include "BLI_blenlib.h"
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#include "BLI_linklist.h"
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#include "BKE_action.h"
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#include "BKE_bad_level_calls.h" // build_seqar (from WHILE_SEQ) free_oops error
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#include "BKE_blender.h"
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#include "BKE_cloth.h"
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#include "BKE_curve.h"
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#include "BKE_customdata.h"
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#include "BKE_constraint.h"
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#include "BKE_global.h" // for G
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#include "BKE_library.h" // for set_listbasepointers
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#include "BKE_main.h" // G.main
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#include "BKE_node.h"
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#include "BKE_packedFile.h" // for packAll
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#include "BKE_screen.h" // for waitcursor
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#include "BKE_scene.h" // for do_seq
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#include "BKE_sound.h" /* ... and for samples */
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#include "BKE_utildefines.h" // for defines
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#include "BKE_modifier.h"
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#include "BKE_idprop.h"
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#ifdef WITH_VERSE
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#include "BKE_verse.h"
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#include "BIF_verse.h"
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#endif
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#include "GEN_messaging.h"
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#include "BLO_writefile.h"
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#include "BLO_readfile.h"
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#include "BLO_undofile.h"
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#include "readfile.h"
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#include "genfile.h"
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#include <errno.h>
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/* ********* my write, buffered writing with minimum size chunks ************ */
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#define MYWRITE_BUFFER_SIZE 100000
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#define MYWRITE_MAX_CHUNK 32768
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typedef struct {
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struct SDNA *sdna;
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int file;
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unsigned char *buf;
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MemFile *compare, *current;
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int tot, count, error, memsize;
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} WriteData;
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static WriteData *writedata_new(int file)
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{
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extern unsigned char DNAstr[]; /* DNA.c */
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extern int DNAlen;
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WriteData *wd= MEM_callocN(sizeof(*wd), "writedata");
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/* XXX, see note about this in readfile.c, remove
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* once we have an xp lock - zr
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*/
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if (wd == NULL) return NULL;
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wd->sdna= dna_sdna_from_data(DNAstr, DNAlen, 0);
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wd->file= file;
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wd->buf= MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf");
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return wd;
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}
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static void writedata_do_write(WriteData *wd, void *mem, int memlen)
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{
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if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) return;
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if (wd->error) return;
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|
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/* memory based save */
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if(wd->current) {
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add_memfilechunk(NULL, wd->current, mem, memlen);
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}
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else {
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if (write(wd->file, mem, memlen) != memlen)
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wd->error= 1;
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}
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}
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static void writedata_free(WriteData *wd)
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{
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dna_freestructDNA(wd->sdna);
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MEM_freeN(wd->buf);
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MEM_freeN(wd);
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}
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|
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/***/
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int mywfile;
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/**
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* Low level WRITE(2) wrapper that buffers data
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* @param adr Pointer to new chunk of data
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* @param len Length of new chunk of data
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* @warning Talks to other functions with global parameters
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*/
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#define MYWRITE_FLUSH NULL
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static void mywrite( WriteData *wd, void *adr, int len)
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{
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if (wd->error) return;
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/* flush helps compression for undo-save */
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if(adr==MYWRITE_FLUSH) {
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if(wd->count) {
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writedata_do_write(wd, wd->buf, wd->count);
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wd->count= 0;
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}
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return;
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}
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wd->tot+= len;
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/* if we have a single big chunk, write existing data in
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* buffer and write out big chunk in smaller pieces */
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if(len>MYWRITE_MAX_CHUNK) {
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if(wd->count) {
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writedata_do_write(wd, wd->buf, wd->count);
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wd->count= 0;
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}
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do {
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int writelen= MIN2(len, MYWRITE_MAX_CHUNK);
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writedata_do_write(wd, adr, writelen);
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adr = (char*)adr + writelen;
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len -= writelen;
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} while(len > 0);
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return;
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}
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/* if data would overflow buffer, write out the buffer */
