Code here is a bit weird/simpler than GPU_draw, but we can reuse the API here, albeit with a few restrictions (no high resolution, custom filtering mode - which will probably get lost next time blender reloads textures)
Code here is a bit weird/simpler than GPU_draw, but we can reuse the API here, albeit with a few restrictions (no high resolution, custom filtering mode - which will probably get lost next time blender reloads textures)