This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/animation/anim_ops.c
Joshua Leung a59ee83916 Animation Editors - Bugfixes:
* Collapse selected channels should now work for most channels. It still doesn't work for Action Groups for some reason...
* Objects are now deemed to only be selected in Animation Editors if the are selected (i.e. if they are active but not selected, they are no longer considered to be selected)
* Outliner updates when scrubbing the TimeLine. As a consequence, anim playback with an Outliner open is a bit slower now.
2009-04-09 07:26:49 +00:00

406 lines
11 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_utildefines.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_anim_api.h"
#include "ED_keyframing.h" // XXX remove?
#include "ED_markers.h"
#include "ED_screen.h"
/* ********************** frame change operator ***************************/
/* Set any flags that are necessary to indicate modal time-changing operation */
static int change_frame_init(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return 0;
if (curarea->spacetype == SPACE_TIME) {
SpaceTime *stime= (SpaceTime*)CTX_wm_space_data(C);
/* timeline displays frame number only when dragging indicator */
// XXX make this more in line with other anim editors?
stime->flag |= TIME_CFRA_NUM;
}
return 1;
}
/* Set the new frame number */
static void change_frame_apply(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
int cfra;
/* get frame, and clamp to MINFRAME */
cfra= RNA_int_get(op->ptr, "frame");
if (cfra < MINFRAME) cfra= MINFRAME;
CFRA= cfra;
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
}
/* Clear any temp flags */
static void change_frame_exit(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return;
if (curarea->spacetype == SPACE_TIME) {
SpaceTime *stime= (SpaceTime*)CTX_wm_space_data(C);
/* timeline displays frame number only when dragging indicator */
// XXX make this more in line with other anim editors?
stime->flag &= ~TIME_CFRA_NUM;
}
}
/* ---- */
/* Non-modal callback for running operator without user input */
static int change_frame_exec(bContext *C, wmOperator *op)
{
if (!change_frame_init(C, op))
return OPERATOR_CANCELLED;
change_frame_apply(C, op);
change_frame_exit(C, op);
return OPERATOR_FINISHED;
}
/* ---- */
/* Get frame from mouse coordinates */
static int frame_from_event(bContext *C, wmEvent *event)
{
ARegion *region= CTX_wm_region(C);
float viewx;
int x, y;
/* convert screen coordinates to region coordinates */
x= event->x - region->winrct.xmin;
y= event->y - region->winrct.ymin;
/* convert from region coordinates to View2D 'tot' space */
UI_view2d_region_to_view(&region->v2d, x, y, &viewx, NULL);
/* round result to nearest int (frames are ints!) */
return (int)floor(viewx+0.5f);
}
/* Modal Operator init */
static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
/* Change to frame that mouse is over before adding modal handler,
* as user could click on a single frame (jump to frame) as well as
* click-dragging over a range (modal scrubbing).
*/
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_init(C, op);
change_frame_apply(C, op);
/* add temp handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
return OPERATOR_RUNNING_MODAL;
}
/* In case modal operator is cancelled */
static int change_frame_cancel(bContext *C, wmOperator *op)
{
change_frame_exit(C, op);
return OPERATOR_CANCELLED;
}
/* Modal event handling of frame changing */
static int change_frame_modal(bContext *C, wmOperator *op, wmEvent *event)
{
/* execute the events */
switch (event->type) {
case ESCKEY:
change_frame_exit(C, op);
return OPERATOR_FINISHED;
case MOUSEMOVE:
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_apply(C, op);
break;
case LEFTMOUSE:
case RIGHTMOUSE:
/* we check for either mouse-button to end, as checking for ACTIONMOUSE (which is used to init
* the modal op) doesn't work for some reason
*/
if (event->val==0) {
change_frame_exit(C, op);
return OPERATOR_FINISHED;
}
break;
}
return OPERATOR_RUNNING_MODAL;
}
void ANIM_OT_change_frame(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Change frame";
ot->idname= "ANIM_OT_change_frame";
/* api callbacks */
ot->exec= change_frame_exec;
ot->invoke= change_frame_invoke;
ot->cancel= change_frame_cancel;
ot->modal= change_frame_modal;
/* rna */
RNA_def_int(ot->srna, "frame", 0, 1, MAXFRAME, "Frame", "", 1, MAXFRAME);
}
/* ****************** set preview range operator ****************************/
static int previewrange_define_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
float sfra, efra;
int xmin, xmax;