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if(len+wd->count>MYWRITE_BUFFER_SIZE-1) {
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writedata_do_write(wd, wd->buf, wd->count);
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wd->count= 0;
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}
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/* append data at end of buffer */
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memcpy(&wd->buf[wd->count], adr, len);
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wd->count+= len;
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}
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/**
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* BeGiN initializer for mywrite
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* @param file File descriptor
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* @param write_flags Write parameters
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* @warning Talks to other functions with global parameters
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*/
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static WriteData *bgnwrite(int file, MemFile *compare, MemFile *current, int write_flags)
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{
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WriteData *wd= writedata_new(file);
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if (wd == NULL) return NULL;
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wd->compare= compare;
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wd->current= current;
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/* this inits comparing */
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add_memfilechunk(compare, NULL, NULL, 0);
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return wd;
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}
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/**
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* END the mywrite wrapper
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* @return 1 if write failed
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* @return unknown global variable otherwise
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* @warning Talks to other functions with global parameters
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*/
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static int endwrite(WriteData *wd)
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{
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int err;
|
|
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if (wd->count) {
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writedata_do_write(wd, wd->buf, wd->count);
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wd->count= 0;
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}
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err= wd->error;
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writedata_free(wd);
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return err;
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}
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/* ********** WRITE FILE ****************** */
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static void writestruct(WriteData *wd, int filecode, char *structname, int nr, void *adr)
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{
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BHead bh;
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short *sp;
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if(adr==NULL || nr==0) return;
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/* init BHead */
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bh.code= filecode;
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bh.old= adr;
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bh.nr= nr;
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bh.SDNAnr= dna_findstruct_nr(wd->sdna, structname);
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if(bh.SDNAnr== -1) {
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printf("error: can't find SDNA code <%s>\n", structname);
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return;
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}
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sp= wd->sdna->structs[bh.SDNAnr];
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bh.len= nr*wd->sdna->typelens[sp[0]];
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if(bh.len==0) return;
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mywrite(wd, &bh, sizeof(BHead));
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mywrite(wd, adr, bh.len);
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}
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static void writedata(WriteData *wd, int filecode, int len, void *adr) /* do not use for structs */
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{
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BHead bh;
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if(adr==0) return;
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if(len==0) return;
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len+= 3;
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len-= ( len % 4);
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|
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/* init BHead */
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bh.code= filecode;
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bh.old= adr;
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bh.nr= 1;
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bh.SDNAnr= 0;
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bh.len= len;
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mywrite(wd, &bh, sizeof(BHead));
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if(len) mywrite(wd, adr, len);
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}
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|
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/* *************** writing some direct data structs used in more code parts **************** */
|
|
/*These functions are used by blender's .blend system for file saving/loading.*/
|
|
void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd);
|
|
void IDP_WriteProperty(IDProperty *prop, void *wd);
|
|
|
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void IDP_WriteArray(IDProperty *prop, void *wd)
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|
{
|
|
/*REMEMBER to set totalen to len in the linking code!!*/
|
|
if (prop->data.pointer) {
|
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writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer);
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|
}
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|
}
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|
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void IDP_WriteString(IDProperty *prop, void *wd)
|
|
{
|
|
/*REMEMBER to set totalen to len in the linking code!!*/
|
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writedata(wd, DATA, prop->len+1, prop->data.pointer);
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|
}
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|
|
void IDP_WriteGroup(IDProperty *prop, void *wd)
|
|
{
|
|
IDProperty *loop;
|
|
|
|
for (loop=prop->data.group.first; loop; loop=loop->next) {
|
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IDP_WriteProperty(loop, wd);
|
|
}
|
|
}
|
|
|
|
/* Functions to read/write ID Properties */
|
|
void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd)
|
|
{
|
|
switch (prop->type) {
|
|
case IDP_GROUP:
|
|
IDP_WriteGroup(prop, wd);
|
|
break;
|
|
case IDP_STRING:
|
|
IDP_WriteString(prop, wd);
|
|
break;
|
|
case IDP_ARRAY:
|
|
IDP_WriteArray(prop, wd);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void IDP_WriteProperty(IDProperty *prop, void *wd)
|
|
{
|
|
writestruct(wd, DATA, "IDProperty", 1, prop);
|
|
IDP_WriteProperty_OnlyData(prop, wd);
|
|
}
|
|
|
|
static void write_curvemapping(WriteData *wd, CurveMapping *cumap)
|
|
{
|
|
int a;
|
|
|
|
writestruct(wd, DATA, "CurveMapping", 1, cumap);
|
|
for(a=0; a<CM_TOT; a++)
|
|
writestruct(wd, DATA, "CurveMapPoint", cumap->cm[a].totpoint, cumap->cm[a].curve);
|
|
}
|
|
|
|
/* this is only direct data, tree itself should have been written */
|
|
static void write_nodetree(WriteData *wd, bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
bNodeLink *link;
|
|
|
|
/* for link_list() speed, we write per list */
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
writestruct(wd, DATA, "bNode", 1, node);
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->storage && node->type!=NODE_DYNAMIC) {
|
|
/* could be handlerized at some point, now only 1 exception still */
|
|
if(ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB))
|
|
write_curvemapping(wd, node->storage);
|
|
else if(ntree->type==NTREE_COMPOSIT && (node->type==CMP_NODE_TIME || node->type==CMP_NODE_CURVE_VEC || node->type==CMP_NODE_CURVE_RGB))
|
|
write_curvemapping(wd, node->storage);
|
|
else
|
|
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
|
|
}
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
writestruct(wd, DATA, "bNodeSocket", 1, sock);
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
writestruct(wd, DATA, "bNodeSocket", 1, sock);
|
|
}
|
|
|
|
for(link= ntree->links.first; link; link= link->next)
|
|
writestruct(wd, DATA, "bNodeLink", 1, link);
|
|
}
|
|
|
|
static void write_scriptlink(WriteData *wd, ScriptLink *slink)
|
|
{
|
|
writedata(wd, DATA, sizeof(void *)*slink->totscript, slink->scripts);
|
|
writedata(wd, DATA, sizeof(short)*slink->totscript, slink->flag);
|
|
}
|
|
|
|
static void write_renderinfo(WriteData *wd) /* for renderdeamon */
|
|
{
|
|
Scene *sce;
|
|
int data[8];
|
|
|
|
sce= G.main->scene.first;
|
|
while(sce) {
|
|
if(sce->id.lib==0 && ( sce==G.scene || (sce->r.scemode & R_BG_RENDER)) ) {
|
|
data[0]= sce->r.sfra;
|
|
data[1]= sce->r.efra;
|
|
|
|
memset(data+2, 0, sizeof(int)*6);
|
|
strncpy((char *)(data+2), sce->id.name+2, 21);
|
|
|
|
writedata(wd, REND, 32, data);
|
|
}
|
|
sce= sce->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_userdef(WriteData *wd)
|
|
{
|
|
bTheme *btheme;
|
|
|
|
writestruct(wd, USER, "UserDef", 1, &U);
|
|
|
|
btheme= U.themes.first;
|
|
while(btheme) {
|
|
writestruct(wd, DATA, "bTheme", 1, btheme);
|
|
btheme= btheme->next;
|
|
}
|
|
}
|
|
|
|
static void write_particlesettings(WriteData *wd, ListBase *idbase)
|
|
{
|
|
ParticleSettings *part;
|
|
|
|
part= idbase->first;
|
|
while(part) {
|
|
if(part->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
|
|
writestruct(wd, DATA, "PartDeflect", 1, part->pd);
|
|
}
|
|
part= part->id.next;
|
|
}
|
|
}
|
|
static void write_particlesystems(WriteData *wd, ListBase *particles)
|
|
{
|
|
ParticleSystem *psys= particles->first;
|
|
int a;
|
|
|
|
for(; psys; psys=psys->next) {
|
|
writestruct(wd, DATA, "ParticleSystem", 1, psys);
|
|
|
|
if(psys->particles) {
|
|
writestruct(wd, DATA, "ParticleData", psys->totpart ,psys->particles);
|
|
|
|
if(psys->particles->hair) {
|
|
ParticleData *pa = psys->particles;
|
|
|
|
for(a=0; a<psys->totpart; a++, pa++)
|
|
writestruct(wd, DATA, "HairKey", pa->totkey, pa->hair);
|
|
}
|
|
}
|
|
if(psys->child) writestruct(wd, DATA, "ChildParticle", psys->totchild ,psys->child);
|
|
writestruct(wd, DATA, "SoftBody", 1, psys->soft);
|
|
if(psys->soft) writestruct(wd, DATA, "PointCache", 1, psys->soft->pointcache);
|
|
writestruct(wd, DATA, "PointCache", 1, psys->pointcache);
|
|
}
|
|
}
|
|
|
|
static void write_properties(WriteData *wd, ListBase *lb)
|
|
{
|
|
bProperty *prop;
|
|
|
|
prop= lb->first;
|
|
while(prop) {
|
|
writestruct(wd, DATA, "bProperty", 1, prop);
|
|
|
|
if(prop->poin && prop->poin != &prop->data)
|
|
writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin);
|
|
|
|
prop= prop->next;
|
|
}
|
|
}
|
|
|
|
static void write_sensors(WriteData *wd, ListBase *lb)
|
|
{
|
|
bSensor *sens;
|
|
|
|
sens= lb->first;
|
|
while(sens) {
|
|
writestruct(wd, DATA, "bSensor", 1, sens);
|
|
|
|
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
|
|
|
|
switch(sens->type) {
|
|
case SENS_NEAR:
|
|
writestruct(wd, DATA, "bNearSensor", 1, sens->data);
|
|
break;
|
|
case SENS_MOUSE:
|
|
writestruct(wd, DATA, "bMouseSensor", 1, sens->data);
|
|
break;
|
|
case SENS_TOUCH:
|
|
writestruct(wd, DATA, "bTouchSensor", 1, sens->data);
|
|
break;
|
|
case SENS_KEYBOARD:
|
|
writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data);
|
|
break;
|
|
case SENS_PROPERTY:
|
|
writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
|
|
break;
|
|
case SENS_COLLISION:
|
|
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
|
|
break;
|
|
case SENS_RADAR:
|
|
writestruct(wd, DATA, "bRadarSensor", 1, sens->data);
|
|
break;
|
|
case SENS_RANDOM:
|
|
writestruct(wd, DATA, "bRandomSensor", 1, sens->data);
|
|
break;
|
|
case SENS_RAY:
|
|
writestruct(wd, DATA, "bRaySensor", 1, sens->data);
|
|
break;
|
|
case SENS_MESSAGE:
|
|
writestruct(wd, DATA, "bMessageSensor", 1, sens->data);
|
|
break;
|
|
case SENS_JOYSTICK:
|
|
writestruct(wd, DATA, "bJoystickSensor", 1, sens->data);
|
|
break;
|
|
default:
|
|
; /* error: don't know how to write this file */
|
|
}
|
|
|
|
sens= sens->next;
|
|
}
|
|
}
|
|
|
|
static void write_controllers(WriteData *wd, ListBase *lb)
|
|
{
|
|
bController *cont;
|
|
|
|
cont= lb->first;
|
|
while(cont) {
|
|
writestruct(wd, DATA, "bController", 1, cont);
|
|
|
|
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
|
|
|
|
switch(cont->type) {
|
|
case CONT_EXPRESSION:
|
|
writestruct(wd, DATA, "bExpressionCont", 1, cont->data);
|
|
break;
|
|
case CONT_PYTHON:
|
|
writestruct(wd, DATA, "bPythonCont", 1, cont->data);
|
|
break;
|
|
default:
|
|
; /* error: don't know how to write this file */
|
|
}
|
|
|
|
cont= cont->next;
|
|
}
|
|
}
|
|
|
|
static void write_actuators(WriteData *wd, ListBase *lb)
|
|
{
|
|
bActuator *act;
|
|
|
|
act= lb->first;
|
|
while(act) {
|
|
writestruct(wd, DATA, "bActuator", 1, act);
|
|
|
|
switch(act->type) {
|
|
case ACT_ACTION:
|
|
case ACT_SHAPEACTION:
|
|
writestruct(wd, DATA, "bActionActuator", 1, act->data);
|
|
break;
|
|
case ACT_SOUND:
|
|
writestruct(wd, DATA, "bSoundActuator", 1, act->data);
|
|
break;
|
|
case ACT_CD:
|
|
writestruct(wd, DATA, "bCDActuator", 1, act->data);
|
|
break;
|
|
case ACT_OBJECT:
|
|
writestruct(wd, DATA, "bObjectActuator", 1, act->data);
|
|
break;
|
|
case ACT_IPO:
|
|
writestruct(wd, DATA, "bIpoActuator", 1, act->data);
|
|
break;
|
|
case ACT_PROPERTY:
|
|
writestruct(wd, DATA, "bPropertyActuator", 1, act->data);
|
|
break;
|
|
case ACT_CAMERA:
|
|
writestruct(wd, DATA, "bCameraActuator", 1, act->data);
|
|
break;
|
|
case ACT_CONSTRAINT:
|
|
writestruct(wd, DATA, "bConstraintActuator", 1, act->data);
|
|
break;
|
|
case ACT_EDIT_OBJECT:
|
|
writestruct(wd, DATA, "bEditObjectActuator", 1, act->data);
|
|
break;
|
|
case ACT_SCENE:
|
|
writestruct(wd, DATA, "bSceneActuator", 1, act->data);
|
|
break;
|
|
case ACT_GROUP:
|
|
writestruct(wd, DATA, "bGroupActuator", 1, act->data);
|
|
break;
|
|
case ACT_RANDOM:
|
|
writestruct(wd, DATA, "bRandomActuator", 1, act->data);
|
|
break;
|
|
case ACT_MESSAGE:
|
|
writestruct(wd, DATA, "bMessageActuator", 1, act->data);
|
|
break;
|
|
case ACT_GAME:
|
|
writestruct(wd, DATA, "bGameActuator", 1, act->data);
|
|
break;
|
|
case ACT_VISIBILITY:
|
|
writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
|
|
break;
|
|
case ACT_2DFILTER:
|
|
writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data);
|
|
break;
|
|
case ACT_PARENT:
|
|
writestruct(wd, DATA, "bParentActuator", 1, act->data);
|
|
break;
|
|
case ACT_STATE:
|
|
writestruct(wd, DATA, "bStateActuator", 1, act->data);
|
|
break;
|
|
default:
|
|
; /* error: don't know how to write this file */
|
|
}
|
|
|
|
act= act->next;
|
|
}
|
|
}
|
|
|
|
static void write_nlastrips(WriteData *wd, ListBase *nlabase)
|
|
{
|
|
bActionStrip *strip;
|
|
bActionModifier *amod;
|
|
|
|
for (strip=nlabase->first; strip; strip=strip->next)
|
|
writestruct(wd, DATA, "bActionStrip", 1, strip);
|
|
for (strip=nlabase->first; strip; strip=strip->next) {
|
|
for(amod= strip->modifiers.first; amod; amod= amod->next)
|
|
writestruct(wd, DATA, "bActionModifier", 1, amod);
|
|
}
|
|
}
|
|
|
|
static void write_constraints(WriteData *wd, ListBase *conlist)
|
|
{
|
|
bConstraint *con;
|
|
|
|
for (con=conlist->first; con; con=con->next) {
|
|
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
|
|
|
|
/* Write the specific data */
|
|
if (cti && con->data) {
|
|
/* firstly, just write the plain con->data struct */
|
|
writestruct(wd, DATA, cti->structName, 1, con->data);
|
|
|
|
/* do any constraint specific stuff */
|
|
switch (con->type) {
|
|
case CONSTRAINT_TYPE_PYTHON:
|
|
{
|
|
bPythonConstraint *data = (bPythonConstraint *)con->data;
|
|
bConstraintTarget *ct;
|
|
|
|
/* write targets */
|
|
for (ct= data->targets.first; ct; ct= ct->next)
|
|
writestruct(wd, DATA, "bConstraintTarget", 1, ct);
|
|
|
|
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
|
|
of library blocks that implement this.*/
|
|
IDP_WriteProperty(data->prop, wd);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Write the constraint */
|
|
writestruct(wd, DATA, "bConstraint", 1, con);
|
|
}
|
|
}
|
|
|
|
static void write_pose(WriteData *wd, bPose *pose)
|
|
{
|
|
bPoseChannel *chan;
|
|
bActionGroup *grp;
|
|
|
|
/* Write each channel */
|
|
if (!pose)
|
|
return;
|
|
|
|
/* Write channels */
|
|
for (chan=pose->chanbase.first; chan; chan=chan->next) {
|
|