/* get min/max values from border select rect (already in region coordinates, not screen) */
xmin= RNA_int_get(op->ptr, "xmin");
xmax= RNA_int_get(op->ptr, "xmax");
/* convert min/max values to frames (i.e. region to 'tot' rect) */
UI_view2d_region_to_view(&ar->v2d, xmin, 0, &sfra, NULL);
UI_view2d_region_to_view(&ar->v2d, xmax, 0, &efra, NULL);
/* set start/end frames for preview-range
* - must clamp within allowable limits
* - end must not be before start (though this won't occur most of the time)
*/
if (sfra < 1) sfra = 1.0f;
if (efra < 1) efra = 1.0f;
if (efra < sfra) efra= sfra;
scene->r.psfra= (int)floor(sfra + 0.5f);
scene->r.pefra= (int)floor(efra + 0.5f);
return OPERATOR_FINISHED;
}
void ANIM_OT_previewrange_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Preview Range";
ot->idname= "ANIM_OT_previewrange_set";
/* api callbacks */
ot->invoke= WM_border_select_invoke;
ot->exec= previewrange_define_exec;
ot->modal= WM_border_select_modal;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna */
/* used to define frame range */
RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX);
/* these are not used, but are needed by borderselect gesture operator stuff */
RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
}
/* ****************** clear preview range operator ****************************/
static int previewrange_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
ScrArea *curarea= CTX_wm_area(C);
/* sanity checks */
if (ELEM(NULL, scene, curarea))
return OPERATOR_CANCELLED;
/* simply clear values */
scene->r.psfra= 0;
scene->r.pefra= 0;
ED_area_tag_redraw(curarea);
return OPERATOR_FINISHED;
}
void ANIM_OT_previewrange_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Preview Range";
ot->idname= "ANIM_OT_previewrange_clear";
/* api callbacks */
ot->exec= previewrange_clear_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ****************** time display toggle operator ****************************/
static int toggle_time_exec(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return OPERATOR_CANCELLED;
/* simply toggle draw frames flag in applicable spaces */
// XXX or should relevant spaces define their own version of this?
switch (curarea->spacetype) {
case SPACE_TIME: /* TimeLine */
{
SpaceTime *stime= (SpaceTime *)CTX_wm_space_data(C);
stime->flag ^= TIME_DRAWFRAMES;
}
break;
case SPACE_ACTION: /* Action Editor */
{
SpaceAction *saction= (SpaceAction *)CTX_wm_space_data(C);
saction->flag ^= SACTION_DRAWTIME;
}
break;
case SPACE_IPO: /* Graph Editor */
{
SpaceIpo *sipo= (SpaceIpo *)CTX_wm_space_data(C);
sipo->flag ^= SIPO_DRAWTIME;
}
break;
case SPACE_NLA: /* NLA Editor */
{
SpaceNla *snla= (SpaceNla *)CTX_wm_space_data(C);
snla->flag ^= SNLA_DRAWTIME;
}
break;
case SPACE_SEQ: /* Sequencer */
{
SpaceSeq *sseq= (SpaceSeq *)CTX_wm_space_data(C);
sseq->flag ^= SEQ_DRAWFRAMES;
}
break;
default: /* editor doesn't show frames */
return OPERATOR_CANCELLED; // XXX or should we pass through instead?
}
ED_area_tag_redraw(curarea);
return OPERATOR_FINISHED;
}
void ANIM_OT_time_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Frames/Seconds";
ot->idname= "ANIM_OT_time_toggle";
/* api callbacks */
ot->exec= toggle_time_exec;
ot->poll= ED_operator_areaactive;
}
/* ************************** registration **********************************/
void ED_operatortypes_anim(void)
{
WM_operatortype_append(ANIM_OT_change_frame);
WM_operatortype_append(ANIM_OT_time_toggle);
WM_operatortype_append(ANIM_OT_previewrange_set);
WM_operatortype_append(ANIM_OT_previewrange_clear);
// XXX this is used all over... maybe for screen instead?
WM_operatortype_append(ANIM_OT_insert_keyframe);
WM_operatortype_append(ANIM_OT_delete_keyframe);
WM_operatortype_append(ANIM_OT_insert_keyframe_menu);
//WM_operatortype_append(ANIM_OT_delete_keyframe_menu);
WM_operatortype_append(ANIM_OT_insert_keyframe_button);
WM_operatortype_append(ANIM_OT_delete_keyframe_button);
WM_operatortype_append(ANIM_OT_delete_keyframe_old); // xxx remove?
WM_operatortype_append(ANIM_OT_keyingset_add_new);
WM_operatortype_append(ANIM_OT_keyingset_add_destination);
}
void ED_keymap_anim(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "Animation", 0, 0);
/* frame management */
/* NOTE: 'ACTIONMOUSE' not 'LEFTMOUSE', as user may have swapped mouse-buttons */
WM_keymap_verify_item(keymap, "ANIM_OT_change_frame", ACTIONMOUSE, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_time_toggle", TKEY, KM_PRESS, KM_CTRL, 0);
/* preview range */
WM_keymap_verify_item(keymap, "ANIM_OT_previewrange_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_previewrange_clear", PKEY, KM_PRESS, KM_ALT, 0);
}