write_constraints(wd, &chan->constraints);
|
|
|
|
/* prevent crashes with autosave, when a bone duplicated in editmode has not yet been assigned to its posechannel */
|
|
if (chan->bone)
|
|
chan->selectflag= chan->bone->flag & (BONE_SELECTED|BONE_ACTIVE); /* gets restored on read, for library armatures */
|
|
|
|
writestruct(wd, DATA, "bPoseChannel", 1, chan);
|
|
}
|
|
|
|
/* Write groups */
|
|
for (grp=pose->agroups.first; grp; grp=grp->next)
|
|
writestruct(wd, DATA, "bActionGroup", 1, grp);
|
|
|
|
/* Write this pose */
|
|
writestruct(wd, DATA, "bPose", 1, pose);
|
|
}
|
|
|
|
static void write_defgroups(WriteData *wd, ListBase *defbase)
|
|
{
|
|
bDeformGroup *defgroup;
|
|
|
|
for (defgroup=defbase->first; defgroup; defgroup=defgroup->next)
|
|
writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
|
|
}
|
|
|
|
static void write_constraint_channels(WriteData *wd, ListBase *chanbase)
|
|
{
|
|
bConstraintChannel *chan;
|
|
|
|
for (chan = chanbase->first; chan; chan=chan->next)
|
|
writestruct(wd, DATA, "bConstraintChannel", 1, chan);
|
|
|
|
}
|
|
|
|
static void write_modifiers(WriteData *wd, ListBase *modbase)
|
|
{
|
|
ModifierData *md;
|
|
|
|
if (modbase == NULL) return;
|
|
for (md=modbase->first; md; md= md->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
if (mti == NULL) return;
|
|
|
|
writestruct(wd, DATA, mti->structName, 1, md);
|
|
|
|
if (md->type==eModifierType_Hook) {
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
writedata(wd, DATA, sizeof(int)*hmd->totindex, hmd->indexar);
|
|
}
|
|
else if(md->type==eModifierType_Cloth) {
|
|
ClothModifierData *clmd = (ClothModifierData*) md;
|
|
|
|
writestruct(wd, DATA, "ClothSimSettings", 1, clmd->sim_parms);
|
|
writestruct(wd, DATA, "ClothCollSettings", 1, clmd->coll_parms);
|
|
writestruct(wd, DATA, "PointCache", 1, clmd->point_cache);
|
|
}
|
|
else if (md->type==eModifierType_Collision) {
|
|
|
|
/*
|
|
CollisionModifierData *collmd = (CollisionModifierData*) md;
|
|
// TODO: CollisionModifier should use pointcache
|
|
// + have proper reset events before enabling this
|
|
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->x);
|
|
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->xnew);
|
|
writestruct(wd, DATA, "MFace", collmd->numfaces, collmd->mfaces);
|
|
*/
|
|
}
|
|
else if (md->type==eModifierType_MeshDeform) {
|
|
MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
|
|
int size = mmd->dyngridsize;
|
|
|
|
writedata(wd, DATA, sizeof(float)*mmd->totvert*mmd->totcagevert,
|
|
mmd->bindweights);
|
|
writedata(wd, DATA, sizeof(float)*3*mmd->totcagevert,
|
|
mmd->bindcos);
|
|
writestruct(wd, DATA, "MDefCell", size*size*size, mmd->dyngrid);
|
|
writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->dyninfluences);
|
|
writedata(wd, DATA, sizeof(int)*mmd->totvert, mmd->dynverts);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_objects(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Object *ob;
|
|
|
|
ob= idbase->first;
|
|
while(ob) {
|
|
if(ob->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
#ifdef WITH_VERSE
|
|
/* pointer at vnode stored in file have to be NULL */
|
|
struct VNode *vnode = (VNode*)ob->vnode;
|
|
if(vnode) ob->vnode = NULL;
|
|
#endif
|
|
writestruct(wd, ID_OB, "Object", 1, ob);
|
|
#ifdef WITH_VERSE
|
|
if(vnode) ob->vnode = (void*)vnode;
|
|
#endif
|
|
|
|
/*Write ID Properties -- and copy this comment EXACTLY for easy finding
|
|
of library blocks that implement this.*/
|
|
if (ob->id.properties) IDP_WriteProperty(ob->id.properties, wd);
|
|
|
|
/* direct data */
|
|
writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
|
|
/* write_effects(wd, &ob->effect); */ /* not used anymore */
|
|
write_properties(wd, &ob->prop);
|
|
write_sensors(wd, &ob->sensors);
|
|
write_controllers(wd, &ob->controllers);
|
|
write_actuators(wd, &ob->actuators);
|
|
write_scriptlink(wd, &ob->scriptlink);
|
|
write_pose(wd, ob->pose);
|
|
write_defgroups(wd, &ob->defbase);
|
|
write_constraints(wd, &ob->constraints);
|
|
write_constraint_channels(wd, &ob->constraintChannels);
|
|
write_nlastrips(wd, &ob->nlastrips);
|
|
|
|
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
|
|
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
|
|
if(ob->soft) writestruct(wd, DATA, "PointCache", 1, ob->soft->pointcache);
|
|
writestruct(wd, DATA, "FluidsimSettings", 1, ob->fluidsimSettings); // NT
|
|
|
|
write_particlesystems(wd, &ob->particlesystem);
|
|
write_modifiers(wd, &ob->modifiers);
|
|
}
|
|
ob= ob->id.next;
|
|
}
|
|
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
|
|
static void write_vfonts(WriteData *wd, ListBase *idbase)
|
|
{
|
|
VFont *vf;
|
|
PackedFile * pf;
|
|
|
|
vf= idbase->first;
|
|
while(vf) {
|
|
if(vf->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_VF, "VFont", 1, vf);
|
|
if (vf->id.properties) IDP_WriteProperty(vf->id.properties, wd);
|
|
|
|
/* direct data */
|
|
|
|
if (vf->packedfile) {
|
|
pf = vf->packedfile;
|
|
writestruct(wd, DATA, "PackedFile", 1, pf);
|
|
writedata(wd, DATA, pf->size, pf->data);
|
|
}
|
|
}
|
|
|
|
vf= vf->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_ipos(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Ipo *ipo;
|
|
IpoCurve *icu;
|
|
|
|
ipo= idbase->first;
|
|
while(ipo) {
|
|
if(ipo->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_IP, "Ipo", 1, ipo);
|
|
if (ipo->id.properties) IDP_WriteProperty(ipo->id.properties, wd);
|
|
|
|
/* direct data */
|
|
icu= ipo->curve.first;
|
|
while(icu) {
|
|
writestruct(wd, DATA, "IpoCurve", 1, icu);
|
|
icu= icu->next;
|
|
}
|
|
|
|
icu= ipo->curve.first;
|
|
while(icu) {
|
|
if(icu->bezt) writestruct(wd, DATA, "BezTriple", icu->totvert, icu->bezt);
|
|
if(icu->bp) writestruct(wd, DATA, "BPoint", icu->totvert, icu->bp);
|
|
if(icu->driver) writestruct(wd, DATA, "IpoDriver", 1, icu->driver);
|
|
icu= icu->next;
|
|
}
|
|
}
|
|
|
|
ipo= ipo->id.next;
|
|
}
|
|
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_keys(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Key *key;
|
|
KeyBlock *kb;
|
|
|
|
key= idbase->first;
|
|
while(key) {
|
|
if(key->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_KE, "Key", 1, key);
|
|
if (key->id.properties) IDP_WriteProperty(key->id.properties, wd);
|
|
|
|
/* direct data */
|
|
kb= key->block.first;
|
|
while(kb) {
|
|
writestruct(wd, DATA, "KeyBlock", 1, kb);
|
|
if(kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
|
|
kb= kb->next;
|
|
}
|
|
}
|
|
|
|
key= key->id.next;
|
|
}
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_cameras(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Camera *cam;
|
|
|
|
cam= idbase->first;
|
|
while(cam) {
|
|
if(cam->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_CA, "Camera", 1, cam);
|
|
if (cam->id.properties) IDP_WriteProperty(cam->id.properties, wd);
|
|
|
|
/* direct data */
|
|
write_scriptlink(wd, &cam->scriptlink);
|
|
}
|
|
|
|
cam= cam->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_mballs(WriteData *wd, ListBase *idbase)
|
|
{
|
|
MetaBall *mb;
|
|
MetaElem *ml;
|
|
|
|
mb= idbase->first;
|
|
while(mb) {
|
|
if(mb->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_MB, "MetaBall", 1, mb);
|
|
if (mb->id.properties) IDP_WriteProperty(mb->id.properties, wd);
|
|
|
|
/* direct data */
|
|
writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat);
|
|
|
|
ml= mb->elems.first;
|
|
while(ml) {
|
|
writestruct(wd, DATA, "MetaElem", 1, ml);
|
|
ml= ml->next;
|
|
}
|
|
}
|
|
mb= mb->id.next;
|
|
}
|
|
}
|
|
|
|
int amount_of_chars(char *str)
|
|
{
|
|
// Since the data is saved as UTF-8 to the cu->str
|
|
// The cu->len is not same as the strlen(cu->str)
|
|
return strlen(str);
|
|
}
|
|
|
|
static void write_curves(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Curve *cu;
|
|
Nurb *nu;
|
|
|
|
cu= idbase->first;
|
|
while(cu) {
|
|
if(cu->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_CU, "Curve", 1, cu);
|
|
|
|
/* direct data */
|
|
writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
|
|
if (cu->id.properties) IDP_WriteProperty(cu->id.properties, wd);
|
|
|
|
if(cu->vfont) {
|
|
writedata(wd, DATA, amount_of_chars(cu->str)+1, cu->str);
|
|
writestruct(wd, DATA, "CharInfo", cu->len, cu->strinfo);
|
|
writestruct(wd, DATA, "TextBox", cu->totbox, cu->tb);
|
|
}
|
|
else {
|
|
/* is also the order of reading */
|
|
nu= cu->nurb.first;
|
|
while(nu) {
|
|
writestruct(wd, DATA, "Nurb", 1, nu);
|
|
nu= nu->next;
|
|
}
|
|
nu= cu->nurb.first;
|
|
while(nu) {
|
|
if( (nu->type & 7)==CU_BEZIER)
|
|
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
|
|
else {
|
|
writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp);
|
|
if(nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu);
|
|
if(nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv);
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
}
|
|
}
|
|
cu= cu->id.next;
|
|
}
|
|
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
|
|
{
|
|
if (dvlist) {
|
|
int i;
|
|
|
|
/* Write the dvert list */
|
|
writestruct(wd, DATA, "MDeformVert", count, dvlist);
|
|
|
|
/* Write deformation data for each dvert */
|
|
for (i=0; i<count; i++) {
|
|
if (dvlist[i].dw)
|
|
writestruct(wd, DATA, "MDeformWeight", dvlist[i].totweight, dvlist[i].dw);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_customdata(WriteData *wd, int count, CustomData *data, int partial_type, int partial_count)
|
|
{
|
|
int i;
|
|
|
|
writestruct(wd, DATA, "CustomDataLayer", data->maxlayer, data->layers);
|
|
|
|
for (i=0; i<data->totlayer; i++) {
|
|
CustomDataLayer *layer= &data->layers[i];
|
|
char *structname;
|
|
int structnum, datasize;
|
|
|
|
if (layer->type == CD_MDEFORMVERT) {
|
|
/* layer types that allocate own memory need special handling */
|
|
write_dverts(wd, count, layer->data);
|
|
}
|
|
else {
|
|
CustomData_file_write_info(layer->type, &structname, &structnum);
|
|
if (structnum) {
|
|
/* when using partial visibility, the MEdge and MFace layers
|
|
are smaller than the original, so their type and count is
|
|
passed to make this work */
|
|
if (layer->type != partial_type) datasize= structnum*count;
|
|
else datasize= structnum*partial_count;
|
|
|
|
writestruct(wd, DATA, structname, datasize, layer->data);
|
|
}
|
|
else
|
|
printf("error: this CustomDataLayer must not be written to file\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_meshs(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Mesh *mesh;
|
|
MultiresLevel *lvl;
|
|
|
|
mesh= idbase->first;
|
|
while(mesh) {
|
|
if(mesh->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
#ifdef WITH_VERSE
|
|
struct VNode *vnode = (VNode*)mesh->vnode;
|
|
if(vnode) {
|
|
/* mesh has to be created from verse geometry node*/
|
|
create_meshdata_from_geom_node(mesh, vnode);
|
|
/* pointer at verse node can't be stored in file */
|
|
mesh->vnode = NULL;
|
|
}
|
|
#endif
|
|
|
|
writestruct(wd, ID_ME, "Mesh", 1, mesh);
|
|
#ifdef WITH_VERSE
|
|
if(vnode) mesh->vnode = (void*)vnode;
|
|
#endif
|
|
|
|
/* direct data */
|
|
if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd);
|
|
|
|
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
|
|
|
|
if(mesh->pv) {
|
|
write_customdata(wd, mesh->pv->totvert, &mesh->vdata, -1, 0);
|
|
write_customdata(wd, mesh->pv->totedge, &mesh->edata,
|
|
CD_MEDGE, mesh->totedge);
|
|
write_customdata(wd, mesh->pv->totface, &mesh->fdata,
|
|
CD_MFACE, mesh->totface);
|
|
}
|
|
else {
|
|
write_customdata(wd, mesh->totvert, &mesh->vdata, -1, 0);
|
|
write_customdata(wd, mesh->totedge, &mesh->edata, -1, 0);
|
|
write_customdata(wd, mesh->totface, &mesh->fdata, -1, 0);
|
|
}
|
|
|
|
/* Multires data */
|
|
writestruct(wd, DATA, "Multires", 1, mesh->mr);
|
|
if(mesh->mr) {
|
|
lvl= mesh->mr->levels.first;
|
|
if(lvl) {
|
|
write_customdata(wd, lvl->totvert, &mesh->mr->vdata, -1, 0);
|
|
write_customdata(wd, lvl->totface, &mesh->mr->fdata, -1, 0);
|
|
writedata(wd, DATA, sizeof(short)*lvl->totedge, mesh->mr->edge_flags);
|
|
writedata(wd, DATA, sizeof(char)*lvl->totedge, mesh->mr->edge_creases);
|
|
}
|
|
|
|
for(; lvl; lvl= lvl->next) {
|
|
writestruct(wd, DATA, "MultiresLevel", 1, lvl);
|
|
writestruct(wd, DATA, "MultiresFace", lvl->totface, lvl->faces);
|
|
writestruct(wd, DATA, "MultiresEdge", lvl->totedge, lvl->edges);
|
|
writestruct(wd, DATA, "MultiresColFace", lvl->totface, lvl->colfaces);
|
|
}
|
|
|
|
lvl= mesh->mr->levels.last;
|
|
if(lvl)
|
|
writestruct(wd, DATA, "MVert", lvl->totvert, mesh->mr->verts);
|
|
}
|
|
|
|
/* PMV data */
|
|
if(mesh->pv) {
|
|
writestruct(wd, DATA, "PartialVisibility", 1, mesh->pv);
|
|
writedata(wd, DATA, sizeof(unsigned int)*mesh->pv->totvert, mesh->pv->vert_map);
|
|
writedata(wd, DATA, sizeof(int)*mesh->pv->totedge, mesh->pv->edge_map);
|
|
writestruct(wd, DATA, "MFace", mesh->pv->totface, mesh->pv->old_faces);
|
|
writestruct(wd, DATA, "MEdge", mesh->pv->totedge, mesh->pv->old_edges);
|
|
}
|
|
}
|
|
mesh= mesh->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_lattices(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Lattice *lt;
|
|
|
|
lt= idbase->first;
|
|
while(lt) {
|
|
if(lt->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_LT, "Lattice", 1, lt);
|
|
if (lt->id.properties) IDP_WriteProperty(lt->id.properties, wd);
|
|
|
|
/* direct data */
|
|
writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def);
|
|
|
|
write_dverts(wd, lt->pntsu*lt->pntsv*lt->pntsw, lt->dvert);
|
|
|
|
}
|
|
lt= lt->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_previews(WriteData *wd, PreviewImage *prv)
|
|
{
|
|
if (prv) {
|
|
short w = prv->w[1];
|
|
short h = prv->h[1];
|
|
unsigned int *rect = prv->rect[1];
|
|
/* don't write out large previews if not requested */
|
|
if (!(U.flag & USER_SAVE_PREVIEWS) ) {
|
|
prv->w[1] = 0;
|
|
prv->h[1] = 0;
|
|
prv->rect[1] = NULL;
|
|
}
|
|
writestruct(wd, DATA, "PreviewImage", 1, prv);
|
|
if (prv->rect[0]) writedata(wd, DATA, prv->w[0]*prv->h[0]*sizeof(unsigned int), prv->rect[0]);
|
|
if (prv->rect[1]) writedata(wd, DATA, prv->w[1]*prv->h[1]*sizeof(unsigned int), prv->rect[1]);
|
|
|
|
/* restore preview, we still want to keep it in memory even if not saved to file */
|
|
if (!(U.flag & USER_SAVE_PREVIEWS) ) {
|
|
prv->w[1] = w;
|
|
prv->h[1] = h;
|
|
prv->rect[1] = rect;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_images(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Image *ima;
|
|
PackedFile * pf;
|
|
|
|
|
|
ima= idbase->first;
|
|
while(ima) {
|
|
if(ima->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_IM, "Image", 1, ima);
|
|
if (ima->id.properties) IDP_WriteProperty(ima->id.properties, wd);
|
|
|
|
if (ima->packedfile) {
|
|
pf = ima->packedfile;
|
|
writestruct(wd, DATA, "PackedFile", 1, pf);
|
|
writedata(wd, DATA, pf->size, pf->data);
|
|
}
|
|
|
|
write_previews(wd, ima->preview);
|
|
|
|
}
|
|
ima= ima->id.next;
|
|
}
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_textures(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Tex *tex;
|
|
|
|
tex= idbase->first;
|
|
while(tex) {
|
|
if(tex->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_TE, "Tex", 1, tex);
|
|
if (tex->id.properties) IDP_WriteProperty(tex->id.properties, wd);
|
|
|
|
/* direct data */
|
|
if(tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
|
|
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
|
|
if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
|
|
|
|
write_previews(wd, tex->preview);
|
|
}
|
|
tex= tex->id.next;
|
|
}
|
|
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_materials(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Material *ma;
|
|
int a;
|
|
|
|
ma= idbase->first;
|
|
while(ma) {
|
|
if(ma->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_MA, "Material", 1, ma);
|
|
|
|
/*Write ID Properties -- and copy this comment EXACTLY for easy finding
|
|
of library blocks that implement this.*/
|
|
/*manually set head group property to IDP_GROUP, just in case it hadn't been
|
|
set yet :) */
|
|
if (ma->id.properties) IDP_WriteProperty(ma->id.properties, wd);
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
if(ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]);
|
|
}
|
|
|
|
if(ma->ramp_col) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_col);
|
|
if(ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec);
|
|
|
|
write_scriptlink(wd, &ma->scriptlink);
|
|
|
|
/* nodetree is integral part of material, no libdata */
|
|
if(ma->nodetree) {
|
|
writestruct(wd, DATA, "bNodeTree", 1, ma->nodetree);
|
|
write_nodetree(wd, ma->nodetree);
|
|
}
|
|
|
|
write_previews(wd, ma->preview);
|
|
}
|
|
ma= ma->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_worlds(WriteData *wd, ListBase *idbase)
|
|
{
|
|
World *wrld;
|
|
int a;
|
|
|
|
wrld= idbase->first;
|
|
while(wrld) {
|
|
if(wrld->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_WO, "World", 1, wrld);
|
|
if (wrld->id.properties) IDP_WriteProperty(wrld->id.properties, wd);
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
if(wrld->mtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]);
|
|
}
|
|
|
|
write_scriptlink(wd, &wrld->scriptlink);
|
|
|
|
write_previews(wd, wrld->preview);
|
|
|
|
}
|
|
wrld= wrld->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_lamps(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Lamp *la;
|
|
int a;
|
|
|
|
la= idbase->first;
|
|
while(la) {
|
|
if(la->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_LA, "Lamp", 1, la);
|
|
if (la->id.properties) IDP_WriteProperty(la->id.properties, wd);
|
|
|
|
/* direct data */
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
if(la->mtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]);
|
|
}
|
|
|
|
if(la->curfalloff)
|
|
write_curvemapping(wd, la->curfalloff);
|
|
|
|
write_scriptlink(wd, &la->scriptlink);
|
|
|
|
write_previews(wd, la->preview);
|
|
|
|
}
|
|
la= la->id.next;
|
|
}
|
|
}
|
|
|
|
|
|
static void write_scenes(WriteData *wd, ListBase *scebase)
|
|
{
|
|
Scene *sce;
|
|
Base *base;
|
|
Editing *ed;
|
|
Sequence *seq;
|
|
MetaStack *ms;
|
|
Strip *strip;
|
|
TimeMarker *marker;
|
|
TransformOrientation *ts;
|
|
SceneRenderLayer *srl;
|
|
int a;
|
|
|
|
sce= scebase->first;
|
|
while(sce) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_SCE, "Scene", 1, sce);
|
|
if (sce->id.properties) IDP_WriteProperty(sce->id.properties, wd);
|
|
|
|
/* direct data */
|
|
base= sce->base.first;
|
|
while(base) {
|
|
writestruct(wd, DATA, "Base", 1, base);
|
|
base= base->next;
|
|
}
|
|
|
|
writestruct(wd, DATA, "Radio", 1, sce->radio);
|
|
writestruct(wd, DATA, "ToolSettings", 1, sce->toolsettings);
|
|
|
|
for(a=0; a<MAX_MTEX; ++a)
|
|
writestruct(wd, DATA, "MTex", 1, sce->sculptdata.mtex[a]);
|
|
if(sce->sculptdata.cumap)
|
|
write_curvemapping(wd, sce->sculptdata.cumap);
|
|
|
|
ed= sce->ed;
|
|
if(ed) {
|
|
writestruct(wd, DATA, "Editing", 1, ed);
|
|
|
|
/* reset write flags too */
|
|
WHILE_SEQ(&ed->seqbase) {
|
|
if(seq->strip) seq->strip->done= 0;
|
|
writestruct(wd, DATA, "Sequence", 1, seq);
|
|
}
|
|
END_SEQ
|
|
|
|
WHILE_SEQ(&ed->seqbase) {
|
|
if(seq->strip && seq->strip->done==0) {
|
|
/* write strip with 'done' at 0 because readfile */
|
|
|
|
if(seq->plugin) writestruct(wd, DATA, "PluginSeq", 1, seq->plugin);
|
|
if(seq->effectdata) {
|
|
switch(seq->type){
|
|
case SEQ_COLOR:
|
|
writestruct(wd, DATA, "SolidColorVars", 1, seq->effectdata);
|
|
break;
|
|
case SEQ_SPEED:
|
|
writestruct(wd, DATA, "SpeedControlVars", 1, seq->effectdata);
|
|
break;
|
|
case SEQ_WIPE:
|
|
writestruct(wd, DATA, "WipeVars", 1, seq->effectdata);
|
|
break;
|
|
case SEQ_GLOW:
|
|
writestruct(wd, DATA, "GlowVars", 1, seq->effectdata);
|
|
break;
|
|
case SEQ_TRANSFORM:
|
|
writestruct(wd, DATA, "TransformVars", 1, seq->effectdata);
|
|
break;
|
|
}
|
|
}
|
|
|
|
strip= seq->strip;
|
|
writestruct(wd, DATA, "Strip", 1, strip);
|
|
if(seq->flag & SEQ_USE_CROP && strip->crop) {
|
|
writestruct(wd, DATA, "StripCrop", 1, strip->crop);
|
|
}
|
|
if(seq->flag & SEQ_USE_TRANSFORM && strip->transform) {
|
|
writestruct(wd, DATA, "StripTransform", 1, strip->transform);
|
|
}
|
|
if(seq->flag & SEQ_USE_PROXY && strip->proxy) {
|
|
writestruct(wd, DATA, "StripProxy", 1, strip->proxy);
|
|
}
|
|
if(seq->flag & SEQ_USE_COLOR_BALANCE && strip->color_balance) {
|
|
writestruct(wd, DATA, "StripColorBalance", 1, strip->color_balance);
|
|
}
|
|
if(seq->type==SEQ_IMAGE)
|
|
writestruct(wd, DATA, "StripElem", MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem), strip->stripdata);
|
|
else if(seq->type==SEQ_MOVIE || seq->type==SEQ_RAM_SOUND || seq->type == SEQ_HD_SOUND)
|
|
writestruct(wd, DATA, "StripElem", 1, strip->stripdata);
|
|
|
|
strip->done= 1;
|
|
}
|
|
}
|
|
END_SEQ
|
|
|
|
/* new; meta stack too, even when its nasty restore code */
|
|
for(ms= ed->metastack.first; ms; ms= ms->next) {
|
|
writestruct(wd, DATA, "MetaStack", 1, ms);
|
|
}
|
|
}
|
|
|
|
write_scriptlink(wd, &sce->scriptlink);
|
|
|
|
if (sce->r.avicodecdata) {
|
|
writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata);
|
|
if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
|
|
if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
|
|
}
|
|
|
|
if (sce->r.qtcodecdata) {
|
|
writestruct(wd, DATA, "QuicktimeCodecData", 1, sce->r.qtcodecdata);
|
|
if (sce->r.qtcodecdata->cdParms) writedata(wd, DATA, sce->r.qtcodecdata->cdSize, sce->r.qtcodecdata->cdParms);
|
|
}
|
|
if (sce->r.ffcodecdata.properties) {
|
|
IDP_WriteProperty(sce->r.ffcodecdata.properties, wd);
|
|
}
|
|
|
|
/* writing dynamic list of TimeMarkers to the blend file */
|
|
for(marker= sce->markers.first; marker; marker= marker->next)
|
|
writestruct(wd, DATA, "TimeMarker", 1, marker);
|
|
|
|
/* writing dynamic list of TransformOrientations to the blend file */
|
|
for(ts = sce->transform_spaces.first; ts; ts = ts->next)
|
|
writestruct(wd, DATA, "TransformOrientation", 1, ts);
|
|
|
|
for(srl= sce->r.layers.first; srl; srl= srl->next)
|
|
writestruct(wd, DATA, "SceneRenderLayer", 1, srl);
|
|
|
|
if(sce->nodetree) {
|
|
writestruct(wd, DATA, "bNodeTree", 1, sce->nodetree);
|
|
write_nodetree(wd, sce->nodetree);
|
|
}
|
|
|
|
sce= sce->id.next;
|
|
}
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_screens(WriteData *wd, ListBase *scrbase)
|
|
{
|
|
bScreen *sc;
|
|
ScrArea *sa;
|
|
ScrVert *sv;
|
|
ScrEdge *se;
|
|
|
|
sc= scrbase->first;
|
|
while(sc) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_SCR, "Screen", 1, sc);
|
|
if (sc->id.properties) IDP_WriteProperty(sc->id.properties, wd);
|
|
|
|
/* direct data */
|
|
sv= sc->vertbase.first;
|
|
while(sv) {
|
|
writestruct(wd, DATA, "ScrVert", 1, sv);
|
|
sv= sv->next;
|
|
}
|
|
|
|
se= sc->edgebase.first;
|
|
while(se) {
|
|
writestruct(wd, DATA, "ScrEdge", 1, se);
|
|
se= se->next;
|
|
}
|
|
|
|
sa= sc->areabase.first;
|
|
while(sa) {
|
|
SpaceLink *sl;
|
|
Panel *pa;
|
|
|
|
writestruct(wd, DATA, "ScrArea", 1, sa);
|
|
|
|
pa= sa->panels.first;
|
|
while(pa) {
|
|
writestruct(wd, DATA, "Panel", 1, pa);
|
|
pa= pa->next;
|
|
}
|
|
|
|
/* space handler scriptlinks */
|
|
write_scriptlink(wd, &sa->scriptlink);
|
|
|
|
sl= sa->spacedata.first;
|
|
while(sl) {
|
|
if(sl->spacetype==SPACE_VIEW3D) {
|
|
View3D *v3d= (View3D*) sl;
|
|
writestruct(wd, DATA, "View3D", 1, v3d);
|
|
if(v3d->bgpic) writestruct(wd, DATA, "BGpic", 1, v3d->bgpic);
|
|
if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
|
|
if(v3d->clipbb) writestruct(wd, DATA, "BoundBox", 1, v3d->clipbb);
|
|
}
|
|
else if(sl->spacetype==SPACE_IPO) {
|
|
writestruct(wd, DATA, "SpaceIpo", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_BUTS) {
|
|
writestruct(wd, DATA, "SpaceButs", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_FILE) {
|
|
writestruct(wd, DATA, "SpaceFile", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_SEQ) {
|
|
writestruct(wd, DATA, "SpaceSeq", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_OOPS) {
|
|
SpaceOops *so= (SpaceOops *)sl;
|
|
Oops *oops;
|
|
|
|
/* cleanup */
|
|
oops= so->oops.first;
|
|
while(oops) {
|
|
Oops *oopsn= oops->next;
|
|
if(oops->id==0) {
|
|
BLI_remlink(&so->oops, oops);
|
|
free_oops(oops);
|
|
}
|
|
oops= oopsn;
|
|
}
|
|
|
|
/* ater cleanup, because of listbase! */
|
|
writestruct(wd, DATA, "SpaceOops", 1, so);
|
|
|
|
oops= so->oops.first;
|
|
while(oops) {
|
|
writestruct(wd, DATA, "Oops", 1, oops);
|
|
oops= oops->next;
|
|
}
|
|
/* outliner */
|
|
if(so->treestore) {
|
|
writestruct(wd, DATA, "TreeStore", 1, so->treestore);
|
|
if(so->treestore->data)
|
|
writestruct(wd, DATA, "TreeStoreElem", so->treestore->usedelem, so->treestore->data);
|
|
}
|
|
}
|
|
else if(sl->spacetype==SPACE_IMAGE) {
|
|
SpaceImage *sima= (SpaceImage *)sl;
|
|
|
|
writestruct(wd, DATA, "SpaceImage", 1, sl);
|
|
if(sima->cumap)
|
|
write_curvemapping(wd, sima->cumap);
|
|
}
|
|
else if(sl->spacetype==SPACE_IMASEL) {
|
|
writestruct(wd, DATA, "SpaceImaSel", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_TEXT) {
|
|
writestruct(wd, DATA, "SpaceText", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_SCRIPT) {
|
|
SpaceScript *sc = (SpaceScript*)sl;
|
|
sc->but_refs = NULL;
|
|
writestruct(wd, DATA, "SpaceScript", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_ACTION) {
|
|
writestruct(wd, DATA, "SpaceAction", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_SOUND) {
|
|
writestruct(wd, DATA, "SpaceSound", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_NLA){
|
|
writestruct(wd, DATA, "SpaceNla", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_TIME){
|
|
writestruct(wd, DATA, "SpaceTime", 1, sl);
|
|
}
|
|
else if(sl->spacetype==SPACE_NODE){
|
|
writestruct(wd, DATA, "SpaceNode", 1, sl);
|
|
}
|
|
sl= sl->next;
|
|
}
|
|
|
|
sa= sa->next;
|
|
}
|
|
|
|
sc= sc->id.next;
|
|
}
|
|
}
|
|
|
|
static void write_libraries(WriteData *wd, Main *main)
|
|
{
|
|
ListBase *lbarray[30];
|
|
ID *id;
|
|
int a, tot, foundone;
|
|
|
|
for(; main; main= main->next) {
|
|
|
|
a=tot= set_listbasepointers(main, lbarray);
|
|
|
|
/* test: is lib being used */
|
|
foundone= 0;
|
|
while(tot--) {
|
|
for(id= lbarray[tot]->first; id; id= id->next) {
|
|
if(id->us>0 && (id->flag & LIB_EXTERN)) {
|
|
foundone= 1;
|
|
break;
|
|
}
|
|
}
|
|
if(foundone) break;
|
|
}
|
|
|
|
if(foundone) {
|
|
writestruct(wd, ID_LI, "Library", 1, main->curlib);
|
|
|
|
while(a--) {
|
|
for(id= lbarray[a]->first; id; id= id->next) {
|
|
if(id->us>0 && (id->flag & LIB_EXTERN)) {
|
|
writestruct(wd, ID_ID, "ID", 1, id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_bone(WriteData *wd, Bone* bone)
|
|
{
|
|
Bone* cbone;
|
|
|
|
// PATCH for upward compatibility after 2.37+ armature recode
|
|
bone->size[0]= bone->size[1]= bone->size[2]= 1.0f;
|
|
|
|
// Write this bone
|
|
writestruct(wd, DATA, "Bone", 1, bone);
|
|
|
|
// Write Children
|
|
cbone= bone->childbase.first;
|
|
while(cbone) {
|
|
write_bone(wd, cbone);
|
|
cbone= cbone->next;
|
|
}
|
|
}
|
|
|
|
static void write_armatures(WriteData *wd, ListBase *idbase)
|
|
{
|
|
bArmature *arm;
|
|
Bone *bone;
|
|
|
|
arm=idbase->first;
|
|
while (arm) {
|
|
if (arm->id.us>0 || wd->current) {
|
|
writestruct(wd, ID_AR, "bArmature", 1, arm);
|
|
if (arm->id.properties) IDP_WriteProperty(arm->id.properties, wd);
|
|
|
|
/* Direct data */
|
|
bone= arm->bonebase.first;
|
|
while(bone) {
|
|
write_bone(wd, bone);
|
|
bone=bone->next;
|
|
}
|
|
}
|
|
arm=arm->id.next;
|
|
}
|
|
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_actions(WriteData *wd, ListBase *idbase)
|
|
{
|
|
bAction *act;
|
|
bActionChannel *chan;
|
|
bActionGroup *grp;
|
|
TimeMarker *marker;
|
|
|
|
for(act=idbase->first; act; act= act->id.next) {
|
|
if (act->id.us>0 || wd->current) {
|
|
writestruct(wd, ID_AC, "bAction", 1, act);
|
|
if (act->id.properties) IDP_WriteProperty(act->id.properties, wd);
|
|
|
|
for (chan=act->chanbase.first; chan; chan=chan->next) {
|
|
writestruct(wd, DATA, "bActionChannel", 1, chan);
|
|
write_constraint_channels(wd, &chan->constraintChannels);
|
|
}
|
|
|
|
for (grp=act->groups.first; grp; grp=grp->next) {
|
|
writestruct(wd, DATA, "bActionGroup", 1, grp);
|
|
}
|
|
|
|
for (marker=act->markers.first; marker; marker=marker->next) {
|
|
writestruct(wd, DATA, "TimeMarker", 1, marker);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_texts(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Text *text;
|
|
TextLine *tmp;
|
|
|
|
text= idbase->first;
|
|
while(text) {
|
|
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
|
|
|
|
/* write LibData */
|
|
writestruct(wd, ID_TXT, "Text", 1, text);
|
|
if(text->name) writedata(wd, DATA, strlen(text->name)+1, text->name);
|
|
if (text->id.properties) IDP_WriteProperty(text->id.properties, wd);
|
|
|
|
if(!(text->flags & TXT_ISEXT)) {
|
|
/* now write the text data, in two steps for optimization in the readfunction */
|
|
tmp= text->lines.first;
|
|
while (tmp) {
|
|
writestruct(wd, DATA, "TextLine", 1, tmp);
|
|
tmp= tmp->next;
|
|
}
|
|
|
|
tmp= text->lines.first;
|
|
while (tmp) {
|
|
writedata(wd, DATA, tmp->len+1, tmp->line);
|
|
tmp= tmp->next;
|
|
}
|
|
}
|
|
text= text->id.next;
|
|
}
|
|
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_sounds(WriteData *wd, ListBase *idbase)
|
|
{
|
|
bSound *sound;
|
|
bSample *sample;
|
|
|
|
PackedFile * pf;
|
|
|
|
// set all samples to unsaved status
|
|
|
|
sample = samples->first; // samples is a global defined in sound.c
|
|
while (sample) {
|
|
sample->flags |= SAMPLE_NEEDS_SAVE;
|
|
sample = sample->id.next;
|
|
}
|
|
|
|
sound= idbase->first;
|
|
while(sound) {
|
|
if(sound->id.us>0 || wd->current) {
|
|
// do we need to save the packedfile as well ?
|
|
sample = sound->sample;
|
|
if (sample) {
|
|
if (sample->flags & SAMPLE_NEEDS_SAVE) {
|
|
sound->newpackedfile = sample->packedfile;
|
|
sample->flags &= ~SAMPLE_NEEDS_SAVE;
|
|
} else {
|
|
sound->newpackedfile = NULL;
|
|
}
|
|
}
|
|
|
|
/* write LibData */
|
|
writestruct(wd, ID_SO, "bSound", 1, sound);
|
|
if (sound->id.properties) IDP_WriteProperty(sound->id.properties, wd);
|
|
|
|
if (sound->newpackedfile) {
|
|
pf = sound->newpackedfile;
|
|
writestruct(wd, DATA, "PackedFile", 1, pf);
|
|
writedata(wd, DATA, pf->size, pf->data);
|
|
}
|
|
|
|
if (sample) {
|
|
sound->newpackedfile = sample->packedfile;
|
|
}
|
|
}
|
|
sound= sound->id.next;
|
|
}
|
|
|
|
/* flush helps the compression for undo-save */
|
|
mywrite(wd, MYWRITE_FLUSH, 0);
|
|
}
|
|
|
|
static void write_groups(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Group *group;
|
|
GroupObject *go;
|
|
|
|
for(group= idbase->first; group; group= group->id.next) {
|
|
if(group->id.us>0 || wd->current) {
|
|
/* write LibData */
|
|
writestruct(wd, ID_GR, "Group", 1, group);
|
|
if (group->id.properties) IDP_WriteProperty(group->id.properties, wd);
|
|
|
|
go= group->gobject.first;
|
|
while(go) {
|
|
writestruct(wd, DATA, "GroupObject", 1, go);
|
|
go= go->next;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_nodetrees(WriteData *wd, ListBase *idbase)
|
|
{
|
|
bNodeTree *ntree;
|
|
|
|
for(ntree=idbase->first; ntree; ntree= ntree->id.next) {
|
|
if (ntree->id.us>0 || wd->current) {
|
|
writestruct(wd, ID_NT, "bNodeTree", 1, ntree);
|
|
write_nodetree(wd, ntree);
|
|
if (ntree->id.properties) IDP_WriteProperty(ntree->id.properties, wd);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_brushes(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Brush *brush;
|
|
int a;
|
|
|
|
for(brush=idbase->first; brush; brush= brush->id.next) {
|
|
if(brush->id.us>0 || wd->current) {
|
|
writestruct(wd, ID_BR, "Brush", 1, brush);
|
|
if (brush->id.properties) IDP_WriteProperty(brush->id.properties, wd);
|
|
for(a=0; a<MAX_MTEX; a++)
|
|
if(brush->mtex[a])
|
|
writestruct(wd, DATA, "MTex", 1, brush->mtex[a]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_scripts(WriteData *wd, ListBase *idbase)
|
|
{
|
|
Script *script;
|
|
|
|
for(script=idbase->first; script; script= script->id.next) {
|
|
if(script->id.us>0 || wd->current) {
|
|
writestruct(wd, ID_SCRIPT, "Script", 1, script);
|
|
if (script->id.properties) IDP_WriteProperty(script->id.properties, wd);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_global(WriteData *wd)
|
|
{
|
|
FileGlobal fg;
|
|
char subvstr[8];
|
|
|
|
fg.curscreen= G.curscreen;
|
|
fg.curscene= G.scene;
|
|
fg.displaymode= G.displaymode;
|
|
fg.winpos= G.winpos;
|
|
fg.fileflags= (G.fileflags & ~G_FILE_NO_UI); // prevent to save this, is not good convention, and feature with concerns...
|
|
fg.globalf= G.f;
|
|
|
|
sprintf(subvstr, "%4d", BLENDER_SUBVERSION);
|
|
memcpy(fg.subvstr, subvstr, 4);
|
|
|
|
fg.subversion= BLENDER_SUBVERSION;
|
|
fg.minversion= BLENDER_MINVERSION;
|
|
fg.minsubversion= BLENDER_MINSUBVERSION;
|
|
|
|
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
|
|
}
|
|
|
|
/* if MemFile * there's filesave to memory */
|
|
static int write_file_handle(int handle, MemFile *compare, MemFile *current, int write_user_block, int write_flags)
|
|
{
|
|
BHead bhead;
|
|
ListBase mainlist;
|
|
char buf[16];
|
|
WriteData *wd;
|
|
|
|
blo_split_main(&mainlist, G.main);
|
|
|
|
wd= bgnwrite(handle, compare, current, write_flags);
|
|
|
|
sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (G.order==B_ENDIAN)?'V':'v', G.version);
|
|
mywrite(wd, buf, 12);
|
|
|
|
write_renderinfo(wd);
|
|
write_global(wd);
|
|
|
|
if(current==NULL)
|
|
write_screens (wd, &G.main->screen); /* no UI save in undo */
|
|
write_scenes (wd, &G.main->scene);
|
|
write_curves (wd, &G.main->curve);
|
|
write_mballs (wd, &G.main->mball);
|
|
write_images (wd, &G.main->image);
|
|
write_cameras (wd, &G.main->camera);
|
|
write_lamps (wd, &G.main->lamp);
|
|
write_lattices (wd, &G.main->latt);
|
|
write_vfonts (wd, &G.main->vfont);
|
|
write_ipos (wd, &G.main->ipo);
|
|
write_keys (wd, &G.main->key);
|
|
write_worlds (wd, &G.main->world);
|
|
write_texts (wd, &G.main->text);
|
|
write_sounds (wd, &G.main->sound);
|
|
write_groups (wd, &G.main->group);
|
|
write_armatures(wd, &G.main->armature);
|
|
write_actions (wd, &G.main->action);
|
|
write_objects (wd, &G.main->object);
|
|
write_materials(wd, &G.main->mat);
|
|
write_textures (wd, &G.main->tex);
|
|
write_meshs (wd, &G.main->mesh);
|
|
write_particlesettings(wd, &G.main->particle);
|
|
write_nodetrees(wd, &G.main->nodetree);
|
|
write_brushes (wd, &G.main->brush);
|
|
write_scripts (wd, &G.main->script);
|
|
if(current==NULL)
|
|
write_libraries(wd, G.main->next); /* no library save in undo */
|
|
|
|
if (write_user_block) {
|
|
write_userdef(wd);
|
|
}
|
|
|
|
/* dna as last, because (to be implemented) test for which structs are written */
|
|
writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data);
|
|
|
|
/* end of file */
|
|
memset(&bhead, 0, sizeof(BHead));
|
|
bhead.code= ENDB;
|
|
mywrite(wd, &bhead, sizeof(BHead));
|
|
|
|
blo_join_main(&mainlist);
|
|
G.main= mainlist.first;
|
|
|
|
return endwrite(wd);
|
|
}
|
|
|
|
/* return: success (1) */
|
|
int BLO_write_file(char *dir, int write_flags, char **error_r)
|
|
{
|
|
char userfilename[FILE_MAXDIR+FILE_MAXFILE];
|
|
char tempname[FILE_MAXDIR+FILE_MAXFILE];
|
|
int file, err, write_user_block;
|
|
|
|
sprintf(tempname, "%s@", dir);
|
|
|
|
file = open(tempname,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
|
|
if(file == -1) {
|
|
*error_r= "Unable to open";
|
|
return 0;
|
|
}
|
|
|
|
BLI_make_file_string(G.sce, userfilename, BLI_gethome(), ".B.blend");
|
|
|
|
write_user_block= BLI_streq(dir, userfilename);
|
|
|
|
err= write_file_handle(file, NULL,NULL, write_user_block, write_flags);
|
|
close(file);
|
|
|
|
if(!err) {
|
|
if(write_flags & G_FILE_COMPRESS)
|
|
{
|
|
// compressed files have the same ending as regular files... only from 2.4!!!
|
|
|
|
int ret = BLI_gzip(tempname, dir);
|
|
|
|
if(-1==ret) {
|
|
*error_r= "Failed opening .gz file";
|
|
return 0;
|
|
}
|
|
if(-2==ret) {
|
|
*error_r= "Failed opening .blend file for compression";
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
if(BLI_rename(tempname, dir) != 0) {
|
|
*error_r= "Can't change old file. File saved with @";
|
|
return 0;
|
|
}
|
|
|
|
|
|
} else {
|
|
*error_r= strerror(errno);
|
|
remove(tempname);
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* return: success (1) */
|
|
int BLO_write_file_mem(MemFile *compare, MemFile *current, int write_flags, char **error_r)
|
|
{
|
|
int err;
|
|
|
|
err= write_file_handle(0, compare, current, 0, write_flags);
|
|
|
|
if(err==0) return 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* Runtime writing */
|
|
|
|
#ifdef WIN32
|
|
#define PATHSEPERATOR "\\"
|
|
#else
|
|
#define PATHSEPERATOR "/"
|
|
#endif
|
|
|
|
char *get_install_dir(void) {
|
|
extern char bprogname[];
|
|
char *tmpname = BLI_strdup(bprogname);
|
|
char *cut;
|
|
|
|
#ifdef __APPLE__
|
|
cut = strstr(tmpname, ".app");
|
|
if (cut) cut[0] = 0;
|
|
#endif
|
|
|
|
cut = BLI_last_slash(tmpname);
|
|
|
|
if (cut) {
|
|
cut[0] = 0;
|
|
return tmpname;
|
|
} else {
|
|
MEM_freeN(tmpname);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static char *get_runtime_path(char *exename) {
|
|
char *installpath= get_install_dir();
|
|
|
|
if (!installpath) {
|
|
return NULL;
|
|
} else {
|
|
char *path= MEM_mallocN(strlen(installpath)+strlen(PATHSEPERATOR)+strlen(exename)+1, "runtimepath");
|
|
|
|
if (path == NULL) {
|
|
MEM_freeN(installpath);
|
|
return NULL;
|
|
}
|
|
|
|
strcpy(path, installpath);
|
|
strcat(path, PATHSEPERATOR);
|
|
strcat(path, exename);
|
|
|
|
MEM_freeN(installpath);
|
|
|
|
return path;
|
|
}
|
|
}
|
|
|
|
#ifdef __APPLE__
|
|
|
|
static int recursive_copy_runtime(char *outname, char *exename, char **cause_r)
|
|
{
|
|
char *cause = NULL, *runtime = get_runtime_path(exename);
|
|
char command[2 * (FILE_MAXDIR+FILE_MAXFILE) + 32];
|
|
int progfd = -1;
|
|
|
|
if (!runtime) {
|
|
cause= "Unable to find runtime";
|
|
goto cleanup;
|
|
}
|
|
//printf("runtimepath %s\n", runtime);
|
|
|
|
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
|
|
if (progfd==-1) {
|
|
cause= "Unable to find runtime";
|
|
goto cleanup;
|
|
}
|
|
|
|
sprintf(command, "/bin/cp -R \"%s\" \"%s\"", runtime, outname);
|
|
//printf("command %s\n", command);
|
|
if (system(command) == -1) {
|
|
cause = "Couldn't copy runtime";
|
|
}
|
|
|
|
cleanup:
|
|
if (progfd!=-1)
|
|
close(progfd);
|
|
if (runtime)
|
|
MEM_freeN(runtime);
|
|
|
|
if (cause) {
|
|
*cause_r= cause;
|
|
return 0;
|
|
} else
|
|
return 1;
|
|
}
|
|
|
|
void BLO_write_runtime(char *file, char *exename) {
|
|
char gamename[FILE_MAXDIR+FILE_MAXFILE];
|
|
int outfd = -1;
|
|
char *cause= NULL;
|
|
|
|
// remove existing file / bundle
|
|
//printf("Delete file %s\n", file);
|
|
BLI_delete(file, 0, TRUE);
|
|
|
|
if (!recursive_copy_runtime(file, exename, &cause))
|
|
goto cleanup;
|
|
|
|
strcpy(gamename, file);
|
|
strcat(gamename, "/Contents/Resources/game.blend");
|
|
//printf("gamename %s\n", gamename);
|
|
outfd= open(gamename, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
|
|
if (outfd != -1) {
|
|
|
|
write_file_handle(outfd, NULL,NULL, 0, G.fileflags);
|
|
|
|
if (write(outfd, " ", 1) != 1) {
|
|
cause= "Unable to write to output file";
|
|
goto cleanup;
|
|
}
|
|
} else {
|
|
cause = "Unable to open blenderfile";
|
|
}
|
|
|
|
cleanup:
|
|
if (outfd!=-1)
|
|
close(outfd);
|
|
|
|
if (cause)
|
|
error("Unable to make runtime: %s", cause);
|
|
}
|
|
|
|
#else /* !__APPLE__ */
|
|
|
|
static int handle_append_runtime(int handle, char *exename, char **cause_r) {
|
|
char *cause= NULL, *runtime= get_runtime_path(exename);
|
|
unsigned char buf[1024];
|
|
int count, progfd= -1;
|
|
|
|
if (!runtime) {
|
|
cause= "Unable to find runtime";
|
|
goto cleanup;
|
|
}
|
|
|
|
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
|
|
if (progfd==-1) {
|
|
cause= "Unable to find runtime";
|
|
goto cleanup;
|
|
}
|
|
|
|
while ((count= read(progfd, buf, sizeof(buf)))>0) {
|
|
if (write(handle, buf, count)!=count) {
|
|
cause= "Unable to write to output file";
|
|
goto cleanup;
|
|
}
|
|
}
|
|
|
|
cleanup:
|
|
if (progfd!=-1)
|
|
close(progfd);
|
|
if (runtime)
|
|
MEM_freeN(runtime);
|
|
|
|
if (cause) {
|
|
*cause_r= cause;
|
|
return 0;
|
|
} else
|
|
return 1;
|
|
}
|
|
|
|
static int handle_write_msb_int(int handle, int i) {
|
|
unsigned char buf[4];
|
|
buf[0]= (i>>24)&0xFF;
|
|
buf[1]= (i>>16)&0xFF;
|
|
buf[2]= (i>>8)&0xFF;
|
|
buf[3]= (i>>0)&0xFF;
|
|
|
|
return (write(handle, buf, 4)==4);
|
|
}
|
|
|
|
void BLO_write_runtime(char *file, char *exename) {
|
|
int outfd= open(file, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
|
|
char *cause= NULL;
|
|
int datastart;
|
|
|
|
if (!outfd) {
|
|
cause= "Unable to open output file";
|
|
goto cleanup;
|
|
}
|
|
if (!handle_append_runtime(outfd, exename, &cause))
|
|
goto cleanup;
|
|
|
|
datastart= lseek(outfd, 0, SEEK_CUR);
|
|
|
|
write_file_handle(outfd, NULL,NULL, 0, G.fileflags);
|
|
|
|
if (!handle_write_msb_int(outfd, datastart) || (write(outfd, "BRUNTIME", 8)!=8)) {
|
|
cause= "Unable to write to output file";
|
|
goto cleanup;
|
|
}
|
|
|
|
cleanup:
|
|
if (outfd!=-1)
|
|
close(outfd);
|
|
|
|
if (cause)
|
|
error("Unable to make runtime: %s", cause);
|
|
}
|
|
|
|
#endif /* !__APPLE__ */
|